在我的开发学习中,我觉得我必须学习更多关于接口的知识。
我经常读到它们,但我似乎无法理解它们。
我读过这样的例子:动物基类,IAnimal接口的东西,如“Walk”,“Run”,“GetLegs”等-但我从来没有工作过,觉得“嘿,我应该在这里使用接口!”
我错过了什么?为什么这个概念对我来说这么难理解!我只是害怕这样一个事实,我可能从来没有意识到一个具体的需要-主要是由于一些缺失的理解他们!这让我觉得我作为一名开发人员缺少了一些东西!如果有人有过这样的经历,并取得了突破,我会很感激一些关于如何理解这个概念的建议。谢谢你!
我喜欢军队的比喻。
中士不在乎你是软件开发人员、音乐家还是律师。
你被当作士兵对待。
对于中士来说,不去操心与他一起工作的人的具体细节更容易,
把每个人都当作抽象的士兵(…如果他们表现得不像孩子,就要惩罚他们)。
人们像士兵一样行动的能力被称为多态性。
接口是帮助实现多态的软件结构。
为了实现简单,需要抽象细节,这就是你问题的答案。
Polymorphism, which etymologically means "many forms," is the ability to treat an object of any subclass of a base class as if it were an object of the base class. A base class has, therefore, many forms: the base class itself, and any of its subclasses.
(..) This makes your code easier for you to write and easier for others to understand. It also makes your code extensible, because other subclasses could be added later to the family of types, and objects of those new subclasses would also work with the existing code.
In my experience the driving force to create interfaces didn't occur until I start doing unit testing with a mocking framework. It became abundantly clear that using interfaces was going to make mocking much easier (since the framework depended on the methods being virtual). Once I started I saw the value of abstracting away the interface to my class from the implementation. Even if I don't create an actual interface, I try now to make my methods virtual (providing an implicit interface that can be overridden).
我发现还有许多其他原因可以加强重构到接口的良好实践,但是单元测试/模拟的事情提供了最初的“顿悟时刻”的实践经验。
EDIT: To clarify, with unit testing and mocking I always have two implementations -- the real, concrete implementation and an alternate mock implementation used in testing. Once you have two implementations, the value of the interface becomes obvious -- deal with it in terms of the interface so you can replace the implementation at any time. In this case I'm replacing it with a mock interface. I know that I can do this without an actual interface if my class is constructed properly, but using an actual interface reinforces this and makes it cleaner (clearer to the reader). Without this impetus, I don't think I would have appreciated the value of interfaces since most of my classes only, ever have a single concrete implementation.
我喜欢军队的比喻。
中士不在乎你是软件开发人员、音乐家还是律师。
你被当作士兵对待。
对于中士来说,不去操心与他一起工作的人的具体细节更容易,
把每个人都当作抽象的士兵(…如果他们表现得不像孩子,就要惩罚他们)。
人们像士兵一样行动的能力被称为多态性。
接口是帮助实现多态的软件结构。
为了实现简单,需要抽象细节,这就是你问题的答案。
Polymorphism, which etymologically means "many forms," is the ability to treat an object of any subclass of a base class as if it were an object of the base class. A base class has, therefore, many forms: the base class itself, and any of its subclasses.
(..) This makes your code easier for you to write and easier for others to understand. It also makes your code extensible, because other subclasses could be added later to the family of types, and objects of those new subclasses would also work with the existing code.
一个代码示例(结合了Andrew的代码和我的额外的关于“接口的目的是什么”的代码),也说明了为什么在不支持多重继承的语言(c#和java)上接口而不是抽象类:
interface ILogger
{
void Log();
}
class FileLogger : ILogger
{
public void Log() { }
}
class DataBaseLogger : ILogger
{
public void Log() { }
}
public class MySpecialLogger : SpecialLoggerBase, ILogger
{
public void Log() { }
}
注意,FileLogger和DataBaseLogger不需要接口(可以是Logger的抽象基类)。但是考虑到您需要使用第三方记录器,它迫使您使用基类(假设它公开了您需要使用的受保护的方法)。由于语言不支持多重继承,您将无法使用抽象基类方法。
底线是:尽可能使用接口来获得代码的额外灵活性。您的实现不那么受约束,因此它能更好地适应变化。