我知道pydispatcher,但是Python周围一定有其他与事件相关的包。

哪些库是可用的?

我对作为大型框架一部分的事件管理器不感兴趣,我宁愿使用可以轻松扩展的小型骨架解决方案。


当前回答

我们使用Michael ford在他的事件模式中建议的EventHook:

只需添加EventHooks到你的类:

class MyBroadcaster()
    def __init__():
        self.onChange = EventHook()

theBroadcaster = MyBroadcaster()

# add a listener to the event
theBroadcaster.onChange += myFunction

# remove listener from the event
theBroadcaster.onChange -= myFunction

# fire event
theBroadcaster.onChange.fire()

我们添加了从对象中移除所有侦听器到Michaels类的功能,最终得到了这样的结果:

class EventHook(object):

    def __init__(self):
        self.__handlers = []

    def __iadd__(self, handler):
        self.__handlers.append(handler)
        return self

    def __isub__(self, handler):
        self.__handlers.remove(handler)
        return self

    def fire(self, *args, **keywargs):
        for handler in self.__handlers:
            handler(*args, **keywargs)

    def clearObjectHandlers(self, inObject):
        for theHandler in self.__handlers:
            if theHandler.im_self == inObject:
                self -= theHandler

其他回答

你可以看看pymitter (pypi)。它是一个小的单文件(~250 loc)方法 提供名称空间、通配符和TTL。

这里有一个基本的例子:

from pymitter import EventEmitter

ee = EventEmitter()

# decorator usage
@ee.on("myevent")
def handler1(arg):
   print "handler1 called with", arg

# callback usage
def handler2(arg):
    print "handler2 called with", arg
ee.on("myotherevent", handler2)

# emit
ee.emit("myevent", "foo")
# -> "handler1 called with foo"

ee.emit("myotherevent", "bar")
# -> "handler2 called with bar"

我在《宝贵的课程》上找到了这个小脚本。它似乎具有我所追求的简单性/功率比。Peter Thatcher是以下代码的作者(未提及许可)。

class Event:
    def __init__(self):
        self.handlers = set()

    def handle(self, handler):
        self.handlers.add(handler)
        return self

    def unhandle(self, handler):
        try:
            self.handlers.remove(handler)
        except:
            raise ValueError("Handler is not handling this event, so cannot unhandle it.")
        return self

    def fire(self, *args, **kargs):
        for handler in self.handlers:
            handler(*args, **kargs)

    def getHandlerCount(self):
        return len(self.handlers)

    __iadd__ = handle
    __isub__ = unhandle
    __call__ = fire
    __len__  = getHandlerCount

class MockFileWatcher:
    def __init__(self):
        self.fileChanged = Event()

    def watchFiles(self):
        source_path = "foo"
        self.fileChanged(source_path)

def log_file_change(source_path):
    print "%r changed." % (source_path,)

def log_file_change2(source_path):
    print "%r changed!" % (source_path,)

watcher              = MockFileWatcher()
watcher.fileChanged += log_file_change2
watcher.fileChanged += log_file_change
watcher.fileChanged -= log_file_change2
watcher.watchFiles()

我们使用Michael ford在他的事件模式中建议的EventHook:

只需添加EventHooks到你的类:

class MyBroadcaster()
    def __init__():
        self.onChange = EventHook()

theBroadcaster = MyBroadcaster()

# add a listener to the event
theBroadcaster.onChange += myFunction

# remove listener from the event
theBroadcaster.onChange -= myFunction

# fire event
theBroadcaster.onChange.fire()

我们添加了从对象中移除所有侦听器到Michaels类的功能,最终得到了这样的结果:

class EventHook(object):

    def __init__(self):
        self.__handlers = []

    def __iadd__(self, handler):
        self.__handlers.append(handler)
        return self

    def __isub__(self, handler):
        self.__handlers.remove(handler)
        return self

    def fire(self, *args, **keywargs):
        for handler in self.__handlers:
            handler(*args, **keywargs)

    def clearObjectHandlers(self, inObject):
        for theHandler in self.__handlers:
            if theHandler.im_self == inObject:
                self -= theHandler

另一个方便的包是事件。它将核心封装到事件订阅和事件触发,感觉像是语言的“自然”部分。它似乎类似于c#语言,后者提供了一种方便的方式来声明、订阅和触发事件。从技术上讲,事件是一个“槽”,可以将回调函数(事件处理程序)附加到其中—称为订阅事件的过程。

# Define a callback function
def something_changed(reason):
    print "something changed because %s" % reason

# Use events module to create an event and register one or more callback functions
from events import Events
events = Events()
events.on_change += something_changed

触发事件时,将按顺序调用所有附加的事件处理程序。要触发该事件,请对槽位执行调用:

events.on_change('it had to happen')

这将输出:

'something changed because it had to happen'

更多的文档可以在github repo或文档中找到。

这里是一个最小的设计,应该工作得很好。你要做的就是简单地在一个类中继承Observer,然后使用observe(event_name, callback_fn)来监听特定的事件。当特定事件在代码中的任何地方被触发时(例如。事件('USB connected')),则将触发相应的回调。

class Observer():
    _observers = []
    def __init__(self):
        self._observers.append(self)
        self._observed_events = []
    def observe(self, event_name, callback_fn):
        self._observed_events.append({'event_name' : event_name, 'callback_fn' : callback_fn})


class Event():
    def __init__(self, event_name, *callback_args):
        for observer in Observer._observers:
            for observable in observer._observed_events:
                if observable['event_name'] == event_name:
                    observable['callback_fn'](*callback_args)

例子:

class Room(Observer):
    def __init__(self):
        print("Room is ready.")
        Observer.__init__(self) # DON'T FORGET THIS
    def someone_arrived(self, who):
        print(who + " has arrived!")

# Observe for specific event
room = Room()
room.observe('someone arrived',  room.someone_arrived)

# Fire some events
Event('someone left',    'John')
Event('someone arrived', 'Lenard') # will output "Lenard has arrived!"
Event('someone Farted',  'Lenard')