是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?

如果不是,是否可以用特定的语言请求资源?

我想让用户改变应用程序的语言从应用程序。


当前回答

我正在寻找一种以编程方式改变系统语言的方法。 虽然我完全理解一个正常的应用程序不应该这样做,而是:

用户应该(通过一个意图)指向系统设置手动更改它 应用程序应该自己处理本地化,就像Alex的回答中描述的那样

有必要从程序上真正改变系统的语言。

这是没有文档的API,因此不应该用于市场/最终用户应用程序!

不管怎样,这是我找到的解决方案:

  Locale locale = new Locale(targetLocaleAsString);

  Class amnClass = Class.forName("android.app.ActivityManagerNative");
  Object amn = null;
  Configuration config = null;

  // amn = ActivityManagerNative.getDefault();
  Method methodGetDefault = amnClass.getMethod("getDefault");
  methodGetDefault.setAccessible(true);
  amn = methodGetDefault.invoke(amnClass);

  // config = amn.getConfiguration();
  Method methodGetConfiguration = amnClass.getMethod("getConfiguration");
  methodGetConfiguration.setAccessible(true);
  config = (Configuration) methodGetConfiguration.invoke(amn);

  // config.userSetLocale = true;
  Class configClass = config.getClass();
  Field f = configClass.getField("userSetLocale");
  f.setBoolean(config, true);

  // set the locale to the new value
  config.locale = locale;

  // amn.updateConfiguration(config);
  Method methodUpdateConfiguration = amnClass.getMethod("updateConfiguration", Configuration.class);
  methodUpdateConfiguration.setAccessible(true);
  methodUpdateConfiguration.invoke(amn, config);

其他回答

这段代码真的可以工作:

fa = 波斯语,en = 英语

注意:语言代码不能有“-”,必须是2个小写字母

在languageToLoad变量中输入您的语言代码:

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;

public class Main extends Activity {
  /** Called when the activity is first created. */
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    String languageToLoad  = "fa"; // your language
    Locale locale = new Locale(languageToLoad); 
    Locale.setDefault(locale);
    Configuration config = new Configuration();
    config.locale = locale;
    getBaseContext().getResources().updateConfiguration(config, 
      getBaseContext().getResources().getDisplayMetrics());
    this.setContentView(R.layout.main);
  }
}

2021年6月更新(Kotlin):

class Main : Activity() {
    // Called when the activity is first created.
    public override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        
        val config = resources.configuration
        val lang = "fa" // your language code
        val locale = Locale(lang)
        Locale.setDefault(locale)
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1)
            config.setLocale(locale)
        else
            config.locale = locale

        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
            createConfigurationContext(config)
        resources.updateConfiguration(config, resources.displayMetrics)

        this.setContentView(R.layout.main)
    }
}
Locale locale = new Locale("en");
Locale.setDefault(locale);

Configuration config = context.getResources().getConfiguration();
config.setLocale(locale);
context.createConfigurationContext(config);

重要更新:

context.getResources().updateConfiguration(config, context.getResources().getDisplayMetrics());

注意,在SDK >= 21上,你需要调用' resources . updateconfiguration()',否则资源将不会被更新。

这里列出的解决方案没有一个对我有用。

如果AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES),语言没有在android >= 7.0上切换

这个LocaleUtils工作得很好: https://gist.github.com/GigigoGreenLabs/7d555c762ba2d3a810fe

LocaleUtils

public class LocaleUtils {

public static final String LAN_SPANISH      = "es";
public static final String LAN_PORTUGUESE   = "pt";
public static final String LAN_ENGLISH      = "en";

private static Locale sLocale;

public static void setLocale(Locale locale) {
    sLocale = locale;
    if(sLocale != null) {
        Locale.setDefault(sLocale);
    }
}

public static void updateConfig(ContextThemeWrapper wrapper) {
    if(sLocale != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        Configuration configuration = new Configuration();
        configuration.setLocale(sLocale);
        wrapper.applyOverrideConfiguration(configuration);
    }
}

public static void updateConfig(Application app, Configuration configuration) {
    if(sLocale != null && Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR1) {
        //Wrapping the configuration to avoid Activity endless loop
        Configuration config = new Configuration(configuration);
        config.locale = sLocale;
        Resources res = app.getBaseContext().getResources();
        res.updateConfiguration(config, res.getDisplayMetrics());
    }
}
}

