我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

我从Chase的解决方案开始,但在我的设备(Galaxy Nexus, Android 4.1)上正常工作之前,我必须调整两件事:

using a copy of TextPaint for measuring layout The documentation for TextView.getPaint() states that it should be used read-only, so I made a copy in both places where we use the paint object for measuring: // 1. in resizeText() if (mAddEllipsis && targetTextSize == mMinTextSize && textHeight > height) { // Draw using a static layout // modified: use a copy of TextPaint for measuring TextPaint paint = new TextPaint(textPaint); // 2. in getTextHeight() private int getTextHeight(CharSequence source, TextPaint originalPaint, int width, float textSize) { // modified: make a copy of the original TextPaint object for measuring // (apparently the object gets modified while measuring, see also the // docs for TextView.getPaint() (which states to access it read-only) TextPaint paint = new TextPaint(originalPaint); // Update the text paint object paint.setTextSize(textSize); ... adding a unit to setting the text size // modified: setting text size via this.setTextSize (instead of textPaint.setTextSize(targetTextSize)) setTextSize(TypedValue.COMPLEX_UNIT_PX, targetTextSize); setLineSpacing(mSpacingAdd, mSpacingMult);

With these two modifications the solution is working perfectly for me, thanks Chase! I don't know whether it is due to Android 4.x that the original solution was not working. In case you want to see it in action or test whether it really works on your device, you can have a look at my flashcard app Flashcards ToGo where I use this solution to scale the text of a flashcard. The text can have arbitrary length, and the flashcards are displayed in different activities, sometimes smaller sometimes bigger, plus in landscape + portrait mode, and I haven't found any corner case where the solution would not work properly...

其他回答

我的实现有点复杂,但附带以下好处:

考虑到可用的宽度和高度 适用于单行和多行标签 使用省略号,以防达到最小字体大小 由于内部文本表示形式已更改,因此将最初设置的文本保存在单独的变量中 确保画布总是只有它需要的大小,而它使用所有可用的父元素高度

/**
 * Text view that auto adjusts text size to fit within the view. If the text
 * size equals the minimum text size and still does not fit, append with an
 * ellipsis.
 * 
 * Based on the original work from Chase Colburn
 * <http://stackoverflow.com/a/5535672/305532>
 *
 * @author Thomas Keller <me@thomaskeller.biz>
 */
public class AutoResizeTextView extends TextView {

    // in dip
    private static final int MIN_TEXT_SIZE = 20;

    private static final boolean SHRINK_TEXT_SIZE = true;

    private static final char ELLIPSIS = '\u2026';

    private static final float LINE_SPACING_MULTIPLIER_MULTILINE = 0.8f;

    private static final float LINE_SPACING_MULTIPLIER_SINGLELINE = 1f;

    private static final float LINE_SPACING_EXTRA = 0.0f;

    private CharSequence mOriginalText;

    // temporary upper bounds on the starting text size
    private float mMaxTextSize;

    // lower bounds for text size
    private float mMinTextSize;

    // determines whether we're currently in the process of measuring ourselves,
    // so we do not enter onMeasure recursively
    private boolean mInMeasure = false;

    // if the text size should be shrinked or if the text size should be kept
    // constant and only characters should be removed to hit the boundaries
    private boolean mShrinkTextSize;

    public AutoResizeTextView(Context context) {
        this(context, null);
        init(context, null);
    }

    public AutoResizeTextView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
        init(context, attrs);
    }

    public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context, attrs);
    }

    private void init(Context context, AttributeSet attrs) {
        // the current text size is used as maximum text size we can apply to
        // our widget
        mMaxTextSize = getTextSize();
        if (attrs != null) {
            TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AutoResizeTextView);
            mMinTextSize = a.getFloat(R.styleable.AutoResizeTextView_minFontSize, MIN_TEXT_SIZE);
            mShrinkTextSize = a.getBoolean(R.styleable.AutoResizeTextView_shrinkTextSize, SHRINK_TEXT_SIZE);
            a.recycle();
        }
    }

