在Objective-C中,我们可以使用宏知道应用程序是为设备还是模拟器构建的:
#if TARGET_IPHONE_SIMULATOR
// Simulator
#else
// Device
#endif
这些是编译时宏,在运行时不可用。
我如何在Swift中实现同样的目标?
在Objective-C中,我们可以使用宏知道应用程序是为设备还是模拟器构建的:
#if TARGET_IPHONE_SIMULATOR
// Simulator
#else
// Device
#endif
这些是编译时宏,在运行时不可用。
我如何在Swift中实现同样的目标?
当前回答
下面是一个基于HotJard上面的精彩答案的Xcode 11 Swift示例,这也添加了一个isDevice Bool,并使用SIMULATOR_UDID而不是name。变量赋值是在每一行上完成的,这样你就可以更容易地在调试器中检查它们。
import Foundation
// Extensions to UIDevice based on ProcessInfo.processInfo.environment keys
// to determine if the app is running on an actual device or the Simulator.
@objc extension UIDevice {
static var isSimulator: Bool {
let environment = ProcessInfo.processInfo.environment
let isSimulator = environment["SIMULATOR_UDID"] != nil
return isSimulator
}
static var isDevice: Bool {
let environment = ProcessInfo.processInfo.environment
let isDevice = environment["SIMULATOR_UDID"] == nil
return isDevice
}
}
还有DTPlatformName的字典条目,它应该包含模拟器。
其他回答
从Swift 1.0开始,对我来说有用的是检查除了arm之外的架构:
#if arch(i386) || arch(x86_64)
//simulator
#else
//device
#endif
TARGET_IPHONE_SIMULATOR在iOS 9中已弃用。TARGET_OS_SIMULATOR是替换。TARGET_OS_EMBEDDED也是可用的。
从targetconditions .h:
#如果定义(__GNUC__) & &(定义(__APPLE_CPP__) | |定义(__APPLE_CC__) | | (__MACOS_CLASSIC__)定义) …… #定义TARGET_OS_SIMULATOR 0 #定义TARGET_OS_EMBEDDED #定义TARGET_IPHONE_SIMULATOR TARGET_OS_SIMULATOR /* deprecated */ #定义TARGET_OS_NANO TARGET_OS_WATCH
来自Xcode 9.3
#if targetEnvironment(simulator)
Swift supports a new platform condition targetEnvironment with a single valid argument simulator. Conditional compilation of the form '#if targetEnvironment(simulator)' can now be used to detect when the build target is a simulator. The Swift compiler will attempt to detect, warn, and suggest the use of targetEnvironment(simulator) when evaluating platform conditions that appear to be testing for simulator environments indirectly, via the existing os() and arch() platform conditions. (SE-0190)
iOS 9+:
extension UIDevice {
static var isSimulator: Bool {
return NSProcessInfo.processInfo().environment["SIMULATOR_DEVICE_NAME"] != nil
}
}
斯威夫特3:
extension UIDevice {
static var isSimulator: Bool {
return ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
}
}
iOS 9之前:
extension UIDevice {
static var isSimulator: Bool {
return UIDevice.currentDevice().model == "iPhone Simulator"
}
}
objective - c:
@interface UIDevice (Additions)
- (BOOL)isSimulator;
@end
@implementation UIDevice (Additions)
- (BOOL)isSimulator {
if([[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion){9, 0, 0}]) {
return [NSProcessInfo processInfo].environment[@"SIMULATOR_DEVICE_NAME"] != nil;
} else {
return [[self model] isEqualToString:@"iPhone Simulator"];
}
}
@end
我在Swift 3中使用了下面的代码
if TARGET_IPHONE_SIMULATOR == 1 {
//simulator
} else {
//device
}
下面是一个基于HotJard上面的精彩答案的Xcode 11 Swift示例,这也添加了一个isDevice Bool,并使用SIMULATOR_UDID而不是name。变量赋值是在每一行上完成的,这样你就可以更容易地在调试器中检查它们。
import Foundation
// Extensions to UIDevice based on ProcessInfo.processInfo.environment keys
// to determine if the app is running on an actual device or the Simulator.
@objc extension UIDevice {
static var isSimulator: Bool {
let environment = ProcessInfo.processInfo.environment
let isSimulator = environment["SIMULATOR_UDID"] != nil
return isSimulator
}
static var isDevice: Bool {
let environment = ProcessInfo.processInfo.environment
let isDevice = environment["SIMULATOR_UDID"] == nil
return isDevice
}
}
还有DTPlatformName的字典条目,它应该包含模拟器。