将此代码添加到应用程序

public class App extends Application {
public void onCreate(){
    super.onCreate();

    LocaleUtils.setLocale(new Locale("iw"));
    LocaleUtils.updateConfig(this, getBaseContext().getResources().getConfiguration());
}

@Override
public void onConfigurationChanged(Configuration newConfig) {
    super.onConfigurationChanged(newConfig);
    LocaleUtils.updateConfig(this, newConfig);
}
}

活动中的代码

public class BaseActivity extends AppCompatActivity {
    public BaseActivity() {
        LocaleUtils.updateConfig(this);
    }
}

添加LocaleHelper类

public class LocaleHelper{ 
private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language";
public static Context onAttach(Context context) {
    String lang = getPersistedData(context, Locale.getDefault().getLanguage());
    return setLocale(context, lang);
}

public static Context onAttach(Context context, String defaultLanguage) {
    String lang = getPersistedData(context, defaultLanguage);
    return setLocale(context, lang);
}

public static String getLanguage(Context context) {
    return getPersistedData(context, Locale.getDefault().getLanguage());
}
public static Context setLocale(Context context, String language) {
    persist(context, language);

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
        return updateResources(context, language);
    }

    return updateResourcesLegacy(context, language);
}

private static String getPersistedData(Context context, String defaultLanguage) {
    SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
    return preferences.getString(SELECTED_LANGUAGE, defaultLanguage);
}

private static void persist(Context context, String language) {
    SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
    SharedPreferences.Editor editor = preferences.edit();

    editor.putString(SELECTED_LANGUAGE, language);
    editor.apply();
}

@TargetApi(Build.VERSION_CODES.N)
private static Context updateResources(Context context, String language) {
    Locale locale = new Locale(language);
    Locale.setDefault(locale);

    Configuration configuration = context.getResources().getConfiguration();
    configuration.setLocale(locale);
    configuration.setLayoutDirection(locale);

    return context.createConfigurationContext(configuration);
}

@SuppressWarnings("deprecation")
private static Context updateResourcesLegacy(Context context, String language) {
    Locale locale = new Locale(language);
    Locale.setDefault(locale);

    Resources resources = context.getResources();

    Configuration configuration = resources.getConfiguration();
    configuration.locale = locale;
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        configuration.setLayoutDirection(locale);
    }

    resources.updateConfiguration(configuration, resources.getDisplayMetrics());

    return context;
}
}

在活动或片段中

Context context = LocaleHelper.setLocale(this, App.getSharedPre().getLanguage());
Resource resources = context.getResources();

现在在每个文本上设置文本

TextView tv = findViewById(R.id.tv);
tv.setText(resources.getString(R.string.tv));

您可以要求用户在第一个屏幕中选择语言并将其保存在SharedPreferences中

SharedPreferences.Editor editor = getSharedPreferences("data", MODE_PRIVATE).edit();
editor.putString("lang", "si");
editor.apply();
    
recreate();

然后你可以在应用程序中的每个Activity中使用它。这里我设置了英语和僧伽罗语。

@Override
protected void attachBaseContext(Context base) {
    SharedPreferences prefs = base.getSharedPreferences("uinfo", MODE_PRIVATE);
    String restoredText = prefs.getString("lang", "No name defined");

    if (restoredText.equals("si")){
        super.attachBaseContext(LocaleHelper.localeUpdateResources(base, "si"));
    }else{
        super.attachBaseContext(LocaleHelper.localeUpdateResources(base, "en"));
    }
}

这是你的localUpdateResources方法。把它放在LocalHelper类中

public class LocaleHelper {
    public static Context localeUpdateResources(Context context, String languageCode) {

        Context newContext = context;

        Locale locale = new Locale(languageCode);
        Locale.setDefault(locale);

        Resources resources = context.getResources();
        Configuration config = new Configuration(resources.getConfiguration());

        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {

            config.setLocale(locale);
            newContext = context.createConfigurationContext(config);

        } else {

            config.locale = locale;
            resources.updateConfiguration(config, resources.getDisplayMetrics());
        }

        return newContext;

    }
}