我在玩苹果的新Swift编程语言,遇到了一些问题…
目前我试图读取一个plist文件,在Objective-C中,我会做以下工作来获取内容作为NSDictionary:
NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Config" ofType:@"plist"];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:filePath];
我如何得到一个plist作为一个字典在Swift?
我假设我可以得到路径到plist:
let path = NSBundle.mainBundle().pathForResource("Config", ofType: "plist")
当这工作(如果它是正确的?):我如何获得内容作为一个字典?
还有一个更普遍的问题:
是否可以使用默认的NS*类?我想是的……还是我遗漏了什么?据我所知,默认框架NS*类仍然有效,可以使用吗?
在swift 3.0从Plist读取。
func readPropertyList() {
var propertyListFormat = PropertyListSerialization.PropertyListFormat.xml //Format of the Property List.
var plistData: [String: AnyObject] = [:] //Our data
let plistPath: String? = Bundle.main.path(forResource: "data", ofType: "plist")! //the path of the data
let plistXML = FileManager.default.contents(atPath: plistPath!)!
do {//convert the data to a dictionary and handle errors.
plistData = try PropertyListSerialization.propertyList(from: plistXML, options: .mutableContainersAndLeaves, format: &propertyListFormat) as! [String:AnyObject]
} catch {
print("Error reading plist: \(error), format: \(propertyListFormat)")
}
}
阅读更多
如何在swift中使用属性列表(. plist)。
步骤1:简单和最快的方法来解析plist在swift 3+
extension Bundle {
func parsePlist(ofName name: String) -> [String: AnyObject]? {
// check if plist data available
guard let plistURL = Bundle.main.url(forResource: name, withExtension: "plist"),
let data = try? Data(contentsOf: plistURL)
else {
return nil
}
// parse plist into [String: Anyobject]
guard let plistDictionary = try? PropertyListSerialization.propertyList(from: data, options: [], format: nil) as? [String: AnyObject] else {
return nil
}
return plistDictionary
}
}
第二步:使用方法:
Bundle().parsePlist(ofName: "Your-Plist-Name")
你可以使用它,我在github https://github.com/DaRkD0G/LoadExtension中创建了一个简单的字典扩展
extension Dictionary {
/**
Load a Plist file from the app bundle into a new dictionary
:param: File name
:return: Dictionary<String, AnyObject>?
*/
static func loadPlistFromProject(filename: String) -> Dictionary<String, AnyObject>? {
if let path = NSBundle.mainBundle().pathForResource("GameParam", ofType: "plist") {
return NSDictionary(contentsOfFile: path) as? Dictionary<String, AnyObject>
}
println("Could not find file: \(filename)")
return nil
}
}
你可以用它来计算负载
/**
Example function for load Files Plist
:param: Name File Plist
*/
func loadPlist(filename: String) -> ExampleClass? {
if let dictionary = Dictionary<String, AnyObject>.loadPlistFromProject(filename) {
let stringValue = (dictionary["name"] as NSString)
let intergerValue = (dictionary["score"] as NSString).integerValue
let doubleValue = (dictionary["transition"] as NSString).doubleValue
return ExampleClass(stringValue: stringValue, intergerValue: intergerValue, doubleValue: doubleValue)
}
return nil
}