这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

If you're building from Unity3D 5 and also using a Prime31 plugin and you're getting this error it's probably due to a duplicate .dll. If you look through your warnings in Unity's editor one of them will tell you this and warn that it could cause build errors. To see if this is the case, type P31 in your project search field and it should pop right up, maybe even more than one. The duplicate's will have a ' 1' at the end of the file name. This is probably caused from updating the plugin in editor via the store or the Prime31 menu tab.

其他回答

尝试实现派生类的至少一个非内联函数。如果不这样做,链接器可能会避免为该类创建类型信息。

为了它的价值,我的是固定后,我去了目标->构建阶段->链接二进制与库,删除libstdc++。TBD引用,然后添加了对libstdc++.6.0.9. TBD的引用。

昨晚我遇到了一个类似的问题,这个问题与我在Xcode中从Finder拖拽一个类有关。

解决方案是选择Build Phases选项卡,然后选择Compile Sources,并确保将类拖到列表中。

对我来说,问题是我忘记在.m(实现)中为我的常量设置值

file const kFooKey = @"Foo";

我还通过拖放添加了文件。我所做的,我删除了所有文件的引用(不包括框架),然后通过添加文件到项目选项正确地添加它们,问题消失了。