我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

我刚刚创建了以下方法(基于Chase的想法),如果你想在任何画布上绘制文本,它可能会帮助你:

private static void drawText(Canvas canvas, int xStart, int yStart,
        int xWidth, int yHeigth, String textToDisplay,
        TextPaint paintToUse, float startTextSizeInPixels,
        float stepSizeForTextSizeSteps) {

    // Text view line spacing multiplier
    float mSpacingMult = 1.0f;
    // Text view additional line spacing
    float mSpacingAdd = 0.0f;
    StaticLayout l = null;
    do {
        paintToUse.setTextSize(startTextSizeInPixels);
        startTextSizeInPixels -= stepSizeForTextSizeSteps;
        l = new StaticLayout(textToDisplay, paintToUse, xWidth,
                Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, true);
    } while (l.getHeight() > yHeigth);

    int textCenterX = xStart + (xWidth / 2);
    int textCenterY = (yHeigth - l.getHeight()) / 2;

    canvas.save();
    canvas.translate(textCenterX, textCenterY);
    l.draw(canvas);
    canvas.restore();
}

这可以在任何自定义视图的任何onDraw()方法中使用。

其他回答

这个解决方案适合我们:

public class CustomFontButtonTextFit extends CustomFontButton
{
    private final float DECREMENT_FACTOR = .1f;

    public CustomFontButtonTextFit(Context context) {
        super(context);
    }

    public CustomFontButtonTextFit(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public CustomFontButtonTextFit(Context context, AttributeSet attrs,
            int defStyle) {
        super(context, attrs, defStyle);
    }

    private synchronized void refitText(String text, int textWidth) {
        if (textWidth > 0) 
        {
            float availableWidth = textWidth - this.getPaddingLeft()
                    - this.getPaddingRight();

            TextPaint tp = getPaint();
            Rect rect = new Rect();
            tp.getTextBounds(text, 0, text.length(), rect);
            float size = rect.width();

            while(size > availableWidth)
            {
                setTextSize( getTextSize() - DECREMENT_FACTOR );
                tp = getPaint();

                tp.getTextBounds(text, 0, text.length(), rect);
                size = rect.width();
            }
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) 
    {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
        int parentHeight = MeasureSpec.getSize(heightMeasureSpec);

        refitText(this.getText().toString(), parentWidth);

        if(parentWidth < getSuggestedMinimumWidth())
            parentWidth = getSuggestedMinimumWidth();

        if(parentHeight < getSuggestedMinimumHeight())
            parentHeight = getSuggestedMinimumHeight();

        this.setMeasuredDimension(parentWidth, parentHeight);
    }

    @Override
    protected void onTextChanged(final CharSequence text, final int start,
            final int before, final int after) 
    {
        super.onTextChanged(text, start, before, after);

        refitText(text.toString(), this.getWidth());
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);

        if (w != oldw) 
            refitText(this.getText().toString(), w);
    }
}

我的方法是:

public void changeTextSize(int initialSize, TextView tv) {

    DisplayMetrics displayMetrics = new DisplayMetrics();
    getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
    double width = displayMetrics.widthPixels / displayMetrics.xdpi;
    double height = displayMetrics.heightPixels / displayMetrics.ydpi;

    Log.i("LOG", "The width of the tested emulator is: " + width);
    Log.i("LOG", "The height of the tested emulator is: " + height);

    double scale = Math.min(width / 2.25, height / 4.0); //See the logcat >>> width = 2.25 and heigt = 4.0
    tv.setTextSize(TypedValue.COMPLEX_UNIT_SP, (int) (initialSize * scale));

}

例如:

changeTextSize(16, findViewById(R.id.myTextView));
changeTextSize(12, findViewById(R.id.myEditText));

我只是借用了一些其他人的想法,并在下面写了一些代码,可能会有帮助。

import android.content.Context;
import android.graphics.Canvas;
import android.text.Layout.Alignment;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.TextView;

public class AutoResizeTextView extends TextView {
    private static final int MAX_SIZE = 1000;

    private static final int MIN_SIZE = 5;

    private TextPaint mTextPaint;

    private float mSpacingMult = 1.0f;

    private float mSpacingAdd = 0.0f;

    private boolean needAdapt = false;

    private boolean adapting = false;

    public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    public AutoResizeTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public AutoResizeTextView(Context context) {
        super(context);
        init();
    }

    private void init() {
        mTextPaint = new TextPaint();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (adapting) {
            return;
        }
        if (needAdapt) {
            adaptTextSize();
        } else {
            super.onDraw(canvas);
        }
    }

    private void adaptTextSize() {
        CharSequence text = getText();
        int viewWidth = getMeasuredWidth();
        int viewHeight = getMeasuredHeight();

