在安卓系统中防止双击按钮的最佳方法是什么?
当前回答
这是我的解决方案:
if (waitDouble) {
waitDouble = false;
Thread thread = new Thread() {
@Override
public void run() {
try {
sleep(300);
if (waitDouble == false) {
waitDouble = true;
singleClick(); //singleClick
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
} else {//DoubleClick
DoubleClick();
waitDouble = true;
}
或者另一种解决方案:
public class NoDoubleClickUtils {
private static long lastClickTime;
private final static int SPACE_TIME = 500;
public static void initLastClickTime() {
lastClickTime = 0;
}
public synchronized static boolean isDoubleClick() {
long currentTime = System.currentTimeMillis();
boolean isClick2;
if (currentTime - lastClickTime > SPACE_TIME) {
isClick2 = false;
} else {
isClick2 = true;
}
lastClickTime = currentTime;
return isClick2;
}
}
其他回答
你可以用Kotlin扩展函数和RxBinding来实现它
fun View.clickWithDebounce(debounceTime: Long = 600L, action: () -> Unit): Disposable =
RxView.clicks(this)
.debounce(debounceTime, TimeUnit.MILLISECONDS)
.observeOn(AndroidSchedulers.mainThread())
.subscribe { action() }
or
fun View.clickWithDebounce(debounceTime: Long = 600L, action: () -> Unit) {
this.setOnClickListener(object : View.OnClickListener {
private var lastClickTime: Long = 0
override fun onClick(v: View) {
if (SystemClock.elapsedRealtime() - lastClickTime < debounceTime) return
else action()
lastClickTime = SystemClock.elapsedRealtime()
}
})
}
然后就是:
View.clickWithDebounce{ Your code }
只有2步,你可以在你的应用程序的任何地方使用它。
步骤1。创建一个单例管理器[避免多次点击]
package com.im.av.mediator;
import android.os.SystemClock;
import java.util.HashMap;
/**
* Created by ShuHeng on 16/6/1.
*/
public class ClickManager {
private HashMap<Integer,Long> laskClickTimeMap=new HashMap<Integer,Long>();
public volatile static ClickManager mInstance =null;
public static ClickManager getInstance(){
if (mInstance == null) {
synchronized(ClickManager.class) {
if (mInstance == null) {
mInstance = new ClickManager();
}
}
}
return mInstance;
}
public boolean isClickable1s(Integer key){
Long keyLong = laskClickTimeMap.get(key);
if(keyLong==null){
laskClickTimeMap.put(key,SystemClock.elapsedRealtime());
return true;
}else{
if (SystemClock.elapsedRealtime() - keyLong.longValue() < 1000){
return false;
}else{
laskClickTimeMap.put(key,new Long(SystemClock.elapsedRealtime()));
return true;
}
}
}
}
步骤2。添加一行,避免多次单击。
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
int id = v.getId();
if (id == R.id.iv_back) {
if(!ClickManager.getInstance().isClickable1s(R.id.iv_back))return;
//do something
} else if (id == R.id.iv_light) {
if(!ClickManager.getInstance().isClickable1s(R.id.iv_light))return;
//do something
} else if (id == R.id.iv_camerarotate) {
if(!ClickManager.getInstance().isClickable1s(R.id.iv_camerarotate))return;
//do something
} else if (id == R.id.btn_delete_last_clip) {
if(!ClickManager.getInstance().isClickable1s(R.id.btn_delete_last_clip))return;
//do something
} else if (id == R.id.iv_ok) {
if(!ClickManager.getInstance().isClickable1s(R.id.iv_ok))return;
//do something
}
}
我更喜欢使用信号量块。它是线程安全的,不仅可以用于按钮。
代码示例很简单:
private UtilsSemaphore buttonSemaphore = new UtilsSemaphore();
public void onClick(View view)
{
boolean isAllowed = buttonSemaphore.lock();
if(!isAllowed)
{
return;
}
final View clickedButton = view;
clickedButton.setEnabled(false);
/* some code */
buttonSemaphore.unlock();
clickedButton.setEnabled(true);
}
public class UtilsSemaphore {
public int counter = 0;
public boolean lock()
{
int counterValue = ++counter;
boolean isAllowed = counterValue < 2;
if(!isAllowed)
{
unlock();
}
return isAllowed;
}
public void unlock()
{
--counter;
}
}
我的解决方案(Kotlin):
class OnDebouncedClickListener(private val delayInMilliSeconds: Long, val action: () -> Unit) : View.OnClickListener {
var enable = true
override fun onClick(view: View?) {
if (enable) {
enable = false
view?.postDelayed(delayInMilliSeconds) { enable = true }
action()
}
}
}
fun View.setOnDebouncedClickListener(delayInMilliSeconds: Long = 500, action: () -> Unit) {
val onDebouncedClickListener = OnDebouncedClickListener(delayInMilliSeconds, action)
setOnClickListener(onDebouncedClickListener)
}
使用:
button.apply {
setOnDebouncedClickListener {
//your action on click
}
}
Kotlin扩展,允许简洁的内联代码和变量双击等待时间
fun View.setDoubleClickListener(listener: View.OnClickListener, waitMillis : Long = 1000) {
var lastClickTime = 0L
setOnClickListener { view ->
if (System.currentTimeMillis() > lastClickTime + waitMillis) {
listener.onClick(view)
lastClickTime = System.currentTimeMillis()
}
}
}
用法:
anyView.setNoDoubleClickListener(View.OnClickListener { v ->
// do stuff
})
Or
anyView.setNoDoubleClickListener(View.OnClickListener { v ->
// do stuff
}, 1500)
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