用JavaScript实现单例模式的最简单/最干净的方法是什么?
当前回答
另一种方法-只是确保类不能再新的。
这样,您就可以使用instanceof op。此外,您还可以使用原型链来继承类。这是一个普通的课程,但是你不能去学。如果你想获取实例,只需使用getInstance:
function CA()
{
if(CA.instance)
{
throw new Error('can not new this class');
}
else
{
CA.instance = this;
}
}
/**
* @protected
* @static
* @type {CA}
*/
CA.instance = null;
/* @static */
CA.getInstance = function()
{
return CA.instance;
}
CA.prototype =
/** @lends CA# */
{
func: function(){console.log('the func');}
}
// Initialise the instance
new CA();
// Test here
var c = CA.getInstance()
c.func();
console.assert(c instanceof CA)
// This will fail
var b = new CA();
如果不想公开实例成员,只需将其放入闭包中。
其他回答
下面是我实现单例模式的演练片段。这是我在面试过程中想到的,我觉得我应该在某个地方捕捉到这一点。
/*************************************************
* SINGLETON PATTERN IMPLEMENTATION *
*************************************************/
// Since there aren't any classes in JavaScript, every object
// is technically a singleton if you don't inherit from it
// or copy from it.
var single = {};
// Singleton Implementations
//
// Declaring as a global object...you are being judged!
var Logger = function() {
// global_log is/will be defined in the GLOBAL scope here
if(typeof global_log === 'undefined'){
global_log = this;
}
return global_log;
};
// The below 'fix' solves the GLOABL variable problem, but
// the log_instance is publicly available and thus can be
// tampered with.
function Logger() {
if(typeof Logger.log_instance === 'undefined') {
Logger.log_instance = this;
}
return Logger.log_instance;
};
// The correct way to do it to give it a closure!
function logFactory() {
var log_instance; // Private instance
var _initLog = function() { // Private init method
log_instance = 'initialized';
console.log("logger initialized!")
}
return {
getLog : function(){ // The 'privileged' method
if(typeof log_instance === 'undefined') {
_initLog();
}
return log_instance;
}
};
}
/***** TEST CODE ************************************************
// Using the Logger singleton
var logger = logFactory(); // Did I just give LogFactory a closure?
// Create an instance of the logger
var a = logger.getLog();
// Do some work
// Get another instance of the logger
var b = logger.getLog();
// Check if the two logger instances are same
console.log(a === b); // true
*******************************************************************/
同样可以在我的主旨页面上找到。
最明确的答案应该是Addy Osmani所著的《学习JavaScript设计模式》一书。
var mySingleton = (function () { // Instance stores a reference to the singleton var instance; function init() { // Singleton // Private methods and variables function privateMethod(){ console.log( "I am private" ); } var privateVariable = "I'm also private"; var privateRandomNumber = Math.random(); return { // Public methods and variables publicMethod: function () { console.log( "The public can see me!" ); }, publicProperty: "I am also public", getRandomNumber: function() { return privateRandomNumber; } }; }; return { // Get the singleton instance if one exists // or create one if it doesn't getInstance: function () { if ( !instance ) { instance = init(); } return instance; } }; })();
我从JavaScript模式中得到了这个例子 用编码和设计模式构建更好的应用程序一书(Stoyan Stefanov著)。如果你需要一些简单的实现类,比如单例对象,你可以使用一个直接函数,如下所示:
var ClassName;
(function() {
var instance;
ClassName = function ClassName() {
// If the private instance variable is already initialized, return a reference
if(instance) {
return instance;
}
// If the instance is not created, save a pointer of the original reference
// to the private instance variable.
instance = this;
// All constructor initialization will be here
// i.e.:
this.someProperty = 0;
this.someMethod = function() {
// Some action here
};
};
}());
你可以通过下面的测试用例来检查这个例子:
// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();
// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();
// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object
// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
&& obj_2.nothing && obj_2.everything); // Result true
// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0
// Changing property value
obj_1.someProperty = 1;
console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1
console.log(obj_1.constructor === ClassName); // Output true
这种方法通过了所有测试用例,而当使用原型扩展时,私有静态实现将失败(它可以被修复,但并不简单),而公共静态实现则不太可取,因为实例是公开给公众的。
jsFiddly demo.
这应该可以工作:
function Klass() {
var instance = this;
Klass = function () { return instance; }
}
这也是一个单例:
function Singleton() {
var i = 0;
var self = this;
this.doStuff = function () {
i = i + 1;
console.log('do stuff', i);
};
Singleton = function () { return self };
return this;
}
s = Singleton();
s.doStuff();
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