到目前为止,我已经做了一年的专业软件工程师,并获得了计算机科学学位。我知道c++和C中的断言有一段时间了,但直到最近才知道它们存在于c#和。net中。
我们的生产代码不包含任何断言,我的问题是这个…
我应该开始在我们的生产代码中使用断言吗?如果可以,什么时候使用它最合适?这样做会更有意义吗
Debug.Assert(val != null, "message");
or
if ( val == null )
throw new exception("message");
到目前为止,我已经做了一年的专业软件工程师,并获得了计算机科学学位。我知道c++和C中的断言有一段时间了,但直到最近才知道它们存在于c#和。net中。
我们的生产代码不包含任何断言,我的问题是这个…
我应该开始在我们的生产代码中使用断言吗?如果可以,什么时候使用它最合适?这样做会更有意义吗
Debug.Assert(val != null, "message");
or
if ( val == null )
throw new exception("message");
当前回答
John Robbins在《调试Microsoft . net 2.0应用程序》一书中有一大节是关于断言的。他的主要观点是:
Assert liberally. You can never have too many assertions. Assertions don't replace exceptions. Exceptions cover the things your code demands; assertions cover the things it assumes. A well-written assertion can tell you not just what happened and where (like an exception), but why. An exception message can often be cryptic, requiring you to work backwards through the code to recreate the context that caused the error. An assertion can preserve the program's state at the time the error occurred. Assertions double as documentation, telling other developers what implied assumptions your code depends on. The dialog that appears when an assertion fails lets you attach a debugger to the process, so you can poke around the stack as if you had put a breakpoint there.
PS:如果你喜欢《代码完成》,我推荐你继续阅读这本书。我买这本书是为了学习如何使用WinDBG和转储文件,但前半部分包含了一些帮助避免bug的技巧。
其他回答
根据设计标准,你应该
坚持每一个假设。平均每五行就有一个断言。
using System.Diagnostics;
object GetObject()
{...}
object someObject = GetObject();
Debug.Assert(someObject != null);
作为一个免责声明,我应该提到我还没有发现实现这个IRL是实际的。但这是他们的标准。
使用断言检查开发人员的假设,使用异常检查环境的假设。
将Debug.Assert()放在代码中任何需要进行完整性检查以确保不变量的地方。当编译Release版本时(即没有DEBUG编译器常量),对DEBUG . assert()的调用将被删除,因此它们不会影响性能。
在调用Debug.Assert()之前仍然应该抛出异常。断言只是确保在开发过程中一切都如预期的那样。
您应该始终使用第二种方法(抛出异常)。
同样,如果你是在生产环境中(并且有一个发布版本),抛出一个异常(在最坏的情况下让应用程序崩溃)比处理无效值和可能破坏客户数据(这可能要花费数千美元)要好。
摘自《实用程序员:从熟练工到高手》
Leave Assertions Turned On There is a common misunderstanding about assertions, promulgated by the people who write compilers and language environments. It goes something like this: Assertions add some overhead to code. Because they check for things that should never happen, they'll get triggered only by a bug in the code. Once the code has been tested and shipped, they are no longer needed, and should be turned off to make the code run faster. Assertions are a debugging facility. There are two patently wrong assumptions here. First, they assume that testing finds all the bugs. In reality, for any complex program you are unlikely to test even a miniscule percentage of the permutations your code will be put through (see Ruthless Testing). Second, the optimists are forgetting that your program runs in a dangerous world. During testing, rats probably won't gnaw through a communications cable, someone playing a game won't exhaust memory, and log files won't fill the hard drive. These things might happen when your program runs in a production environment. Your first line of defense is checking for any possible error, and your second is using assertions to try to detect those you've missed. Turning off assertions when you deliver a program to production is like crossing a high wire without a net because you once made it across in practice. There's dramatic value, but it's hard to get life insurance. Even if you do have performance issues, turn off only those assertions that really hit you.