在我可以安全地应用ToUpper(), StartWith()等方法之前,测试我所有的字符串为空是非常烦人的…
如果字符串的默认值是空字符串,我就不必测试,而且我觉得它与其他值类型(例如int或double)更一致。 此外,Nullable<String>也有意义。
那么为什么c#的设计者选择使用null作为字符串的默认值呢?
注意:这与这个问题有关,但更关注的是为什么,而不是如何处理它。
在我可以安全地应用ToUpper(), StartWith()等方法之前,测试我所有的字符串为空是非常烦人的…
如果字符串的默认值是空字符串,我就不必测试,而且我觉得它与其他值类型(例如int或double)更一致。 此外,Nullable<String>也有意义。
那么为什么c#的设计者选择使用null作为字符串的默认值呢?
注意:这与这个问题有关,但更关注的是为什么,而不是如何处理它。
当前回答
空字符串和空字符串是完全不同的。null是指没有值,空字符串是指空值。
编程语言对变量的“值”(在这种情况下是空字符串)进行假设,与使用任何其他不会导致空引用问题的值初始化字符串一样好。
同样,如果您将该字符串变量的句柄传递给应用程序的其他部分,那么该代码将无法验证您是故意传递了一个空白值,还是忘记填充该变量的值。
Another occasion where this would be a problem is when the string is a return value from some function. Since string is a reference type and can technically have a value as null and empty both, therefore the function can also technically return a null or empty (there is nothing to stop it from doing so). Now, since there are 2 notions of the "absence of a value", i.e an empty string and a null, all the code that consumes this function will have to do 2 checks. One for empty and the other for null.
简而言之,一个状态只有一种表示总是好的。有关empty和nulls的更广泛讨论,请参阅下面的链接。
https://softwareengineering.stackexchange.com/questions/32578/sql-empty-string-vs-null-value
在处理用户输入时,NULL vs Empty
其他回答
因为字符串变量是引用,而不是实例。
在默认情况下将其初始化为Empty是可能的,但这将在整个板上引入许多不一致。
你可以写一个扩展方法(为了它的价值):
public static string EmptyNull(this string str)
{
return str ?? "";
}
现在这个工作很安全:
string str = null;
string upper = str.EmptyNull().ToUpper();
String是一个不可变对象,这意味着当给定一个值时,旧的值不会从内存中删除,而是保留在旧的位置,而新值则放在新的位置。如果String a的默认值是String。空,它将浪费字符串。当它被赋予第一个值时,内存中的空块。
虽然它看起来微不足道,但在初始化一个默认值为String.Empty的大型字符串数组时,它可能会变成一个问题。当然,如果这将成为一个问题,您总是可以使用可变的StringBuilder类。
最根本的原因/问题是CLS规范(定义了语言如何与。net交互)的设计者没有定义一种方法,通过这种方法,类成员可以指定它们必须直接被调用,而不是通过callvirt,而调用方不执行空引用检查;它也没有提供一种定义不受“正常”装箱约束的结构的方法。
Had the CLS specification defined such a means, then it would be possible for .net to consistently follow the lead established by the Common Object Model (COM), under which a null string reference was considered semantically equivalent to an empty string, and for other user-defined immutable class types which are supposed to have value semantics to likewise define default values. Essentially, what would happen would be for each member of String, e.g. Length to be written as something like [InvokableOnNull()] int String Length { get { if (this==null) return 0; else return _Length;} }. This approach would have offered very nice semantics for things which should behave like values, but because of implementation issues need to be stored on the heap. The biggest difficulty with this approach is that the semantics of conversion between such types and Object could get a little murky.
An alternative approach would have been to allow the definition of special structure types which did not inherit from Object but instead had custom boxing and unboxing operations (which would convert to/from some other class type). Under such an approach, there would be a class type NullableString which behaves as string does now, and a custom-boxed struct type String, which would hold a single private field Value of type String. Attempting to convert a String to NullableString or Object would return Value if non-null, or String.Empty if null. Attempting to cast to String, a non-null reference to a NullableString instance would store the reference in Value (perhaps storing null if the length was zero); casting any other reference would throw an exception.
Even though strings have to be stored on the heap, there is conceptually no reason why they shouldn't behave like value types that have a non-null default value. Having them be stored as a "normal" structure which held a reference would have been efficient for code that used them as type "string", but would have added an extra layer of indirection and inefficiency when casting to "object". While I don't foresee .net adding either of the above features at this late date, perhaps designers of future frameworks might consider including them.
从c# 6.0开始,您还可以使用以下代码
string myString = null;
string result = myString?.ToUpper();
字符串结果将为空。