我试图应用渐变作为一个视图(故事板的主视图)的背景色。代码运行,但没有任何变化。我使用xCode Beta 2和Swift。

代码如下:

class Colors {
  let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
  let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)

  let gl: CAGradientLayer

  init() {
    gl = CAGradientLayer()
    gl.colors = [ colorTop, colorBottom]
    gl.locations = [ 0.0, 1.0]
  }
}

然后在视图控制器中:

  let colors = Colors()

  func refresh() {
        view.backgroundColor = UIColor.clearColor()
        var backgroundLayer = colors.gl
        backgroundLayer.frame = view.frame
        view.layer.insertSublayer(backgroundLayer, atIndex: 0)
      }
    }
  }

当前回答

我注意到的一件事是,你不能在不清除文本的情况下给UILabel添加渐变。一个简单的解决方法是使用UIButton并禁用用户交互。

其他回答

试试这个,对我很有效,

  var gradientView = UIView(frame: CGRect(x: 0, y: 0, width: 320, height: 35))
  let gradientLayer:CAGradientLayer = CAGradientLayer()
  gradientLayer.frame.size = self.gradientView.frame.size
  gradientLayer.colors = 
  [UIColor.white.cgColor,UIColor.red.withAlphaComponent(1).cgColor] 
  //Use diffrent colors
  gradientView.layer.addSublayer(gradientLayer)

你可以添加渐变颜色的起点和终点。

    gradientLayer.startPoint = CGPoint(x: 0.0, y: 1.0)
    gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)

要了解更多详细描述,请参阅Best Answer或从Apple跟踪CAGradientLayer

希望这是对某人的帮助。

下面是在可重用的Util类文件中进行设置的变体

在你的Xcode项目中:

Create a new Swift class call it UI_Util.swift, and populate it as follows: import Foundation import UIKit class UI_Util { static func setGradientGreenBlue(uiView: UIView) { let colorTop = UIColor(red: 15.0/255.0, green: 118.0/255.0, blue: 128.0/255.0, alpha: 1.0).cgColor let colorBottom = UIColor(red: 84.0/255.0, green: 187.0/255.0, blue: 187.0/255.0, alpha: 1.0).cgColor let gradientLayer = CAGradientLayer() gradientLayer.colors = [ colorTop, colorBottom] gradientLayer.locations = [ 0.0, 1.0] gradientLayer.frame = uiView.bounds uiView.layer.insertSublayer(gradientLayer, at: 0) } }


现在你可以像这样从任何ViewController调用这个函数: 类AbcViewController: UIViewController override func viewDidLoad() { super.viewDidLoad () UI_Util。setGradientGreen (uiView self。view): }

感谢katwal-Dipak对函数代码的回答

我有这些扩展:

@IBDesignable class GradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green

    @IBInspectable var vertical: Bool = true

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class ThreeColorsGradientView: UIView {
    @IBInspectable var firstColor: UIColor = UIColor.red
    @IBInspectable var secondColor: UIColor = UIColor.green
    @IBInspectable var thirdColor: UIColor = UIColor.blue

    @IBInspectable var vertical: Bool = true {
        didSet {
            updateGradientDirection()
        }
    }

    lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        layer.colors = [firstColor.cgColor, secondColor.cgColor, thirdColor.cgColor]
        layer.startPoint = CGPoint.zero
        return layer
    }()

    //MARK: -

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        applyGradient()
    }

    override init(frame: CGRect) {
        super.init(frame: frame)

        applyGradient()
    }

    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        applyGradient()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updateGradientFrame()
    }

    //MARK: -

    func applyGradient() {
        updateGradientDirection()
        layer.sublayers = [gradientLayer]
    }

    func updateGradientFrame() {
        gradientLayer.frame = bounds
    }

    func updateGradientDirection() {
        gradientLayer.endPoint = vertical ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0)
    }
}

@IBDesignable class RadialGradientView: UIView {

    @IBInspectable var outsideColor: UIColor = UIColor.red
    @IBInspectable var insideColor: UIColor = UIColor.green

    override func awakeFromNib() {
        super.awakeFromNib()

        applyGradient()
    }

    func applyGradient() {
        let colors = [insideColor.cgColor, outsideColor.cgColor] as CFArray
        let endRadius = sqrt(pow(frame.width/2, 2) + pow(frame.height/2, 2))
        let center = CGPoint(x: bounds.size.width / 2, y: bounds.size.height / 2)
        let gradient = CGGradient(colorsSpace: nil, colors: colors, locations: nil)
        let context = UIGraphicsGetCurrentContext()

        context?.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: endRadius, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
    }

    override func draw(_ rect: CGRect) {
        super.draw(rect)

        #if TARGET_INTERFACE_BUILDER
            applyGradient()
        #endif
    }
}

用法:

在Swift3试试这个:

 func addGradient(){

    let gradient:CAGradientLayer = CAGradientLayer()
    gradient.frame.size = self.viewThatHoldsGradient.frame.size
    gradient.colors = [UIColor.white.cgColor,UIColor.white.withAlphaComponent(0).cgColor] //Or any colors
    self.viewThatHoldsGradient.layer.addSublayer(gradient)

}

SwiftUI:你可以使用线性梯度结构作为ZStack的第一个元素。作为ZStack的“底部”,它将作为背景色。AngularGradient和RadialGradient也可用。

import SwiftUI

struct ContentView: View {
    var body: some View {
        ZStack {
            LinearGradient(gradient: Gradient(colors: [.red, .blue]), startPoint: .top, endPoint: .bottom)
                .edgesIgnoringSafeArea(.all)
            // Put other content here; it will appear on top of the background gradient
        }
    }
}