在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

正确的Swift 3.0 iOS 10+解决方案:使用ImageRenderer和闭包语法:

func imageWith(newSize: CGSize) -> UIImage {
    let image = UIGraphicsImageRenderer(size: newSize).image { _ in
        draw(in: CGRect(origin: .zero, size: newSize))
    }
        
    return image.withRenderingMode(renderingMode)
}

这是Objective-C版本:

@implementation UIImage (ResizeCategory)
- (UIImage *)imageWithSize:(CGSize)newSize
{
    UIGraphicsImageRenderer *renderer = [[UIGraphicsImageRenderer alloc] initWithSize:newSize];
    UIImage *image = [renderer imageWithActions:^(UIGraphicsImageRendererContext*_Nonnull myContext) {
        [self drawInRect:(CGRect) {.origin = CGPointZero, .size = newSize}];
    }];
    return [image imageWithRenderingMode:self.renderingMode];
}
@end

其他回答

 func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage 
{
        let scale = newWidth / image.size.width
        let newHeight = image.size.height * scale
        UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
        image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage
}

以下是斯威夫特版的保罗·林奇的回答

func imageWithImage(image:UIImage, scaledToSize newSize:CGSize) -> UIImage{
    UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0);
    image.drawInRect(CGRectMake(0, 0, newSize.width, newSize.height))
    let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage
}

作为延伸:

public extension UIImage {
    func copy(newSize: CGSize, retina: Bool = true) -> UIImage? {
        // In next line, pass 0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
        // Pass 1 to force exact pixel size.
        UIGraphicsBeginImageContextWithOptions(
            /* size: */ newSize,
            /* opaque: */ false,
            /* scale: */ retina ? 0 : 1
        )
        defer { UIGraphicsEndImageContext() }

        self.draw(in: CGRect(origin: .zero, size: newSize))
        return UIGraphicsGetImageFromCurrentImageContext()
    }
}

Swift 3.0带有故障安全选项(在错误的情况下返回原始图像):

func resize(image: UIImage, toSize size: CGSize) -> UIImage{
    UIGraphicsBeginImageContextWithOptions(size,false,1.0)
    image.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
    if let resizedImage = UIGraphicsGetImageFromCurrentImageContext() {
        UIGraphicsEndImageContext()
        return resizedImage
    }
    UIGraphicsEndImageContext()
    return image
}

有效的方法,不拉伸图像Swift 4

// Method to resize image
func resize(image: UIImage, toScaleSize:CGSize) -> UIImage {
                UIGraphicsBeginImageContextWithOptions(toScaleSize, true, image.scale)
                        image.draw(in: CGRect(x: 0, y: 0, width: toScaleSize.width, height: toScaleSize.height))
                        let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
                        UIGraphicsEndImageContext()
                        return scaledImage!
                }

//调用方法

    let resizedImage = self.resize(image: UIImage(named: "YourImageName")!, toScaleSize: CGSize(width: 290, height: 390))

最简单的方法是设置UIImageView的框架,并将contentMode设置为其中一个调整大小的选项。

或者你可以使用这个实用工具方法,如果你真的需要调整图像的大小:

+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
    //UIGraphicsBeginImageContext(newSize);
    // In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
    // Pass 1.0 to force exact pixel size.
    UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
    UIGraphicsEndImageContext();
    return newImage;
}

使用示例:

#import "MYUtil.h"
…
UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];