是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?

如果不是,是否可以用特定的语言请求资源?

我想让用户改变应用程序的语言从应用程序。


当前回答

如果你写

android:configChanges="locale"

在每个活动中(在清单文件中),那么不需要每次输入activity时都设置它。

其他回答

这是有可能的。您可以设置区域。然而,我不建议这样做。我们在早期阶段尝试过,基本上是在对抗这个系统。

我们对改变语言有同样的要求,但决定接受UI应该与手机UI相同的事实。它是通过设置locale工作,但太bug了。根据我的经验,每次输入活动(每个活动)时都必须设置它。这里是一个代码,如果你仍然需要这个(再次强调,我不推荐)

Resources res = context.getResources();
// Change locale settings in the app.
DisplayMetrics dm = res.getDisplayMetrics();
android.content.res.Configuration conf = res.getConfiguration();
conf.setLocale(new Locale(language_code.toLowerCase())); // API 17+ only.
// Use conf.locale = new Locale(...) if targeting lower versions
res.updateConfiguration(conf, dm);

如果您有特定于语言的内容-您可以根据设置更改它。


2020年3月26日更新

    public static void setLocale(Activity activity, String languageCode) {
        Locale locale = new Locale(languageCode);
        Locale.setDefault(locale);
        Resources resources = activity.getResources();
        Configuration config = resources.getConfiguration();
        config.setLocale(locale);
        resources.updateConfiguration(config, resources.getDisplayMetrics());
    }

注意:语言代码不能有“-”,必须是2个小写字母

根据这篇文章。您需要下载那篇文章中引用的LocaleHelper.java。

Create MyApplication class that will extends Application Override attachBaseContext() to update language. Register this class in manifest. public class MyApplication extends Application { @Override protected void attachBaseContext(Context base) { super.attachBaseContext(LocaleHelper.onAttach(base, "en")); } } <application android:name="com.package.MyApplication" .../> Create BaseActivity and override onAttach() to update language. Needed for Android 6+ public class BaseActivity extends Activity { @Override protected void attachBaseContext(Context base) { super.attachBaseContext(LocaleHelper.onAttach(base)); } } Make all activities on your app extends from BaseActivity. public class LocaleHelper { private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language"; public static Context onAttach(Context context) { String lang = getPersistedData(context, Locale.getDefault().getLanguage()); return setLocale(context, lang); } public static Context onAttach(Context context, String defaultLanguage) { String lang = getPersistedData(context, defaultLanguage); return setLocale(context, lang); } public static String getLanguage(Context context) { return getPersistedData(context, Locale.getDefault().getLanguage()); } public static Context setLocale(Context context, String language) { persist(context, language); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { return updateResources(context, language); } return updateResourcesLegacy(context, language); } private static String getPersistedData(Context context, String defaultLanguage) { SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context); return preferences.getString(SELECTED_LANGUAGE, defaultLanguage); } private static void persist(Context context, String language) { SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context); SharedPreferences.Editor editor = preferences.edit(); editor.putString(SELECTED_LANGUAGE, language); editor.apply(); } @TargetApi(Build.VERSION_CODES.N) private static Context updateResources(Context context, String language) { Locale locale = new Locale(language); Locale.setDefault(locale); Configuration configuration = context.getResources().getConfiguration(); configuration.setLocale(locale); configuration.setLayoutDirection(locale); return context.createConfigurationContext(configuration); } @SuppressWarnings("deprecation") private static Context updateResourcesLegacy(Context context, String language) { Locale locale = new Locale(language); Locale.setDefault(locale); Resources resources = context.getResources(); Configuration configuration = resources.getConfiguration(); configuration.locale = locale; if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { configuration.setLayoutDirection(locale); } resources.updateConfiguration(configuration, resources.getDisplayMetrics()); return context; } }

这段代码真的可以工作:

fa = 波斯语,en = 英语

注意:语言代码不能有“-”,必须是2个小写字母

在languageToLoad变量中输入您的语言代码:

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;

public class Main extends Activity {
  /** Called when the activity is first created. */
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    String languageToLoad  = "fa"; // your language
    Locale locale = new Locale(languageToLoad); 
    Locale.setDefault(locale);
    Configuration config = new Configuration();
    config.locale = locale;
    getBaseContext().getResources().updateConfiguration(config, 
      getBaseContext().getResources().getDisplayMetrics());
    this.setContentView(R.layout.main);
  }
}

2021年6月更新(Kotlin):

class Main : Activity() {
    // Called when the activity is first created.
    public override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        
        val config = resources.configuration
        val lang = "fa" // your language code
        val locale = Locale(lang)
        Locale.setDefault(locale)
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1)
            config.setLocale(locale)
        else
            config.locale = locale

        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
            createConfigurationContext(config)
        resources.updateConfiguration(config, resources.displayMetrics)

        this.setContentView(R.layout.main)
    }
}

我改变了德语为我的应用程序开始自己。

这是我的正确密码。有人想用这个来代替我吗? (如何在android中编程改变语言)

我的代码:

Configuration config ; // variable declaration in globally

// this part is given inside onCreate Method starting and before setContentView()

public void onCreate(Bundle icic) 
{
    super.onCreate(icic);
    config = new Configuration(getResources().getConfiguration());
    config.locale = Locale.GERMAN ;
    getResources().updateConfiguration(config,getResources().getDisplayMetrics());

    setContentView(R.layout.newdesign);
}

如果你写

android:configChanges="locale"

在每个活动中(在清单文件中),那么不需要每次输入activity时都设置它。