最合适的方法是什么来获得不安全区域的顶部和底部高度?


当前回答

对于iPhone 14设备使用如下。

let app = UIApplication.shared
var statusBarHeight: CGFloat = 0.0
let window = app.windows.filter {$0.isKeyWindow}.first
statusBarHeight = window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
let topPadding = window?.safeAreaInsets.top ?? 0.0
statusBarHeight = statusBarHeight >= topPadding ? statusBarHeight:topPadding

其他回答

这里的其他答案对我都没用,但这个对我有用。

var topSafeAreaHeight: CGFloat = 0
var bottomSafeAreaHeight: CGFloat = 0

  if #available(iOS 11.0, *) {
    let window = UIApplication.shared.windows[0]
    let safeFrame = window.safeAreaLayoutGuide.layoutFrame
    topSafeAreaHeight = safeFrame.minY
    bottomSafeAreaHeight = window.frame.maxY - safeFrame.maxY
  }

或者使用SwiftUI GeometryReader api。

struct V: View {
    var body: some View {
        GeometryReader { geometry in
            Text("\(geometry.safeAreaInsets.top)")
            Text("\(geometry.safeAreaInsets.bottom)")
        }
    }
}


代码可能不起作用,但却说明了这个想法。

UIWindow *window = [[[UIApplication sharedApplication] delegate] window]; 
CGFloat fBottomPadding = window.safeAreaInsets.bottom;

这适用于整个视图生命周期,在Swift中是一个简单的两行解决方案:

let top    = UIApplication.shared.windows[0].safeAreaInsets.top
let bottom = UIApplication.shared.windows[0].safeAreaInsets.bottom

我个人需要它在viewDidLoad和view中。safeAreaInsets还没有计算。

Swift 5, Xcode 11.4

`UIApplication.shared.keyWindow` 

它将给出弃用警告。" keyWindow "在iOS 13.0中已弃用:不应该用于支持多场景的应用程序,因为它会在所有连接的场景中返回一个键窗口。我用这种方法。

extension UIView {

    var safeAreaBottom: CGFloat {
         if #available(iOS 11, *) {
            if let window = UIApplication.shared.keyWindowInConnectedScenes {
                return window.safeAreaInsets.bottom
            }
         }
         return 0
    }

    var safeAreaTop: CGFloat {
         if #available(iOS 11, *) {
            if let window = UIApplication.shared.keyWindowInConnectedScenes {
                return window.safeAreaInsets.top
            }
         }
         return 0
    }
}

extension UIApplication {
    var keyWindowInConnectedScenes: UIWindow? {
        return windows.first(where: { $0.isKeyWindow })
    }
}