        if (viewWidth==0 || viewHeight==0
                || TextUtils.isEmpty(text)) {
            return;
        }

        adapting = true;
        /* binary search */
        int bottom=MIN_SIZE, top=MAX_SIZE, mid = 0;
        while (bottom <= top) {
            mid = (bottom + top)/2;
            mTextPaint.setTextSize(mid);
            int textWidth = (int) mTextPaint.measureText(text, 0, text.length());
            int textHeight = getTextHeight(text, viewWidth);
            if (textWidth<viewWidth && textHeight<viewHeight) {
                bottom = mid+1;
            } else {
                top = mid-1;
            }
        }

        int newSize = mid-1;
        setTextSize(TypedValue.COMPLEX_UNIT_PX, newSize);

        adapting=false;
        needAdapt = false;

        invalidate();
    }

    private int getTextHeight(CharSequence text, int targetWidth) {
        StaticLayout layout = new StaticLayout(text, mTextPaint, targetWidth,
                Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, true);
        return layout.getHeight();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        needAdapt = true;
    }

    @Override
    protected void onTextChanged(CharSequence text, int start,
            int lengthBefore, int lengthAfter) {
        super.onTextChanged(text, start, lengthBefore, lengthAfter);
        needAdapt = true;
    }

    @Override
    public void setLineSpacing(float add, float mult) {
        super.setLineSpacing(add, mult);
        mSpacingMult = mult;
        mSpacingAdd = add;
    }
}

以下是我采取的方法。这很简单。它使用连续逼近来集中于字体大小,通常可以在不到10次迭代中计算出来。只需将“activityWidth”替换为你用来显示文本的视图的宽度。在我的示例中,它被设置为与屏幕宽度相同的私有字段。初始fontsize 198只在该方法产生异常的情况下设置(这真的不应该发生):

  private float GetFontSizeForScreenWidth(String text)
  {
    float fontsize = 198;

    try
    {
      Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
      paint.setColor(Color.RED);
      Typeface typeface = Typeface.create("Helvetica", Typeface.BOLD);
      paint.setTypeface(typeface);
      paint.setTextAlign(Align.CENTER);

      int lowVal = 0;
      int highVal = 2000;
      int currentVal = highVal;

      /*
       * Successively approximate the screen size until it is 
       * within 2 pixels of the maximum screen width. Generally
       * this will get you to the closest font size within about 10
       * iterations.
       */

      do
      {
        paint.setTextSize(currentVal);
        float textWidth = paint.measureText(text);

        float diff = activityWidth - textWidth;

        if ((diff >= 0) && (diff <= 2))
        {
          fontsize = paint.getTextSize();
          return fontsize;
        }

        if (textWidth > activityWidth)
          highVal = currentVal;
        else if (textWidth < activityWidth)
          lowVal = currentVal;
        else
        {
          fontsize = paint.getTextSize();
          return fontsize;
        }

        currentVal = (highVal - lowVal) / 2 + lowVal;

      } while (true);      
    }
    catch (Exception ex)
    {
      return fontsize;
    }
  }

我希望这对你有所帮助

import android.content.Context;
import android.graphics.Rect;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.widget.TextView;

/* Based on 
 * from http://stackoverflow.com/questions/2617266/how-to-adjust-text-font-size-to-fit-textview
 */
public class FontFitTextView extends TextView {

private static float MAX_TEXT_SIZE = 20;

public FontFitTextView(Context context) {
    this(context, null);
}

public FontFitTextView(Context context, AttributeSet attrs) {
    super(context, attrs);

    float size = this.getTextSize();
    if (size > MAX_TEXT_SIZE)
        setTextSize(MAX_TEXT_SIZE);
}

private void refitText(String text, int textWidth) {
    if (textWidth > 0) {
        float availableWidth = textWidth - this.getPaddingLeft()
                - this.getPaddingRight();

        TextPaint tp = getPaint();
        Rect rect = new Rect();
        tp.getTextBounds(text, 0, text.length(), rect);
        float size = rect.width();

        if (size > availableWidth)
            setTextScaleX(availableWidth / size);
    }
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
    int parentHeight = MeasureSpec.getSize(heightMeasureSpec);
    refitText(this.getText().toString(), parentWidth);
    this.setMeasuredDimension(parentWidth, parentHeight);
}

@Override
protected void onTextChanged(final CharSequence text, final int start,
        final int before, final int after) {
    refitText(text.toString(), this.getWidth());
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    if (w != oldw) {
        refitText(this.getText().toString(), w);
    }
}
}

注意:我使用MAX_TEXT_SIZE在文本大小大于20的情况下,因为我不想让大字体适用于我的视图,如果这不是你的情况下,你可以简单地删除它。