我需要写一个加权版的random。选择(列表中的每个元素有不同的被选择的概率)。这是我想到的:

def weightedChoice(choices):
    """Like random.choice, but each element can have a different chance of
    being selected.

    choices can be any iterable containing iterables with two items each.
    Technically, they can have more than two items, the rest will just be
    ignored.  The first item is the thing being chosen, the second item is
    its weight.  The weights can be any numeric values, what matters is the
    relative differences between them.
    """
    space = {}
    current = 0
    for choice, weight in choices:
        if weight > 0:
            space[current] = choice
            current += weight
    rand = random.uniform(0, current)
    for key in sorted(space.keys() + [current]):
        if rand < key:
            return choice
        choice = space[key]
    return None

这个函数对我来说太复杂了,而且很丑。我希望这里的每个人都能提供一些改进的建议或其他方法。对我来说,效率没有代码的整洁和可读性重要。


当前回答

下面是使用numpy的另一个版本的weighted_choice。传入weights向量,它将返回一个由0组成的数组,其中包含一个1,表示所选择的bin。该代码默认只进行一次绘制,但您可以传入绘制的数量,并且将返回每个绘制的bin的计数。

如果权重向量的和不等于1,它将被规范化,使之等于1。

import numpy as np

def weighted_choice(weights, n=1):
    if np.sum(weights)!=1:
        weights = weights/np.sum(weights)

    draws = np.random.random_sample(size=n)

    weights = np.cumsum(weights)
    weights = np.insert(weights,0,0.0)

    counts = np.histogram(draws, bins=weights)
    return(counts[0])

其他回答

如果你碰巧有Python 3,并且害怕安装numpy或编写自己的循环,你可以这样做:

import itertools, bisect, random

def weighted_choice(choices):
   weights = list(zip(*choices))[1]
   return choices[bisect.bisect(list(itertools.accumulate(weights)),
                                random.uniform(0, sum(weights)))][0]

因为你可以用一袋管道适配器做任何东西!尽管……我必须承认,尼德的回答虽然稍长一些,但比较容易理解。

从版本1.7.0开始,NumPy有一个支持概率分布的选择函数。

from numpy.random import choice
draw = choice(list_of_candidates, number_of_items_to_pick,
              p=probability_distribution)

注意,probability_distribution是一个与list_of_candidate顺序相同的序列。您还可以使用关键字replace=False来更改行为,这样绘制的项就不会被替换。

如果你没有提前定义你想要选择多少项(所以,你没有做k=10这样的事情),你只有概率,你可以做下面的事情。注意,你的概率加起来不需要等于1,它们可以相互独立:

soup_items = ['pepper', 'onion', 'tomato', 'celery'] 
items_probability = [0.2, 0.3, 0.9, 0.1]

selected_items = [item for item,p in zip(soup_items,items_probability) if random.random()<p]
print(selected_items)
>>>['pepper','tomato']

将权重排列成a 累积分布。 使用random.random()来选择一个随机的 浮点0.0 <= x < total。 搜索 用等分法进行分布。二等分的 如http://docs.python.org/dev/library/bisect.html#other-examples中的示例所示。

from random import random
from bisect import bisect

def weighted_choice(choices):
    values, weights = zip(*choices)
    total = 0
    cum_weights = []
    for w in weights:
        total += w
        cum_weights.append(total)
    x = random() * total
    i = bisect(cum_weights, x)
    return values[i]

>>> weighted_choice([("WHITE",90), ("RED",8), ("GREEN",2)])
'WHITE'

如果需要做出多个选择,可以将其分成两个函数,一个用于构建累积权重,另一个用于对随机点进行等分。

我看了指向的其他线程,并在我的编码风格中提出了这种变化,这返回了用于计数的索引,但返回字符串很简单(注释返回替代):

import random
import bisect

try:
    range = xrange
except:
    pass

def weighted_choice(choices):
    total, cumulative = 0, []
    for c,w in choices:
        total += w
        cumulative.append((total, c))
    r = random.uniform(0, total)
    # return index
    return bisect.bisect(cumulative, (r,))
    # return item string
    #return choices[bisect.bisect(cumulative, (r,))][0]

# define choices and relative weights
choices = [("WHITE",90), ("RED",8), ("GREEN",2)]

tally = [0 for item in choices]

n = 100000
# tally up n weighted choices
for i in range(n):
    tally[weighted_choice(choices)] += 1

print([t/sum(tally)*100 for t in tally])