使用iOS SDK:

我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:

启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短

我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。

我需要UIView和UIScrollView吗?一个在另一个里面吗?

要自动滚动到活动文本字段,需要执行哪些操作?

理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。

注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。


我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。

当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。


当前回答

在textFieldDidBginEditing和textFieldDidEndEditing中调用函数[self-animateTextField:textField up:YES],如下所示:

-(void)textFieldDidBeginEditing:(UITextField *)textField 
{ 
    [self animateTextField:textField up:YES]; 
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField:textField up:NO];
}

-(void)animateTextField:(UITextField*)textField up:(BOOL)up
{
    const int movementDistance = -130; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? movementDistance : -movementDistance); 

    [UIView beginAnimations: @"animateTextField" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}

我希望这段代码对你有所帮助。

雨燕5

func animateTextField(textField: UITextField, up: Bool) {
    
    let movementDistance: CGFloat = -130
    let movementDuration: Double = 0.3
    
    var movement:CGFloat = 0
    if up {
        movement = movementDistance
    } else {
        movement = -movementDistance
    }
    
    UIView.animate(withDuration: movementDuration, delay: 0, options: [.beginFromCurrentState]) {
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
    }
}

func textFieldDidBeginEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: true)
}

func textFieldDidEndEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: false)
}

其他回答

尝试IQKeyboard库。

这将自动向上移动文本字段。

我把所有的东西都放在一节课上。加载视图控制器时,只需调用以下代码行:

- (void)viewDidLoad {
    [super viewDidLoad];
    KeyboardInsetScrollView *injectView = [[KeyboardInsetScrollView alloc] init];
    [injectView injectToView:self.view withRootView:self.view];
}

以下是示例项目的链接:https://github.com/caohuuloc/KeyboardInsetScrollView

您需要以编程方式添加具有特定帧大小的滚动视图。您必须在.h文件中添加UIScrollViewDelegate。您必须启用滚动视图,以便在viewDidLoad()中编写以下内容。

scrollview.scrollEnabled=YES;
scrollview.delegate=self;

scrollview.frame = CGRectMake(x,y,width,height);
//---set the content size of the scroll view--- 

[scrollview setContentSize:CGSizeMake(height,width)];

这样,可以添加x、y、宽度和高度值。

这里是一个免费的库,用于iPhone应用程序中的键盘处理键盘处理。你只需要写一行代码:

[AutoScroller addAutoScrollTo:scrollView];

处理表单中的键盘非常棒

请遵循以下步骤。

1) 在.h文件中声明以下变量。

  {      
         CGFloat animatedDistance;
  }

2) 在.m文件中声明以下常量。

  static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
  static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
  static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
  static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
  static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162;

3) 使用UITextField代理向上/向下移动键盘。

  -(void) textFieldDidBeginEditing:(UITextField *)textField
  { 
         if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
         {
               CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
               CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];

               CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
               CGFloat numerator =
    midline - viewRect.origin.y
    - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
               CGFloat denominator =
    (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
    * viewRect.size.height;
               CGFloat heightFraction = numerator / denominator;

               if (heightFraction < 0.0)
               {
                     heightFraction = 0.0;
               }
               else if (heightFraction > 1.0)
               {
                     heightFraction = 1.0;
               }

               UIInterfaceOrientation orientation =
    [[UIApplication sharedApplication] statusBarOrientation];
               if (orientation == UIInterfaceOrientationPortrait)
               {
                     animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
               }
               else
               {
                     animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
               }

               CGRect viewFrame = self.view.frame;
               viewFrame.origin.y -= animatedDistance;

               [UIView beginAnimations:nil context:NULL];
               [UIView setAnimationBeginsFromCurrentState:YES];
               [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

               [self.view setFrame:viewFrame];

               [UIView commitAnimations];
       }
  }

  -(void) textFieldDidEndEditing:(UITextField *)textField
  {
       if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
       {
             CGRect viewFrame = self.view.frame;
             viewFrame.origin.y += animatedDistance;

             [UIView beginAnimations:nil context:NULL];
             [UIView setAnimationBeginsFromCurrentState:YES];
             [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

             [self.view setFrame:viewFrame];

             [UIView commitAnimations];
       }
 }