我有一条从a到B的直线和一个半径为R的圆。
用什么算法来检查直线是否与圆相交?它在圆边的哪个坐标上?
我有一条从a到B的直线和一个半径为R的圆。
用什么算法来检查直线是否与圆相交?它在圆边的哪个坐标上?
当前回答
我知道自从这个帖子被打开以来已经有一段时间了。根据chmike给出的答案,经Aqib Mumtaz改进。他们给出了一个很好的答案,但只适用于无限线,就像Aqib说的那样。所以我添加了一些比较来知道线段是否与圆接触,我用Python写的。
def LineIntersectCircle(c, r, p1, p2):
#p1 is the first line point
#p2 is the second line point
#c is the circle's center
#r is the circle's radius
p3 = [p1[0]-c[0], p1[1]-c[1]]
p4 = [p2[0]-c[0], p2[1]-c[1]]
m = (p4[1] - p3[1]) / (p4[0] - p3[0])
b = p3[1] - m * p3[0]
underRadical = math.pow(r,2)*math.pow(m,2) + math.pow(r,2) - math.pow(b,2)
if (underRadical < 0):
print("NOT")
else:
t1 = (-2*m*b+2*math.sqrt(underRadical)) / (2 * math.pow(m,2) + 2)
t2 = (-2*m*b-2*math.sqrt(underRadical)) / (2 * math.pow(m,2) + 2)
i1 = [t1+c[0], m * t1 + b + c[1]]
i2 = [t2+c[0], m * t2 + b + c[1]]
if p1[0] > p2[0]: #Si el punto 1 es mayor al 2 en X
if (i1[0] < p1[0]) and (i1[0] > p2[0]): #Si el punto iX esta entre 2 y 1 en X
if p1[1] > p2[1]: #Si el punto 1 es mayor al 2 en Y
if (i1[1] < p1[1]) and (i1[1] > p2[1]): #Si el punto iy esta entre 2 y 1
print("Intersection")
if p1[1] < p2[1]: #Si el punto 2 es mayo al 2 en Y
if (i1[1] > p1[1]) and (i1[1] < p2[1]): #Si el punto iy esta entre 1 y 2
print("Intersection")
if p1[0] < p2[0]: #Si el punto 2 es mayor al 1 en X
if (i1[0] > p1[0]) and (i1[0] < p2[0]): #Si el punto iX esta entre 1 y 2 en X
if p1[1] > p2[1]: #Si el punto 1 es mayor al 2 en Y
if (i1[1] < p1[1]) and (i1[1] > p2[1]): #Si el punto iy esta entre 2 y 1
print("Intersection")
if p1[1] < p2[1]: #Si el punto 2 es mayo al 2 en Y
if (i1[1] > p1[1]) and (i1[1] < p2[1]): #Si el punto iy esta entre 1 y 2
print("Intersection")
if p1[0] > p2[0]: #Si el punto 1 es mayor al 2 en X
if (i2[0] < p1[0]) and (i2[0] > p2[0]): #Si el punto iX esta entre 2 y 1 en X
if p1[1] > p2[1]: #Si el punto 1 es mayor al 2 en Y
if (i2[1] < p1[1]) and (i2[1] > p2[1]): #Si el punto iy esta entre 2 y 1
print("Intersection")
if p1[1] < p2[1]: #Si el punto 2 es mayo al 2 en Y
if (i2[1] > p1[1]) and (i2[1] < p2[1]): #Si el punto iy esta entre 1 y 2
print("Intersection")
if p1[0] < p2[0]: #Si el punto 2 es mayor al 1 en X
if (i2[0] > p1[0]) and (i2[0] < p2[0]): #Si el punto iX esta entre 1 y 2 en X
if p1[1] > p2[1]: #Si el punto 1 es mayor al 2 en Y
if (i2[1] < p1[1]) and (i2[1] > p2[1]): #Si el punto iy esta entre 2 y 1
print("Intersection")
if p1[1] < p2[1]: #Si el punto 2 es mayo al 2 en Y
if (i2[1] > p1[1]) and (i2[1] < p2[1]): #Si el punto iy esta entre 1 y 2
print("Intersection")
其他回答
我根据chmike给出的答案为iOS创建了这个函数
+ (NSArray *)intersectionPointsOfCircleWithCenter:(CGPoint)center withRadius:(float)radius toLinePoint1:(CGPoint)p1 andLinePoint2:(CGPoint)p2
{
NSMutableArray *intersectionPoints = [NSMutableArray array];
float Ax = p1.x;
float Ay = p1.y;
float Bx = p2.x;
float By = p2.y;
float Cx = center.x;
float Cy = center.y;
float R = radius;
// compute the euclidean distance between A and B
float LAB = sqrt( pow(Bx-Ax, 2)+pow(By-Ay, 2) );
// compute the direction vector D from A to B
float Dx = (Bx-Ax)/LAB;
float Dy = (By-Ay)/LAB;
// Now the line equation is x = Dx*t + Ax, y = Dy*t + Ay with 0 <= t <= 1.
// compute the value t of the closest point to the circle center (Cx, Cy)
float t = Dx*(Cx-Ax) + Dy*(Cy-Ay);
// This is the projection of C on the line from A to B.
// compute the coordinates of the point E on line and closest to C
float Ex = t*Dx+Ax;
float Ey = t*Dy+Ay;
// compute the euclidean distance from E to C
float LEC = sqrt( pow(Ex-Cx, 2)+ pow(Ey-Cy, 2) );
// test if the line intersects the circle
if( LEC < R )
{
// compute distance from t to circle intersection point
float dt = sqrt( pow(R, 2) - pow(LEC,2) );
// compute first intersection point
float Fx = (t-dt)*Dx + Ax;
float Fy = (t-dt)*Dy + Ay;
// compute second intersection point
float Gx = (t+dt)*Dx + Ax;
float Gy = (t+dt)*Dy + Ay;
[intersectionPoints addObject:[NSValue valueWithCGPoint:CGPointMake(Fx, Fy)]];
[intersectionPoints addObject:[NSValue valueWithCGPoint:CGPointMake(Gx, Gy)]];
}
// else test if the line is tangent to circle
else if( LEC == R ) {
// tangent point to circle is E
[intersectionPoints addObject:[NSValue valueWithCGPoint:CGPointMake(Ex, Ey)]];
}
else {
// line doesn't touch circle
}
return intersectionPoints;
}
这里你需要一些数学知识:
假设A = (Xa, Ya), B = (Xb, Yb), C = (Xc, Yc)。从A到B的直线上的任意一点都有坐标(*Xa + (1-)Xb, * ya + (1-)*Yb) = P
如果点P的距离是R到C,它一定在圆上。你想要的是解决
distance(P, C) = R
这是
(alpha*Xa + (1-alpha)*Xb)^2 + (alpha*Ya + (1-alpha)*Yb)^2 = R^2
alpha^2*Xa^2 + alpha^2*Xb^2 - 2*alpha*Xb^2 + Xb^2 + alpha^2*Ya^2 + alpha^2*Yb^2 - 2*alpha*Yb^2 + Yb^2=R^2
(Xa^2 + Xb^2 + Ya^2 + Yb^2)*alpha^2 - 2*(Xb^2 + Yb^2)*alpha + (Xb^2 + Yb^2 - R^2) = 0
如果你将abc公式应用到这个方程来求解,并使用alpha的解来计算P的坐标,你会得到交点,如果存在的话。
奇怪的是,我可以回答,但不能评论…… 我喜欢Multitaskpro的方法,它可以移动所有东西,使圆的中心落在原点上。不幸的是,他的代码中有两个问题。首先在平方根下的部分,你需要去掉双倍的幂。所以不是:
is underRadical = Math.pow((Math.pow(r,2)*(Math.pow(m,2)+1)),2)-Math.pow(b,2));
but:
under Radical = Math.pow(r,2)*(Math.pow(m,2)+1)) - Math.pow(b,2);
在最后的坐标中,他忘记把解移回来。所以不是:
var i1 = {x:t1,y:m*t1+b}
but:
Var i1 = {x:t1+c。x, y: m * t1 + b +陈守惠};
整个函数就变成:
function interceptOnCircle(p1, p2, c, r) {
//p1 is the first line point
//p2 is the second line point
//c is the circle's center
//r is the circle's radius
var p3 = {x:p1.x - c.x, y:p1.y - c.y}; //shifted line points
var p4 = {x:p2.x - c.x, y:p2.y - c.y};
var m = (p4.y - p3.y) / (p4.x - p3.x); //slope of the line
var b = p3.y - m * p3.x; //y-intercept of line
var underRadical = Math.pow(r,2)*Math.pow(m,2) + Math.pow(r,2) - Math.pow(b,2); //the value under the square root sign
if (underRadical < 0) {
//line completely missed
return false;
} else {
var t1 = (-m*b + Math.sqrt(underRadical))/(Math.pow(m,2) + 1); //one of the intercept x's
var t2 = (-m*b - Math.sqrt(underRadical))/(Math.pow(m,2) + 1); //other intercept's x
var i1 = {x:t1+c.x, y:m*t1+b+c.y}; //intercept point 1
var i2 = {x:t2+c.x, y:m*t2+b+c.y}; //intercept point 2
return [i1, i2];
}
}
只是这个线程的一个补充… 下面是pahlevan发布的代码版本,但针对c# /XNA,并做了一些整理:
/// <summary>
/// Intersects a line and a circle.
/// </summary>
/// <param name="location">the location of the circle</param>
/// <param name="radius">the radius of the circle</param>
/// <param name="lineFrom">the starting point of the line</param>
/// <param name="lineTo">the ending point of the line</param>
/// <returns>true if the line and circle intersect each other</returns>
public static bool IntersectLineCircle(Vector2 location, float radius, Vector2 lineFrom, Vector2 lineTo)
{
float ab2, acab, h2;
Vector2 ac = location - lineFrom;
Vector2 ab = lineTo - lineFrom;
Vector2.Dot(ref ab, ref ab, out ab2);
Vector2.Dot(ref ac, ref ab, out acab);
float t = acab / ab2;
if (t < 0)
t = 0;
else if (t > 1)
t = 1;
Vector2 h = ((ab * t) + lineFrom) - location;
Vector2.Dot(ref h, ref h, out h2);
return (h2 <= (radius * radius));
}
如果直线的坐标为A.x, A.y和B.x, B.y,圆心为C.x, C.y,则直线公式为:
x = A.x * t + B.x * (1 - t)
y = A.y * t + B.y * (1 - t)
0 < = t < = 1
这个圆是
(C.x - x)²+ (C.y - y)²= R²
如果你把直线的x和y公式代入圆公式,你会得到一个t的二阶方程,它的解是交点(如果有的话)。如果你得到的t小于0或大于1,那么它不是一个解,但它表明这条线“指向”圆的方向。