我试图旋转一个UIImageView 360度,并在网上看了几个教程。我不能让它们都工作,UIView要么停止,要么跳转到一个新位置。

我怎样才能做到这一点呢?

我最近尝试的是:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

但如果我使用2*pi,它根本不会移动(因为它是相同的位置)。如果我尝试只做(180度),它可以工作,但如果我再次调用这个方法,它会向后旋转。

编辑:

[UIView animateWithDuration:1.0
                      delay:0.0
                    options:0
                 animations:^{
                     [UIView setAnimationRepeatCount:HUGE_VALF];
                     [UIView setAnimationBeginsFromCurrentState:YES];
                     imageToMove.transform = CGAffineTransformMakeRotation(M_PI);
                 } 
                 completion:^(BOOL finished){
                     NSLog(@"Done!");
                 }];

也不管用。它会转到180度,暂停一秒钟,然后在重新开始之前重置回0度。


当前回答

Swift 3:

 var rotationAnimation = CABasicAnimation()
     rotationAnimation = CABasicAnimation.init(keyPath: "transform.rotation.z")
     rotationAnimation.toValue = NSNumber(value: (M_PI * 2.0))
     rotationAnimation.duration = 2.0
     rotationAnimation.isCumulative = true
     rotationAnimation.repeatCount = 10.0
     view.layer.add(rotationAnimation, forKey: "rotationAnimation")

其他回答

这是我的快速解决方案作为一个UIView扩展。它可以被认为是任何UIImageView上UIActivityIndicator行为的模拟。

import UIKit

extension UIView
{

    /**
    Starts rotating the view around Z axis.

    @param duration Duration of one full 360 degrees rotation. One second is default.
    @param repeatCount How many times the spin should be done. If not provided, the view will spin forever.
    @param clockwise Direction of the rotation. Default is clockwise (true).
     */
    func startZRotation(duration duration: CFTimeInterval = 1, repeatCount: Float = Float.infinity, clockwise: Bool = true)
    {
        if self.layer.animationForKey("transform.rotation.z") != nil {
            return
        }
        let animation = CABasicAnimation(keyPath: "transform.rotation.z")
        let direction = clockwise ? 1.0 : -1.0
        animation.toValue = NSNumber(double: M_PI * 2 * direction)
        animation.duration = duration
        animation.cumulative = true
        animation.repeatCount = repeatCount
        self.layer.addAnimation(animation, forKey:"transform.rotation.z")
    }


    /// Stop rotating the view around Z axis.
    func stopZRotation()
    {
        self.layer.removeAnimationForKey("transform.rotation.z")
    }

}

如果你想要做的只是无休止地旋转图像,这很好,而且非常简单:

NSTimeInterval duration = 10.0f;
CGFloat angle = M_PI / 2.0f;
CGAffineTransform rotateTransform = CGAffineTransformRotate(imageView.transform, angle);

[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionRepeat| UIViewAnimationOptionCurveLinear animations:^{
    imageView.transform = rotateTransform;
} completion:nil];

根据我的经验,这是完美的,但要确保你的图像能够在没有任何偏移的情况下围绕其中心旋转,否则图像动画将“跳跃”一旦它到达PI。

要改变旋转的方向,改变角度的符号(angle *= -1)。

@AlexPretzlav的更新评论让我重新审视了这个问题,我意识到当我写这篇文章时,我旋转的图像是沿着垂直和水平轴镜像的,这意味着图像确实只旋转了90度,然后重置,尽管它看起来像在继续旋转。

所以,如果你的图像像我的一样,这将工作得很好,然而,如果图像不是对称的,你会注意到90度后“snap”回到原来的方向。

要旋转非对称图像,最好使用公认的答案。

这些不太优雅的解决方案之一,如下所示,将真正旋转图像,但当动画重新启动时可能会有明显的口吃:

- (void)spin
{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        [self spin];
    }];
}

你也可以像@richard-j-ross-iii建议的那样只用块来做,但你会得到一个保留循环警告,因为块正在捕获自己:

__block void(^spin)() = ^{
    NSTimeInterval duration = 0.5f;
    CGFloat angle = M_PI_2;
    CGAffineTransform rotateTransform = CGAffineTransformRotate(self.imageView.transform, angle);

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
        self.imageView.transform = rotateTransform;
    } completion:^(BOOL finished) {
        spin();
    }];
};
spin();

Swift 5使用关键帧动画的UIView扩展

这个方法允许我们直接使用UIView.AnimationOptions.repeat

public extension UIView {

    func animateRotation(duration: TimeInterval, repeat: Bool, completion: ((Bool) -> ())?) {

        var options = UIView.KeyframeAnimationOptions(rawValue: UIView.AnimationOptions.curveLinear.rawValue)

        if `repeat` {
            options.insert(.repeat)
        }

        UIView.animateKeyframes(withDuration: duration, delay: 0, options: options, animations: {

            UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: CGFloat.pi/2)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.25, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: 3*CGFloat.pi/2)
            })

            UIView.addKeyframe(withRelativeStartTime: 0.75, relativeDuration: 0.25, animations: {
                self.transform = CGAffineTransform(rotationAngle: 2*CGFloat.pi)
            })

        }, completion: completion)

    }

}

使用四分之一转弯,并逐步增加转弯。

void (^block)() = ^{
    imageToMove.transform = CGAffineTransformRotate(imageToMove.transform, M_PI / 2);
}

void (^completion)(BOOL) = ^(BOOL finished){
    [UIView animateWithDuration:1.0
                          delay:0.0
                        options:0
                     animations:block
                     completion:completion];
}

completion(YES);

我认为你最好添加一个UIVIew Category:

#import <QuartzCore/QuartzCore.h>
#import "UIView+Rotate.h"

实现UIView(旋转)

(void)remrotate360WithDuration:(CGFloat)duration repeatCount: (float)repeatCount { CABasicAnimation *fullRotation; fullRotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"]; fullRotation.fromValue = [NSNumber numberWithFloat:0]; fullRotation.toValue = [NSNumber numberWithFloat:(2*M_PI)]; // fullRotation.toValue = [NSNumber numberWithFloat:-(2*M_PI)]; // added this minus sign as i want to rotate it to anticlockwise fullRotation.duration = duration; fullRotation.speed = 2.0f; // Changed rotation speed if (repeatCount == 0) fullRotation.repeatCount = MAXFLOAT; else fullRotation.repeatCount = repeatCount; [self.layer addAnimation:fullRotation forKey:@"360"]; }

不使用此方法:)

(void)remstopAllAnimations { [self.layer removeAllAnimations]; }; (void)rempauseAnimations { [self rempauseLayer:self.layer]; } (void)remresumeAnimations { [self remresumeLayer:self.layer]; } (void)rempauseLayer:(CALayer *)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime; } (void)remresumeLayer:(CALayer *)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; layer.beginTime = timeSincePause; }