有人能给出一个简单的例子,每秒钟更新一个文本框左右?

我想要制作一个飞行的球,并需要每秒计算/更新球的坐标,这就是为什么我需要某种计时器。

我从这里什么也得不到。


当前回答

这是一个定时器的简单代码:

Timer timer = new Timer();
TimerTask t = new TimerTask() {       
    @Override
    public void run() {

        System.out.println("1");
    }
};
timer.scheduleAtFixedRate(t,1000,1000);

其他回答

enter code here
Thread th=new Thread(new Runnable() {
        @Override
        public void run() {
            try { for(int i=0;i<5;i++) {
                b1.setText(""+i);
                Thread.sleep(5000);
                runOnUiThread(new Runnable() {
                    @Override
                    public void run() {
                        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
       pp();
       
                        }
                    }
                });
            }} catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    });
    th.start();

如果你只是想安排一个倒计时,直到将来的某个时间,并在此过程中定期通知,你可以使用从API级别1开始可用的CountDownTimer类。

new CountDownTimer(30000, 1000) {
    public void onTick(long millisUntilFinished) {
        editText.setText("Seconds remaining: " + millisUntilFinished / 1000);
    }

    public void onFinish() {
        editText.setText("Done");
    }
}.start();

这里有一个简单可靠的方法…

将以下代码放入Activity中,当Activity处于“恢复”状态时,tick()方法将在UI线程中每秒调用一次。当然,您可以更改tick()方法来做您想做的事情,或者更频繁地调用它。

@Override
public void onPause() {
    _handler = null;
    super.onPause();
}

private Handler _handler;

@Override
public void onResume() {
    super.onResume();
    _handler = new Handler();
    Runnable r = new Runnable() {
        public void run() {
            if (_handler == _h0) {
                tick();
                _handler.postDelayed(this, 1000);
            }
        }

        private final Handler _h0 = _handler;
    };
    r.run();
}

private void tick() {
    System.out.println("Tick " + System.currentTimeMillis());
}

对于那些感兴趣的人来说,“_h0=_handler”代码是必要的,以避免在tick周期内暂停和恢复活动时同时运行两个计时器。

你也可以使用动画器:

int secondsToRun = 999;

ValueAnimator timer = ValueAnimator.ofInt(secondsToRun);
timer.setDuration(secondsToRun * 1000).setInterpolator(new LinearInterpolator());
timer.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
    {
        @Override
        public void onAnimationUpdate(ValueAnimator animation)
        {
            int elapsedSeconds = (int) animation.getAnimatedValue();
            int minutes = elapsedSeconds / 60;
            int seconds = elapsedSeconds % 60;

            textView.setText(String.format("%d:%02d", minutes, seconds));
        }
    });
timer.start();

如果有人感兴趣,我开始尝试创建一个标准对象来运行在活动UI线程上。好像还行。欢迎评论。我想这是可用的布局设计器作为一个组件拖到一个活动。真不敢相信这样的东西竟然不存在。

package com.example.util.timer;

import java.util.Timer;
import java.util.TimerTask;

import android.app.Activity;

public class ActivityTimer {

    private Activity m_Activity;
    private boolean m_Enabled;
    private Timer m_Timer;
    private long m_Delay;
    private long m_Period;
    private ActivityTimerListener m_Listener;
    private ActivityTimer _self;
    private boolean m_FireOnce;

    public ActivityTimer() {
        m_Delay = 0;
        m_Period = 100;
        m_Listener = null;
        m_FireOnce = false;
        _self = this;
    }

    public boolean isEnabled() {
        return m_Enabled;
    }

    public void setEnabled(boolean enabled) {
        if (m_Enabled == enabled)
            return;

        // Disable any existing timer before we enable a new one
        Disable();

        if (enabled) {
            Enable();
        }
    }

    private void Enable() {
        if (m_Enabled)
            return;

        m_Enabled = true;

        m_Timer = new Timer();
        if (m_FireOnce) {
            m_Timer.schedule(new TimerTask() {
                @Override
                public void run() {
                    OnTick();
                }
            }, m_Delay);
        } else {
            m_Timer.schedule(new TimerTask() {
                @Override
                public void run() {
                    OnTick();
                }
            }, m_Delay, m_Period);
        }
    }

    private void Disable() {
        if (!m_Enabled)
            return;

        m_Enabled = false;

        if (m_Timer == null)
            return;

        m_Timer.cancel();
        m_Timer.purge();
        m_Timer = null;
    }

    private void OnTick() {
        if (m_Activity != null && m_Listener != null) {
            m_Activity.runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    m_Listener.OnTimerTick(m_Activity, _self);
                }
            });
        }
        if (m_FireOnce)
            Disable();
    }

    public long getDelay() {
        return m_Delay;
    }

    public void setDelay(long delay) {
        m_Delay = delay;
    }

    public long getPeriod() {
        return m_Period;
    }

    public void setPeriod(long period) {
        if (m_Period == period)
            return;
        m_Period = period;
    }

    public Activity getActivity() {
        return m_Activity;
    }

    public void setActivity(Activity activity) {
        if (m_Activity == activity)
            return;
        m_Activity = activity;
    }

    public ActivityTimerListener getActionListener() {
        return m_Listener;
    }

    public void setActionListener(ActivityTimerListener listener) {
        m_Listener = listener;
    }

    public void start() {
        if (m_Enabled)
            return;
        Enable();
    }

    public boolean isFireOnlyOnce() {
        return m_FireOnce;
    }

    public void setFireOnlyOnce(boolean fireOnce) {
        m_FireOnce = fireOnce;
    }
}

在活动中,我有这样的onStart:

@Override
protected void onStart() {
    super.onStart();

    m_Timer = new ActivityTimer();
    m_Timer.setFireOnlyOnce(true);
    m_Timer.setActivity(this);
    m_Timer.setActionListener(this);
    m_Timer.setDelay(3000);
    m_Timer.start();
}