这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

如果您在释放模式下构建您的Flutter项目时遇到了这个问题-这对我有帮助:

Set your build system to New Build System in File > Project Settings… delete folders ios and build_ios from your project folder. create ios module by executing flutter create . from your project folder. open Xcode and: set the IOS Deployment Target to at least 9.0 in PROJECT > Runner check your Signing & Capabilities make sure your Build Configuration is set to Release in Edit Scheme... and build for Generic iOS Device execute pod install from your project folder execute flutter pub get from your project folder

现在打开你的Xcode并构建或存档它:Product > build(或archive)

其他回答

我遇到了类似的问题,我必须在每个项目配置(调试、发布和部署)和目标的构建设置中检查“仅构建活动体系结构”。

我在.h文件中有多个@接口,还没有包括所有相应的@实现指令。确保它们都平衡了。

回到你的项目,点击Build phases, Compile sources, Add GameCenterManager。M到列表上。

这解决了我的问题:我正在使用的依赖不支持armv7。所以我别无选择,只能把它切除。Armv7只用于非常老的iphone(比如iphone 4)。

点击“构建设置/全部” 设置“有效架构”为“arm64 arm64e”

目标->构建设置-> Apple LLVM编译语言: 将“c++语言方言”和“c++标准库”设置为编译器默认值有助于解决这个问题。