我知道,如果我传递一个值类型(int, struct等)作为参数(没有ref关键字),该变量的副本将传递给方法,但如果我使用ref关键字,则传递对该变量的引用,而不是一个新变量。

但是对于引用类型,就像类一样,即使没有ref关键字,也会将引用传递给方法,而不是副本。那么ref关键字与reference-types有什么用呢?


举个例子:

var x = new Foo();

以下两种有什么区别?

void Bar(Foo y) {
    y.Name = "2";
}

and

void Bar(ref Foo y) {
    y.Name = "2";
}

当前回答

它允许您修改传入的引用。如。

void Bar()
{
    var y = new Foo();
    Baz(ref y);
}

void Baz(ref Foo y)
{
    y.Name = "2";

    // Overwrite the reference
    y = new Foo();
}

如果你不关心传入的引用,你也可以使用out:

void Bar()
{
    var y = new Foo();
    Baz(out y);
}

void Baz(out Foo y)
{
    // Return a new reference
    y = new Foo();
}

其他回答

除了现有的答案:

正如你所要求的2种方法的差异:使用ref或out时没有co(ntra)方差:

class Foo { }
class FooBar : Foo { }

static void Bar(Foo foo) { }
static void Bar(ref Foo foo) { foo = new Foo(); }

void Main()
{
    Foo foo = null;
    Bar(foo);           // OK
    Bar(ref foo);       // OK

    FooBar fooBar = null;
    Bar(fooBar);        // OK (covariance)
    Bar(ref fooBar);    // compile time error
}

在某些情况下,你想修改实际的引用,而不是所指向的对象:

void Swap<T>(ref T x, ref T y) {
    T t = x;
    x = y;
    y = t;
}

var test = new[] { "0", "1" };
Swap(ref test[0], ref test[1]);

A parameter in a method seems to be always passing a copy, the question is a copy of what. A copy is done by a copy constructor for an object and since all variables are Object in C#, i believe this is the case for all of them. Variables(objects) are like people living at some addresses. We either change the people living at those addresses or we can create more references to the people living at those addresses in the phone book(make shallow copies). So, more than one identifier can refer to the same address. Reference types desire more space, so unlike value types that are directly connected by an arrow to their identifier in the stack, they have value for another address in the heap( a bigger space to dwell). This space needs to be taken from the heap.

值类型: 标识符(包含值=堆栈值的地址)---->值类型的值

引用类型: 标识符(包含值=堆栈值的地址)---->(包含值=堆值的地址)---->堆值(通常包含到其他值的地址),想象更多的箭头指向数组[0],数组[1],数组[2]

更改值的唯一方法是遵循箭头。如果一个箭头丢失/改变了该值不可达的方式。

你可以用y来改变foo指向的东西:

Foo foo = new Foo("1");

void Bar(ref Foo y)
{
    y = new Foo("2");
}

Bar(ref foo);
// foo.Name == "2"

另一组代码

class O
{
    public int prop = 0;
}

class Program
{
    static void Main(string[] args)
    {
        O o1 = new O();
        o1.prop = 1;

        O o2 = new O();
        o2.prop = 2;

        o1modifier(o1);
        o2modifier(ref o2);

        Console.WriteLine("1 : " + o1.prop.ToString());
        Console.WriteLine("2 : " + o2.prop.ToString());
        Console.ReadLine();
    }

    static void o1modifier(O o)
    {
        o = new O();
        o.prop = 3;
    }

    static void o2modifier(ref O o)
    {
        o = new O();
        o.prop = 4;
    }
}