运行时和编译时的区别是什么?
当前回答
运行时是指在运行程序时发生的事情。
编译时是指在编译程序时发生的事情。
其他回答
public class RuntimeVsCompileTime {
public static void main(String[] args) {
//test(new D()); COMPILETIME ERROR
/**
* Compiler knows that B is not an instance of A
*/
test(new B());
}
/**
* compiler has no hint whether the actual type is A, B or C
* C c = (C)a; will be checked during runtime
* @param a
*/
public static void test(A a) {
C c = (C)a;//RUNTIME ERROR
}
}
class A{
}
class B extends A{
}
class C extends A{
}
class D{
}
编译时和运行时之间的差异就是精明的理论家所说的阶段差异的一个例子。它是最难学习的概念之一,特别是对于没有太多编程语言背景的人来说。要解决这个问题,我发现问一下很有帮助
程序满足哪些不变量? 在这个阶段会出现什么问题? 如果阶段成功,后置条件是什么(我们知道什么)? 输入和输出是什么(如果有的话)?
编译时
The program need not satisfy any invariants. In fact, it needn't be a well-formed program at all. You could feed this HTML to the compiler and watch it barf... What can go wrong at compile time: Syntax errors Typechecking errors (Rarely) compiler crashes If the compiler succeeds, what do we know? The program was well formed---a meaningful program in whatever language. It's possible to start running the program. (The program might fail immediately, but at least we can try.) What are the inputs and outputs? Input was the program being compiled, plus any header files, interfaces, libraries, or other voodoo that it needed to import in order to get compiled. Output is hopefully assembly code or relocatable object code or even an executable program. Or if something goes wrong, output is a bunch of error messages.
运行时
We know nothing about the program's invariants---they are whatever the programmer put in. Run-time invariants are rarely enforced by the compiler alone; it needs help from the programmer. What can go wrong are run-time errors: Division by zero Dereferencing a null pointer Running out of memory Also there can be errors that are detected by the program itself: Trying to open a file that isn't there Trying find a web page and discovering that an alleged URL is not well formed If run-time succeeds, the program finishes (or keeps going) without crashing. Inputs and outputs are entirely up to the programmer. Files, windows on the screen, network packets, jobs sent to the printer, you name it. If the program launches missiles, that's an output, and it happens only at run time :-)
作为其他答案的补充,以下是我对外行的解释:
您的源代码就像一艘船的蓝图。它定义了船应该如何制造。
如果你把你的蓝图交给造船厂,他们在建造船的时候发现了一个缺陷,他们会立即停止建造并向你报告,在船离开干船坞或接触水之前。这是一个编译时错误。这艘船甚至从未真正漂浮过,也没有使用过它的引擎。这个错误之所以被发现,是因为它甚至阻止了这艘船的制造。
当您的代码编译完成时,就像船完成了一样。建好了,可以出发了。当你执行你的代码时,就像在航行中让船下水一样。乘客上了船,引擎在运转船体在水面上,这是运行时间。如果你的船有致命的缺陷,在处女航时就沉没了(或者可能是一些额外的麻烦),那么它就遇到了运行错误。
以下是前面类似的问题的答案,运行时错误和编译器错误的区别是什么?
编译/编译时/语法/语义错误:编译或编译时错误是由于键入错误而发生的错误,如果我们没有遵循任何编程语言的正确语法和语义,那么编译器就会抛出编译时错误。除非您删除所有语法错误或调试编译时错误,否则它们不会让您的程序执行一行。 例如:在C语言中缺少分号或将int错误地输入为int。
运行时错误:运行时错误是指程序处于运行状态时产生的错误。这些类型的错误将导致您的程序出乎意料地运行,甚至可能杀死您的程序。它们通常被称为例外。 示例:假设您正在读取一个不存在的文件,将导致运行时错误。
阅读更多关于所有编程错误
编制时间:
在编译时执行的操作在最终程序运行时几乎不会产生任何开销,但在构建程序时可能会产生很大开销。
运行时:
或多或少完全相反。构建时成本小,运行程序时成本大。
从另一边;如果在编译时执行了某些操作,那么它只在您的机器上运行;如果在运行时执行了某些操作,那么它将在用户的机器上运行。
相关性
An example of where this is important would be a unit carrying type. A compile time version (like Boost.Units or my version in D) ends up being just as fast as solving the problem with native floating point code while a run-time version ends up having to pack around information about the units that a value are in and perform checks in them along side every operation. On the other hand, the compile time versions requiter that the units of the values be known at compile time and can't deal with the case where they come from run-time input.