在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

这里有一个简单的方法:

    UIImage * image = [UIImage imageNamed:@"image"];
    CGSize sacleSize = CGSizeMake(10, 10);
    UIGraphicsBeginImageContextWithOptions(sacleSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, sacleSize.width, sacleSize.height)];
    UIImage * resizedImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

resizedImage是一个新的图像。

其他回答

如果你只想要一个更小的图像,不关心确切的大小:

+ (UIImage *)imageWithImage:(UIImage *)image scaledToScale:(CGFloat)scale
{
    UIGraphicsBeginImageContextWithOptions(self.size, YES, scale);
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
    [self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

将比例设置为0.25f将从800万相机中获得816 * 612的图像。

这里有一个UIImage+Scale的分类。

以下是斯威夫特版的保罗·林奇的回答

func imageWithImage(image:UIImage, scaledToSize newSize:CGSize) -> UIImage{
    UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0);
    image.drawInRect(CGRectMake(0, 0, newSize.width, newSize.height))
    let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage
}

作为延伸:

public extension UIImage {
    func copy(newSize: CGSize, retina: Bool = true) -> UIImage? {
        // In next line, pass 0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
        // Pass 1 to force exact pixel size.
        UIGraphicsBeginImageContextWithOptions(
            /* size: */ newSize,
            /* opaque: */ false,
            /* scale: */ retina ? 0 : 1
        )
        defer { UIGraphicsEndImageContext() }

        self.draw(in: CGRect(origin: .zero, size: newSize))
        return UIGraphicsGetImageFromCurrentImageContext()
    }
}

迅速回答:

func scaleDown(image: UIImage, withSize: CGSize) -> UIImage {
    let scale = UIScreen.main.scale
    UIGraphicsBeginImageContextWithOptions(withSize, false, scale)
    image.draw(in: CGRect(x: 0, y: 0, width: withSize.width, height: withSize.height))
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage!
}

(兼容Swift 4) iOS 10+和iOS < 10解决方案(如果可能,使用UIGraphicsGetImageFromCurrentImageContext)

/// Resizes an image
///
/// - Parameter newSize: New size
/// - Returns: Resized image
func scaled(to newSize: CGSize) -> UIImage {
    let rect = CGRect(origin: .zero, size: newSize)

    if #available(iOS 10, *) {
        let renderer = UIGraphicsImageRenderer(size: newSize)
        return renderer.image { _ in
            self.draw(in: rect)
        }
    } else {
        UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
        self.draw(in: rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage!
    }
}

还有另一种调整UIImage大小的方法:

// Resize to height = 100 points.
let originalImage = UIImage(named: "MyOriginalImage")!
let resizingFactor = 100 / originalImage.size.height
let newImage = UIImage(cgImage: originalImage.cgImage!, scale: originalImage.scale / resizingFactor, orientation: .up)