我需要做一件非常简单的事情-找出软件键盘是否显示。这在Android中可行吗?
当前回答
我认为这个方法将帮助你找出是键盘是可见的或不。
public Boolean isSoftKeyBoardVisible(){
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
if (imm.isAcceptingText()) {
Log.d(TAG,"Software Keyboard was shown");
return true;
} else {
Log.d(TAG,"Software Keyboard was not shown");
return false;
}
}
其他回答
你可以使用InputMethodManager。isActive方法,如果键盘可见则返回true:
InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
imm.isActive();
你也可以看到键盘在一个特定的视图中是否处于活动状态:
imm.isActive(View v);
检查元素的高度是不可靠的,因为一些键盘,如WifiKeyboard的高度为零。
相反,您可以使用showSoftInput()和hideSoftInput()的回调结果来检查键盘的状态。完整的细节和示例代码在
https://rogerkeays.com/how-to-check-if-the-software-keyboard-is-shown-in-android
当在viewpager中改变片段的方向时,我很难保持键盘状态。我不知道为什么,但它似乎是不稳定的,行为不同于标准的活动。
在这种情况下,要保持键盘状态,首先你应该添加android:windowSoftInputMode = "stateUnchanged"到你的AndroidManifest.xml。不过,您可能会注意到,这实际上并没有解决整个问题——如果在方向改变之前打开了键盘,那么键盘就不会为我打开。在其他所有情况下,这种行为似乎都是正确的。
然后,我们需要实现这里提到的解决方案之一。 我发现的最干净的一个是George Maisuradze的——使用hideSoftInputFromWindow中的布尔回调:
InputMethodManager imm = (InputMethodManager) getSystemService(Activity.INPUT_METHOD_SERVICE);
return imm.hideSoftInputFromWindow(mViewPager.getWindowToken(), 0);
我将这个值存储在我的Fragment的onSaveInstanceState方法中,并在onCreate中检索它。然后,我强制显示键盘在onCreateView,如果它有一个值为真(它返回真,如果键盘是可见的,实际上隐藏它之前的片段销毁)。
一些改进,以避免在高密度设备上错误地检测软键盘的可见性:
Threshold of height difference should be defined as 128 dp, not 128 pixels. Refer to Google design doc about Metrics and Grid, 48 dp is comfortable size for touch object and 32 dp is minimum for buttons. Generic soft keyboard should include 4 rows of key buttons, so minimum keyboard height should be: 32 dp * 4 = 128 dp, that means threshold size should transfer to pixels by multiply device density. For xxxhdpi devices (density 4), the soft keyboard height threshold should be 128 * 4 = 512 pixels. Height difference between root view and its visible area: root view height - status bar height - visible frame height = root view bottom - visible frame bottom, since status bar height equal to the top of root view visible frame. private final String TAG = "TextEditor"; private TextView mTextEditor; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_editor); mTextEditor = (TextView) findViewById(R.id.text_editor); mTextEditor.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { @Override public void onGlobalLayout() { isKeyboardShown(mTextEditor.getRootView()); } }); } private boolean isKeyboardShown(View rootView) { /* 128dp = 32dp * 4, minimum button height 32dp and generic 4 rows soft keyboard */ final int SOFT_KEYBOARD_HEIGHT_DP_THRESHOLD = 128; Rect r = new Rect(); rootView.getWindowVisibleDisplayFrame(r); DisplayMetrics dm = rootView.getResources().getDisplayMetrics(); /* heightDiff = rootView height - status bar height (r.top) - visible frame height (r.bottom - r.top) */ int heightDiff = rootView.getBottom() - r.bottom; /* Threshold size: dp to pixels, multiply with display density */ boolean isKeyboardShown = heightDiff > SOFT_KEYBOARD_HEIGHT_DP_THRESHOLD * dm.density; Log.d(TAG, "isKeyboardShown ? " + isKeyboardShown + ", heightDiff:" + heightDiff + ", density:" + dm.density + "root view height:" + rootView.getHeight() + ", rect:" + r); return isKeyboardShown; }
希望这能帮助到大家。
Reuben Scratton给出的新答案非常棒,而且非常有效,但它只在你将windowSoftInputMode设置为adjuststresize时才有效。如果你将它设置为adjustPan,使用他的代码片段仍然无法检测键盘是否可见。为了解决这个问题,我对上面的代码做了微小的修改。
final View activityRootView = findViewById(R.id.activityRoot);
activityRootView.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Rect r = new Rect();
//r will be populated with the coordinates of your view that area still visible.
activityRootView.getWindowVisibleDisplayFrame(r);
int heightDiff = activityRootView.getRootView().getHeight() - r.height();
if (heightDiff > 0.25*activityRootView.getRootView().getHeight()) { // if more than 25% of the screen, its probably a keyboard...
... do something here
}
}
});
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