我试图创建一个快速的2D点内多边形算法,用于命中测试(例如多边形.contains(p:点))。对有效技术的建议将不胜感激。


当前回答

简单的解决方案是将多边形划分为三角形,并按这里解释的那样对三角形进行测试

如果你的多边形是凸多边形,可能有更好的方法。把这个多边形看作是无限条线的集合。每一行将空间一分为二。对于每一个点,很容易判断它是在直线的一边还是另一边。如果一个点在所有直线的同一侧,那么它在多边形内。

其他回答

计算点p与每个多边形顶点之间的有向角和。如果总倾斜角是360度,那么这个点在里面。如果总数为0,则点在外面。

我更喜欢这种方法,因为它更健壮,对数值精度的依赖更小。

计算交集数量的均匀性的方法是有限的,因为你可以在计算交集数量的过程中“击中”一个顶点。

编辑:顺便说一下,这种方法适用于凹凸多边形。

编辑:我最近在维基百科上找到了一篇关于这个话题的完整文章。

nirg回答的Swift版本:

extension CGPoint {
    func isInsidePolygon(vertices: [CGPoint]) -> Bool {
        guard !vertices.isEmpty else { return false }
        var j = vertices.last!, c = false
        for i in vertices {
            let a = (i.y > y) != (j.y > y)
            let b = (x < (j.x - i.x) * (y - i.y) / (j.y - i.y) + i.x)
            if a && b { c = !c }
            j = i
        }
        return c
    }
}

Java版本:

public class Geocode {
    private float latitude;
    private float longitude;

    public Geocode() {
    }

    public Geocode(float latitude, float longitude) {
        this.latitude = latitude;
        this.longitude = longitude;
    }

    public float getLatitude() {
        return latitude;
    }

    public void setLatitude(float latitude) {
        this.latitude = latitude;
    }

    public float getLongitude() {
        return longitude;
    }

    public void setLongitude(float longitude) {
        this.longitude = longitude;
    }
}

public class GeoPolygon {
    private ArrayList<Geocode> points;

    public GeoPolygon() {
        this.points = new ArrayList<Geocode>();
    }

    public GeoPolygon(ArrayList<Geocode> points) {
        this.points = points;
    }

    public GeoPolygon add(Geocode geo) {
        points.add(geo);
        return this;
    }

    public boolean inside(Geocode geo) {
        int i, j;
        boolean c = false;
        for (i = 0, j = points.size() - 1; i < points.size(); j = i++) {
            if (((points.get(i).getLongitude() > geo.getLongitude()) != (points.get(j).getLongitude() > geo.getLongitude())) &&
                    (geo.getLatitude() < (points.get(j).getLatitude() - points.get(i).getLatitude()) * (geo.getLongitude() - points.get(i).getLongitude()) / (points.get(j).getLongitude() - points.get(i).getLongitude()) + points.get(i).getLatitude()))
                c = !c;
        }
        return c;
    }

}

没有什么比归纳定义问题更美好的了。为了完整起见,你在序言中有一个版本,它可能也澄清了光线投射背后的思想:

基于仿真的简化算法在http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html

一些helper谓词:

exor(A,B):- \+A,B;A,\+B.
in_range(Coordinate,CA,CB) :- exor((CA>Coordinate),(CB>Coordinate)).

inside(false).
inside(_,[_|[]]).
inside(X:Y, [X1:Y1,X2:Y2|R]) :- in_range(Y,Y1,Y2), X > ( ((X2-X1)*(Y-Y1))/(Y2-Y1) +      X1),toggle_ray, inside(X:Y, [X2:Y2|R]); inside(X:Y, [X2:Y2|R]).

get_line(_,_,[]).
get_line([XA:YA,XB:YB],[X1:Y1,X2:Y2|R]):- [XA:YA,XB:YB]=[X1:Y1,X2:Y2]; get_line([XA:YA,XB:YB],[X2:Y2|R]).

给定两点a和B的直线(直线(a,B))方程为:

                    (YB-YA)
           Y - YA = ------- * (X - XA) 
                    (XB-YB) 

It is important that the direction of rotation for the line is setted to clock-wise for boundaries and anti-clock-wise for holes. We are going to check whether the point (X,Y), i.e the tested point is at the left half-plane of our line (it is a matter of taste, it could also be the right side, but also the direction of boundaries lines has to be changed in that case), this is to project the ray from the point to the right (or left) and acknowledge the intersection with the line. We have chosen to project the ray in the horizontal direction (again it is a matter of taste, it could also be done in vertical with similar restrictions), so we have:

               (XB-XA)
           X < ------- * (Y - YA) + XA
               (YB-YA) 

Now we need to know if the point is at the left (or right) side of the line segment only, not the entire plane, so we need to restrict the search only to this segment, but this is easy since to be inside the segment only one point in the line can be higher than Y in the vertical axis. As this is a stronger restriction it needs to be the first to check, so we take first only those lines meeting this requirement and then check its possition. By the Jordan Curve theorem any ray projected to a polygon must intersect at an even number of lines. So we are done, we will throw the ray to the right and then everytime it intersects a line, toggle its state. However in our implementation we are goint to check the lenght of the bag of solutions meeting the given restrictions and decide the innership upon it. for each line in the polygon this have to be done.

is_left_half_plane(_,[],[],_).
is_left_half_plane(X:Y,[XA:YA,XB:YB], [[X1:Y1,X2:Y2]|R], Test) :- [XA:YA, XB:YB] =  [X1:Y1, X2:Y2], call(Test, X , (((XB - XA) * (Y - YA)) / (YB - YA) + XA)); 
                                                        is_left_half_plane(X:Y, [XA:YA, XB:YB], R, Test).

in_y_range_at_poly(Y,[XA:YA,XB:YB],Polygon) :- get_line([XA:YA,XB:YB],Polygon),  in_range(Y,YA,YB).
all_in_range(Coordinate,Polygon,Lines) :- aggregate(bag(Line),    in_y_range_at_poly(Coordinate,Line,Polygon), Lines).

traverses_ray(X:Y, Lines, Count) :- aggregate(bag(Line), is_left_half_plane(X:Y, Line, Lines, <), IntersectingLines), length(IntersectingLines, Count).

% This is the entry point predicate
inside_poly(X:Y,Polygon,Answer) :- all_in_range(Y,Polygon,Lines), traverses_ray(X:Y, Lines, Count), (1 is mod(Count,2)->Answer=inside;Answer=outside).

这只适用于凸形状,但是Minkowski Portal Refinement和GJK也是测试一个点是否在多边形中的很好的选择。您使用闵可夫斯基减法从多边形中减去点,然后运行这些算法来查看多边形是否包含原点。

另外,有趣的是,你可以用支持函数更隐式地描述你的形状,它以一个方向向量作为输入,并输出沿该向量的最远点。这可以让你描述任何凸形状..弯曲的,由多边形制成的,或混合的您还可以执行一些操作,将简单支持函数的结果组合起来,以生成更复杂的形状。

更多信息: http://xenocollide.snethen.com/mpr2d.html

此外,game programming gems 7讨论了如何在3d中做到这一点(: