我在玩苹果的新Swift编程语言,遇到了一些问题…

目前我试图读取一个plist文件,在Objective-C中,我会做以下工作来获取内容作为NSDictionary:

NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Config" ofType:@"plist"];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:filePath];

我如何得到一个plist作为一个字典在Swift?

我假设我可以得到路径到plist:

let path = NSBundle.mainBundle().pathForResource("Config", ofType: "plist")

当这工作(如果它是正确的?):我如何获得内容作为一个字典?

还有一个更普遍的问题:

是否可以使用默认的NS*类?我想是的……还是我遗漏了什么?据我所知,默认框架NS*类仍然有效,可以使用吗?


当前回答

斯威夫特3.0

if let path = Bundle.main.path(forResource: "config", ofType: "plist") {
    let dict = NSDictionary(contentsOfFile: path)

    // use dictionary
}

在我看来,这是最简单的方法。

其他回答

在swift 3.0从Plist读取。

func readPropertyList() {
        var propertyListFormat =  PropertyListSerialization.PropertyListFormat.xml //Format of the Property List.
        var plistData: [String: AnyObject] = [:] //Our data
        let plistPath: String? = Bundle.main.path(forResource: "data", ofType: "plist")! //the path of the data
        let plistXML = FileManager.default.contents(atPath: plistPath!)!
        do {//convert the data to a dictionary and handle errors.
            plistData = try PropertyListSerialization.propertyList(from: plistXML, options: .mutableContainersAndLeaves, format: &propertyListFormat) as! [String:AnyObject]

        } catch {
            print("Error reading plist: \(error), format: \(propertyListFormat)")
        }
    }

阅读更多 如何在swift中使用属性列表(. plist)。

步骤1:简单和最快的方法来解析plist在swift 3+

extension Bundle {

    func parsePlist(ofName name: String) -> [String: AnyObject]? {

        // check if plist data available
        guard let plistURL = Bundle.main.url(forResource: name, withExtension: "plist"),
            let data = try? Data(contentsOf: plistURL)
            else {
                return nil
        }

        // parse plist into [String: Anyobject]
        guard let plistDictionary = try? PropertyListSerialization.propertyList(from: data, options: [], format: nil) as? [String: AnyObject] else {
            return nil
        }

        return plistDictionary
    }
}

第二步:使用方法:

Bundle().parsePlist(ofName: "Your-Plist-Name")

访问plist文件的简单结构(Swift 2.0)

struct Configuration {      
  static let path = NSBundle.mainBundle().pathForResource("Info", ofType: "plist")!
  static let dict = NSDictionary(contentsOfFile: path) as! [String: AnyObject]

  static let someValue = dict["someKey"] as! String
}

用法:

print("someValue = \(Configuration.someValue)")

你可以使用它,我在github https://github.com/DaRkD0G/LoadExtension中创建了一个简单的字典扩展

extension Dictionary {
    /**
        Load a Plist file from the app bundle into a new dictionary

        :param: File name
        :return: Dictionary<String, AnyObject>?
    */
    static func loadPlistFromProject(filename: String) -> Dictionary<String, AnyObject>? {

        if let path = NSBundle.mainBundle().pathForResource("GameParam", ofType: "plist") {
            return NSDictionary(contentsOfFile: path) as? Dictionary<String, AnyObject>
        }
        println("Could not find file: \(filename)")
        return nil
    }
}

你可以用它来计算负载

/**
  Example function for load Files Plist

  :param: Name File Plist
*/
func loadPlist(filename: String) -> ExampleClass? {
    if let dictionary = Dictionary<String, AnyObject>.loadPlistFromProject(filename) {
        let stringValue = (dictionary["name"] as NSString)
        let intergerValue = (dictionary["score"] as NSString).integerValue
        let doubleValue = (dictionary["transition"] as NSString).doubleValue

        return ExampleClass(stringValue: stringValue, intergerValue: intergerValue, doubleValue: doubleValue)
    }
    return nil
}

在我的情况下,我创建了一个NSDictionary称为appSettings并添加所有需要的键。对于这种情况,解决方案是:

if let dict = NSBundle.mainBundle().objectForInfoDictionaryKey("appSettings") {
  if let configAppToken = dict["myKeyInsideAppSettings"] as? String {

  }
}