在c#中随机化泛型列表顺序的最佳方法是什么?我在一个列表中有一个有限的75个数字集,我想随机分配一个顺序,以便为彩票类型的应用程序绘制它们。


当前回答

解决这类问题的一个非常简单的方法是在列表中使用一些随机的元素交换。

在伪代码中是这样的:

do 
    r1 = randomPositionInList()
    r2 = randomPositionInList()
    swap elements at index r1 and index r2 
for a certain number of times

其他回答

    public static List<T> Randomize<T>(List<T> list)
    {
        List<T> randomizedList = new List<T>();
        Random rnd = new Random();
        while (list.Count > 0)
        {
            int index = rnd.Next(0, list.Count); //pick a random item from the master list
            randomizedList.Add(list[index]); //place it at the end of the randomized list
            list.RemoveAt(index);
        }
        return randomizedList;
    }

我在网上找到了一个有趣的解决办法。

礼貌:https://improveandrepeat.com/2018/08/a-simple-way-to-shuffle-your-lists-in-c/

var shuffled = myList。OrderBy(x => Guid.NewGuid()).ToList();

使用基于Fisher-Yates Shuffle的扩展方法Shuffle任意(I)List:

private static Random rng = new Random();  

public static void Shuffle<T>(this IList<T> list)  
{  
    int n = list.Count;  
    while (n > 1) {  
        n--;  
        int k = rng.Next(n + 1);  
        T value = list[k];  
        list[k] = list[n];  
        list[n] = value;  
    }  
}

用法:

List<Product> products = GetProducts();
products.Shuffle();

上面的代码使用了备受批评的系统。选择交换候选的随机方法。它速度很快,但并不像它应该的那样随机。如果你需要更好的随机质量,可以使用System.Security.Cryptography中的随机数生成器,如下所示:

using System.Security.Cryptography;
...
public static void Shuffle<T>(this IList<T> list)
{
    RNGCryptoServiceProvider provider = new RNGCryptoServiceProvider();
    int n = list.Count;
    while (n > 1)
    {
        byte[] box = new byte[1];
        do provider.GetBytes(box);
        while (!(box[0] < n * (Byte.MaxValue / n)));
        int k = (box[0] % n);
        n--;
        T value = list[k];
        list[k] = list[n];
        list[n] = value;
    }
}

一个简单的比较可以在这个博客(WayBack Machine)上找到。

Edit: Since writing this answer a couple years back, many people have commented or written to me, to point out the big silly flaw in my comparison. They are of course right. There's nothing wrong with System.Random if it's used in the way it was intended. In my first example above, I instantiate the rng variable inside of the Shuffle method, which is asking for trouble if the method is going to be called repeatedly. Below is a fixed, full example based on a really useful comment received today from @weston here on SO.

Program.cs:

using System;
using System.Collections.Generic;
using System.Threading;

namespace SimpleLottery
{
  class Program
  {
    private static void Main(string[] args)
    {
      var numbers = new List<int>(Enumerable.Range(1, 75));
      numbers.Shuffle();
      Console.WriteLine("The winning numbers are: {0}", string.Join(",  ", numbers.GetRange(0, 5)));
    }
  }

  public static class ThreadSafeRandom
  {
      [ThreadStatic] private static Random Local;

      public static Random ThisThreadsRandom
      {
          get { return Local ?? (Local = new Random(unchecked(Environment.TickCount * 31 + Thread.CurrentThread.ManagedThreadId))); }
      }
  }

  static class MyExtensions
  {
    public static void Shuffle<T>(this IList<T> list)
    {
      int n = list.Count;
      while (n > 1)
      {
        n--;
        int k = ThreadSafeRandom.ThisThreadsRandom.Next(n + 1);
        T value = list[k];
        list[k] = list[n];
        list[n] = value;
      }
    }
  }
}
    List<T> OriginalList = new List<T>();
    List<T> TempList = new List<T>();
    Random random = new Random();
    int length = OriginalList.Count;
    int TempIndex = 0;

    while (length > 0) {
        TempIndex = random.Next(0, length);  // get random value between 0 and original length
        TempList.Add(OriginalList[TempIndex]); // add to temp list
        OriginalList.RemoveAt(TempIndex); // remove from original list
        length = OriginalList.Count;  // get new list <T> length.
    }

    OriginalList = new List<T>();
    OriginalList = TempList; // copy all items from temp list to original list.

下面是一个高效的Shuffler,它返回一个字节数组的打乱值。它从来不会超过需要的次数。它可以从之前停止的地方重新启动。我的实际实现(未显示)是一个MEF组件,它允许用户指定替换洗牌器。

    public byte[] Shuffle(byte[] array, int start, int count)
    {
        int n = array.Length - start;
        byte[] shuffled = new byte[count];
        for(int i = 0; i < count; i++, start++)
        {
            int k = UniformRandomGenerator.Next(n--) + start;
            shuffled[i] = array[k];
            array[k] = array[start];
            array[start] = shuffled[i];
        }
        return shuffled;
    }

`