在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:
UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
interpolationQuality:1];
它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。
所以…调整UIImage大小最简单的方法是什么?
以下是斯威夫特版的保罗·林奇的回答
func imageWithImage(image:UIImage, scaledToSize newSize:CGSize) -> UIImage{
UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0);
image.drawInRect(CGRectMake(0, 0, newSize.width, newSize.height))
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
作为延伸:
public extension UIImage {
func copy(newSize: CGSize, retina: Bool = true) -> UIImage? {
// In next line, pass 0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(
/* size: */ newSize,
/* opaque: */ false,
/* scale: */ retina ? 0 : 1
)
defer { UIGraphicsEndImageContext() }
self.draw(in: CGRect(origin: .zero, size: newSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
}
正确的Swift 3.0 iOS 10+解决方案:使用ImageRenderer和闭包语法:
func imageWith(newSize: CGSize) -> UIImage {
let image = UIGraphicsImageRenderer(size: newSize).image { _ in
draw(in: CGRect(origin: .zero, size: newSize))
}
return image.withRenderingMode(renderingMode)
}
这是Objective-C版本:
@implementation UIImage (ResizeCategory)
- (UIImage *)imageWithSize:(CGSize)newSize
{
UIGraphicsImageRenderer *renderer = [[UIGraphicsImageRenderer alloc] initWithSize:newSize];
UIImage *image = [renderer imageWithActions:^(UIGraphicsImageRendererContext*_Nonnull myContext) {
[self drawInRect:(CGRect) {.origin = CGPointZero, .size = newSize}];
}];
return [image imageWithRenderingMode:self.renderingMode];
}
@end
Rogerio Chaves的回答是一个快速扩展
func scaledTo(size: CGSize) -> UIImage{
UIGraphicsBeginImageContextWithOptions(size, false, 0.0);
self.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
还有额外的好处
func scaledTo(height: CGFloat) -> UIImage{
let width = height*self.size.width/self.size.height
return scaledTo(size: CGSize(width: width, height: height))
}