    @Override
    public void setTextSize(float size) {
        mMaxTextSize = size;
        super.setTextSize(size);
    }

    /**
     * Returns the original, unmodified text of this widget
     * 
     * @return
     */
    public CharSequence getOriginalText() {
        // text has not been resized yet
        if (mOriginalText == null) {
            return getText();
        }
        return mOriginalText;
    }

    @Override
    public void setText(CharSequence text, BufferType type) {
        if (!mInMeasure) {
            mOriginalText = text.toString();
        }
        super.setText(text, type);
    }

    @SuppressLint("DrawAllocation")
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        mInMeasure = true;
        try {
            int availableWidth = MeasureSpec.getSize(widthMeasureSpec) - getCompoundPaddingLeft()
                    - getCompoundPaddingRight();
            int availableHeight = MeasureSpec.getSize(heightMeasureSpec) - getCompoundPaddingTop()
                    - getCompoundPaddingBottom();

            // Do not resize if the view does not have dimensions or there is no
            // text
            if (mOriginalText == null || mOriginalText.length() == 0 || availableWidth <= 0) {
                return;
            }

            TextPaint textPaint = getPaint();

            // start with the recorded max text size
            float targetTextSize = mMaxTextSize;
            String originalText = mOriginalText.toString();
            String finalText = originalText;

            Rect textSize = getTextSize(originalText, textPaint, targetTextSize);
            boolean textExceedsBounds = textSize.height() > availableHeight || textSize.width() > availableWidth;
            if (mShrinkTextSize && textExceedsBounds) {
                // check whether all lines can be rendered in the available
                // width / height without violating the bounds of the parent and
                // without using a text size that is smaller than the minimum
                // text size
                float heightMultiplier = availableHeight / (float) textSize.height();
                float widthMultiplier = availableWidth / (float) textSize.width();
                float multiplier = Math.min(heightMultiplier, widthMultiplier);
                targetTextSize = Math.max(targetTextSize * multiplier, mMinTextSize);

                // measure again
                textSize = getTextSize(finalText, textPaint, targetTextSize);
            }

            // we cannot shrink the height further when we hit the available
            // height, but we can shrink the width by applying an ellipsis on
            // each line
            if (textSize.width() > availableWidth) {
                StringBuilder modifiedText = new StringBuilder();
                String lines[] = originalText.split(System.getProperty("line.separator"));
                for (int i = 0; i < lines.length; i++) {
                    modifiedText.append(resizeLine(textPaint, lines[i], availableWidth));
                    // add the separator back to all but the last processed line
                    if (i != lines.length - 1) {
                        modifiedText.append(System.getProperty("line.separator"));
                    }
                }
                finalText = modifiedText.toString();

                // measure again
                textSize = getTextSize(finalText, textPaint, targetTextSize);
            }

            textPaint.setTextSize(targetTextSize);
            boolean isMultiline = finalText.indexOf('\n') > -1;
            // do not include extra font padding (for accents, ...) for
            // multiline texts, this will prevent proper placement with
            // Gravity.CENTER_VERTICAL
            if (isMultiline) {
                setLineSpacing(LINE_SPACING_EXTRA, LINE_SPACING_MULTIPLIER_MULTILINE);
                setIncludeFontPadding(false);
            } else {
                setLineSpacing(LINE_SPACING_EXTRA, LINE_SPACING_MULTIPLIER_SINGLELINE);
                setIncludeFontPadding(true);
            }

            // according to
            // <http://code.google.com/p/android/issues/detail?id=22493>
            // we have to add a unicode character to trigger the text centering
            // in ICS. this particular character is known as "zero-width" and
            // does no harm.
            setText(finalText + "\u200B");

            int measuredWidth = textSize.width() + getCompoundPaddingLeft() + getCompoundPaddingRight();
            int measuredHeight = textSize.height() + getCompoundPaddingTop() + getCompoundPaddingBottom();

