我试图在Swift中使用十六进制颜色值,而不是UIColor允许您使用的少数标准值,但我不知道如何做到这一点。

示例:我如何使用#ffffff作为颜色?


当前回答

斯威夫特2.0:

在viewDidLoad ()

 var viewColor:UIColor
    viewColor = UIColor()
    let colorInt:UInt
    colorInt = 0x000000
    viewColor = UIColorFromRGB(colorInt)
    self.View.backgroundColor=viewColor



func UIColorFromRGB(rgbValue: UInt) -> UIColor {
    return UIColor(
        red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
        blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
        alpha: CGFloat(1.0)
    )
}

其他回答

extension UIColor {
    public convenience init?(hex: String) {
        let r, g, b, a: CGFloat

        if hex.hasPrefix("#") {
            let start = hex.index(hex.startIndex, offsetBy: 1)
            let hexColor = String(hex[start...])

            if hexColor.count == 8 {
                let scanner = Scanner(string: hexColor)
                var hexNumber: UInt64 = 0

                if scanner.scanHexInt64(&hexNumber) {
                    r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
                    g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
                    b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
                    a = CGFloat(hexNumber & 0x000000ff) / 255

                    self.init(red: r, green: g, blue: b, alpha: a)
                    return
                }
            }
        }

        return nil
    }
}

用法:

let white = UIColor(hex: "#ffffff")

Swift 5:你可以在Xcode中创建颜色,如下图所示:

您应该命名颜色,因为您通过名称引用了颜色。如图2所示:

斯威夫特4.0

使用这种单行方法

override func viewDidLoad() {
    super.viewDidLoad()

   let color = UIColor(hexColor: "FF00A0")
   self.view.backgroundColor = color

}

你必须创建新的类或使用任何控制器,你需要使用十六进制颜色。这个扩展类为您提供UIColor,将十六进制转换为RGB颜色。

extension UIColor {
convenience init(hexColor: String) {
    let scannHex = Scanner(string: hexColor)
    var rgbValue: UInt64 = 0
    scannHex.scanLocation = 0
    scannHex.scanHexInt64(&rgbValue)
    let r = (rgbValue & 0xff0000) >> 16
    let g = (rgbValue & 0xff00) >> 8
    let b = rgbValue & 0xff
    self.init(
        red: CGFloat(r) / 0xff,
        green: CGFloat(g) / 0xff,
        blue: CGFloat(b) / 0xff, alpha: 1
    )
  }
}

只是对第一个答案的一些补充

(还没有检查alpha,可能需要添加一个if next > 0xffffff):

extension UIColor {

struct COLORS_HEX {
    static let Primary = 0xffffff
    static let PrimaryDark = 0x000000
    static let Accent = 0xe89549
    static let AccentDark = 0xe27b2a
    static let TextWhiteSemiTransparent = 0x80ffffff
}

convenience init(red: Int, green: Int, blue: Int, alphaH: Int) {
    assert(red >= 0 && red <= 255, "Invalid red component")
    assert(green >= 0 && green <= 255, "Invalid green component")
    assert(blue >= 0 && blue <= 255, "Invalid blue component")
    assert(alphaH >= 0 && alphaH <= 255, "Invalid alpha component")

    self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: CGFloat(alphaH) / 255.0)
}

convenience init(netHex:Int) {
    self.init(red:(netHex >> 16) & 0xff, green:(netHex >> 8) & 0xff, blue:netHex & 0xff, alphaH: (netHex >> 24) & 0xff)
}

}

简单的颜色扩展Swift 5/SwiftUI

例子:

let myColor = Color(hex:0xF2C94C)

代码:

import Foundation
import SwiftUI

extension UIColor {
    convenience init(hex: Int) {
        let components = (
            R: CGFloat((hex >> 16) & 0xff) / 255,
            G: CGFloat((hex >> 08) & 0xff) / 255,
            B: CGFloat((hex >> 00) & 0xff) / 255
        )
        self.init(red: components.R, green: components.G, blue: components.B, alpha: 1)
    }
}

extension Color {
    public init(hex: Int) {
        self.init(UIColor(hex: hex))
   }
}