我试图创建一个快速的2D点内多边形算法,用于命中测试(例如多边形.contains(p:点))。对有效技术的建议将不胜感激。


当前回答

以下是M. Katz基于Nirg方法的答案的JavaScript变体:

function pointIsInPoly(p, polygon) {
    var isInside = false;
    var minX = polygon[0].x, maxX = polygon[0].x;
    var minY = polygon[0].y, maxY = polygon[0].y;
    for (var n = 1; n < polygon.length; n++) {
        var q = polygon[n];
        minX = Math.min(q.x, minX);
        maxX = Math.max(q.x, maxX);
        minY = Math.min(q.y, minY);
        maxY = Math.max(q.y, maxY);
    }

    if (p.x < minX || p.x > maxX || p.y < minY || p.y > maxY) {
        return false;
    }

    var i = 0, j = polygon.length - 1;
    for (i, j; i < polygon.length; j = i++) {
        if ( (polygon[i].y > p.y) != (polygon[j].y > p.y) &&
                p.x < (polygon[j].x - polygon[i].x) * (p.y - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x ) {
            isInside = !isInside;
        }
    }

    return isInside;
}

其他回答

Scala版本的解决方案由nirg(假设边界矩形预检查是单独完成的):

def inside(p: Point, polygon: Array[Point], bounds: Bounds): Boolean = {

  val length = polygon.length

  @tailrec
  def oddIntersections(i: Int, j: Int, tracker: Boolean): Boolean = {
    if (i == length)
      tracker
    else {
      val intersects = (polygon(i).y > p.y) != (polygon(j).y > p.y) && p.x < (polygon(j).x - polygon(i).x) * (p.y - polygon(i).y) / (polygon(j).y - polygon(i).y) + polygon(i).x
      oddIntersections(i + 1, i, if (intersects) !tracker else tracker)
    }
  }

  oddIntersections(0, length - 1, tracker = false)
}

以下是M. Katz基于Nirg方法的答案的JavaScript变体:

function pointIsInPoly(p, polygon) {
    var isInside = false;
    var minX = polygon[0].x, maxX = polygon[0].x;
    var minY = polygon[0].y, maxY = polygon[0].y;
    for (var n = 1; n < polygon.length; n++) {
        var q = polygon[n];
        minX = Math.min(q.x, minX);
        maxX = Math.max(q.x, maxX);
        minY = Math.min(q.y, minY);
        maxY = Math.max(q.y, maxY);
    }

    if (p.x < minX || p.x > maxX || p.y < minY || p.y > maxY) {
        return false;
    }

    var i = 0, j = polygon.length - 1;
    for (i, j; i < polygon.length; j = i++) {
        if ( (polygon[i].y > p.y) != (polygon[j].y > p.y) &&
                p.x < (polygon[j].x - polygon[i].x) * (p.y - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x ) {
            isInside = !isInside;
        }
    }

    return isInside;
}
from typing import Iterable

def pnpoly(verts, x, y):
    #check if x and/or y is iterable
    xit, yit = isinstance(x, Iterable), isinstance(y, Iterable)
    #if not iterable, make an iterable of length 1
    X = x if xit else (x, )
    Y = y if yit else (y, )
    #store verts length as a range to juggle j
    r = range(len(verts))
    #final results if x or y is iterable
    results = []
    #traverse x and y coordinates
    for xp in X:
        for yp in Y:
            c = 0 #reset c at every new position
            for i in r:
                j = r[i-1] #set j to position before i
                #store a few arguments to shorten the if statement
                yneq       = (verts[i][1] > yp) != (verts[j][1] > yp)
                xofs, yofs = (verts[j][0] - verts[i][0]), (verts[j][1] - verts[i][1])
                #if we have crossed a line, increment c
                if (yneq and (xp < xofs * (yp - verts[i][1]) / yofs + verts[i][0])):
                    c += 1
            #if c is odd store the coordinates        
            if c%2:
                results.append((xp, yp))
    #return either coordinates or a bool, depending if x or y was an iterable
    return results if (xit or yit) else bool(c%2)

这个python版本是通用的。您可以为True/False结果输入单个x和单个y值,也可以使用x和y的范围来遍历整个点网格。如果使用范围,则返回所有True点的x/y对列表。vertices参数需要一个由x/y对组成的二维Iterable,例如:[(x1,y1), (x2,y2),…]

使用示例:

vertices = [(25,25), (75,25), (75,75), (25,75)]
pnpoly(vertices, 50, 50) #True
pnpoly(vertices, range(100), range(100)) #[(25,25), (25,26), (25,27), ...]

实际上,这些都可以。

pnpoly(vertices, 50, range(100)) #check 0 to 99 y at x of 50
pnpoly(vertices, range(100), 50) #check 0 to 99 x at y of 50

当我还是Michael Stonebraker手下的一名研究员时,我做了一些关于这方面的工作——你知道,就是那位提出了Ingres、PostgreSQL等的教授。

我们意识到最快的方法是首先做一个边界框,因为它非常快。如果它在边界框之外,它就在外面。否则,你就得做更辛苦的工作……

如果你想要一个伟大的算法,看看开源项目PostgreSQL的源代码的地理工作…

我想指出的是,我们从来没有深入了解过左撇子和右撇子(也可以表达为“内”和“外”的问题……


更新

BKB's link provided a good number of reasonable algorithms. I was working on Earth Science problems and therefore needed a solution that works in latitude/longitude, and it has the peculiar problem of handedness - is the area inside the smaller area or the bigger area? The answer is that the "direction" of the verticies matters - it's either left-handed or right handed and in this way you can indicate either area as "inside" any given polygon. As such, my work used solution three enumerated on that page.

此外,我的工作使用单独的函数进行“在线”测试。

...因为有人问:我们发现当垂直的数量超过某个数字时,边界盒测试是最好的——如果有必要,在做更长的测试之前做一个非常快速的测试……边界框是通过简单地将最大的x,最小的x,最大的y和最小的y放在一起,组成一个框的四个点来创建的……

另一个提示是:我们在网格空间中进行了所有更复杂的“调光”计算,都是在平面上的正点上进行的,然后重新投影到“真实”的经度/纬度上,从而避免了在经度180线交叉时和处理极地时可能出现的环绕错误。工作好了!

如果你正在使用谷歌Map SDK,想要检查一个点是否在一个多边形内,你可以尝试使用GMSGeometryContainsLocation。效果很好!!它是这样运作的,

if GMSGeometryContainsLocation(point, polygon, true) {
    print("Inside this polygon.")
} else {
    print("outside this polygon")
}

这里是参考资料:https://developers.google.com/maps/documentation/ios-sdk/reference/group___geometry_utils#gaba958d3776d49213404af249419d0ffd