            // expand the view to the parent's height in case it is smaller or
            // to the minimum height that has been set
            // FIXME: honor the vertical measure mode (EXACTLY vs AT_MOST) here
            // somehow
            measuredHeight = Math.max(measuredHeight, MeasureSpec.getSize(heightMeasureSpec));
            setMeasuredDimension(measuredWidth, measuredHeight);
        } finally {
            mInMeasure = false;
        }
    }

    private Rect getTextSize(String text, TextPaint textPaint, float textSize) {
        textPaint.setTextSize(textSize);
        // StaticLayout depends on a given width in which it should lay out the
        // text (and optionally also split into separate lines).
        // Therefor we calculate the current text width manually and start with
        // a fake (read: maxmimum) width for the height calculation.
        // We do _not_ use layout.getLineWidth() here since this returns
        // slightly smaller numbers and therefor would lead to exceeded text box
        // drawing.
        StaticLayout layout = new StaticLayout(text, textPaint, Integer.MAX_VALUE, Alignment.ALIGN_NORMAL, 1f, 0f, true);
        int textWidth = 0;
        String lines[] = text.split(System.getProperty("line.separator"));
        for (int i = 0; i < lines.length; ++i) {
            textWidth = Math.max(textWidth, measureTextWidth(textPaint, lines[i]));
        }
        return new Rect(0, 0, textWidth, layout.getHeight());
    }

    private String resizeLine(TextPaint textPaint, String line, int availableWidth) {
        checkArgument(line != null && line.length() > 0, "expected non-empty string");
        int textWidth = measureTextWidth(textPaint, line);
        int lastDeletePos = -1;
        StringBuilder builder = new StringBuilder(line);
        while (textWidth > availableWidth && builder.length() > 0) {
            lastDeletePos = builder.length() / 2;
            builder.deleteCharAt(builder.length() / 2);
            // don't forget to measure the ellipsis character as well; it
            // doesn't matter where it is located in the line, it just has to be
            // there, since there are no (known) ligatures that use this glyph
            String textToMeasure = builder.toString() + ELLIPSIS;
            textWidth = measureTextWidth(textPaint, textToMeasure);
        }
        if (lastDeletePos > -1) {
            builder.insert(lastDeletePos, ELLIPSIS);
        }
        return builder.toString();
    }

    // there are several methods in Android to determine the text width, namely
    // getBounds() and measureText().
    // The latter works for us the best as it gives us the best / nearest
    // results without that our text canvas needs to wrap its text later on
    // again.
    private int measureTextWidth(TextPaint textPaint, String line) {
        return Math.round(textPaint.measureText(line));
    }
}

[修订于2012-11-21]

修正了省略号的位置(差一个错误) 重做文本大小计算;现在,总是测量包括换行符在内的全文,以解决当两个单独的测量线的高度相加与整个文本高度测量结果不相同时的问题 而不是循环寻找最小的可用文本大小,只需在第一次测量后计算它

我发现下面的方法对我很有用。它不循环,同时考虑高度和宽度。注意,在视图上调用setTextSize时指定PX单位是很重要的。

Paint paint = adjustTextSize(getPaint(), numChars, maxWidth, maxHeight);
setTextSize(TypedValue.COMPLEX_UNIT_PX,paint.getTextSize());

下面是我使用的例程,从视图中传入getPaint()。带有'wide'字符的10个字符的字符串用于估计独立于实际字符串的宽度。

private static final String text10="OOOOOOOOOO";
public static Paint adjustTextSize(Paint paint, int numCharacters, int widthPixels, int heightPixels) {
    float width = paint.measureText(text10)*numCharacters/text10.length();
    float newSize = (int)((widthPixels/width)*paint.getTextSize());
    paint.setTextSize(newSize);

    // remeasure with font size near our desired result
    width = paint.measureText(text10)*numCharacters/text10.length();
    newSize = (int)((widthPixels/width)*paint.getTextSize());
    paint.setTextSize(newSize);

    // Check height constraints
    FontMetricsInt metrics = paint.getFontMetricsInt();
    float textHeight = metrics.descent-metrics.ascent;
    if (textHeight > heightPixels) {
        newSize = (int)(newSize * (heightPixels/textHeight));
        paint.setTextSize(newSize);
    }

    return paint;
}

这里还有另一个解决方案,只是为了好玩。它可能不是很有效,但它确实处理了文本的高度和宽度,以及有标记的文本。

@Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec)
{
    if ((MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED)
            && (MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.UNSPECIFIED)) {

        final float desiredWidth = MeasureSpec.getSize(widthMeasureSpec);
        final float desiredHeight = MeasureSpec.getSize(heightMeasureSpec);

        float textSize = getTextSize();
        float lastScale = Float.NEGATIVE_INFINITY;
        while (textSize > MINIMUM_AUTO_TEXT_SIZE_PX) {
            // Measure how big the textview would like to be with the current text size.
            super.onMeasure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);

            // Calculate how much we'd need to scale it to fit the desired size, and
            // apply that scaling to the text size as an estimate of what we need.
            final float widthScale = desiredWidth / getMeasuredWidth();
            final float heightScale = desiredHeight / getMeasuredHeight();
            final float scale = Math.min(widthScale, heightScale);

            // If we don't need to shrink the text, or we don't seem to be converging, we're done.
            if ((scale >= 1f) || (scale <= lastScale)) {
                break;
            }

            // Shrink the text size and keep trying.
            textSize = Math.max((float) Math.floor(scale * textSize), MINIMUM_AUTO_TEXT_SIZE_PX);
            setTextSize(TypedValue.COMPLEX_UNIT_PX, textSize);
            lastScale = scale;
        }
    }
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}

扩展TextView和覆盖onDraw与下面的代码。它将保持文本纵横比,但将其大小填充空间。如果需要,您可以轻松地修改代码以进行拉伸。

  @Override
  protected void onDraw(@NonNull Canvas canvas) {
    TextPaint textPaint = getPaint();
    textPaint.setColor(getCurrentTextColor());
    textPaint.setTextAlign(Paint.Align.CENTER);
    textPaint.drawableState = getDrawableState();

    String text = getText().toString();
    float desiredWidth = getMeasuredWidth() - getPaddingLeft() - getPaddingRight() - 2;
    float desiredHeight = getMeasuredHeight() - getPaddingTop() - getPaddingBottom() - 2;
    float textSize = textPaint.getTextSize();

    for (int i = 0; i < 10; i++) {
      textPaint.getTextBounds(text, 0, text.length(), rect);
      float width = rect.width();
      float height = rect.height();

      float deltaWidth = width - desiredWidth;
      float deltaHeight = height - desiredHeight;

      boolean fitsWidth = deltaWidth <= 0;
      boolean fitsHeight = deltaHeight <= 0;

      if ((fitsWidth && Math.abs(deltaHeight) < 1.0)
          || (fitsHeight && Math.abs(deltaWidth) < 1.0)) {
        // close enough
        break;
      }

      float adjustX = desiredWidth / width;
      float adjustY = desiredHeight / height;

      textSize = textSize * (adjustY < adjustX ? adjustY : adjustX);

      // adjust text size
      textPaint.setTextSize(textSize);
    }
    float x = desiredWidth / 2f;
    float y = desiredHeight / 2f - rect.top - rect.height() / 2f;
    canvas.drawText(text, x, y, textPaint);
  }

我已经使用代码从追逐和M-WaJeEh 我发现了一些优点和缺点

从追逐

优势: 这是完美的1行TextView 劣势: 如果它超过1行自定义字体,一些文本将消失 如果它是使能椭圆,它没有为椭圆准备空间 如果是自定义字体(字体),则不支持

从M-WaJeEh

优势: 非常适合多线使用 劣势: 如果将height设置为wrap-content,这段代码将从最小大小开始,并尽可能减小到最小,而不是从setSize开始并减小有限的宽度 如果是自定义字体(字体),则不支持