我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?
public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {
private Main main;
public HostAvailabilityTask(Main main) {
this.main = main;
}
protected Boolean doInBackground(String... params) {
Main.Log("doInBackground() isHostAvailable():"+params[0]);
try {
return InetAddress.getByName(params[0]).isReachable(30);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
protected void onPostExecute(Boolean... result) {
Main.Log("onPostExecute()");
if(result[0] == false) {
main.setContentView(R.layout.splash);
return;
}
main.continueAfterHostCheck();
}
}
这里有一个简单的解决方案,以确保你的应用程序可以访问互联网:
static final String CHECK_INTERNET_ACCESS_URL = "https://www.google.com";
public static void isInternetAccessWorking(Context context) {
StringRequest stringRequest = new StringRequest(Request.Method.GET, CHECK_INTERNET_ACCESS_URL,
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
// Internet access is OK
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
// NO internet access
}
});
Volley.newRequestQueue(context).add(stringRequest);
}
这个解决方案使用Android的Volley库,必须在build.gradle中声明:
implementation 'com.android.volley:volley:1.1.1'
在芬兰湾的科特林:
class UtilityMethods {
companion object {
fun isConnected(activity: Activity): Boolean {
val connectivityManager: ConnectivityManager =
activity.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
return null != connectivityManager.activeNetworkInfo
}
}}
在Activity类中调用isConnected如下:
UtilityMethods.isConnected(this)
内部片段类如下:
UtilityMethods.isConnected(activity)
检查这段代码…这对我很有用:)
public static void isNetworkAvailable(final Handler handler, final int timeout) {
// ask fo message '0' (not connected) or '1' (connected) on 'handler'
// the answer must be send before before within the 'timeout' (in milliseconds)
new Thread() {
private boolean responded = false;
@Override
public void run() {
// set 'responded' to TRUE if is able to connect with google mobile (responds fast)
new Thread() {
@Override
public void run() {
HttpGet requestForTest = new HttpGet("http://m.google.com");
try {
new DefaultHttpClient().execute(requestForTest); // can last...
responded = true;
}
catch (Exception e) {
}
}
}.start();
try {
int waited = 0;
while(!responded && (waited < timeout)) {
sleep(100);
if(!responded ) {
waited += 100;
}
}
}
catch(InterruptedException e) {} // do nothing
finally {
if (!responded) { handler.sendEmptyMessage(0); }
else { handler.sendEmptyMessage(1); }
}
}
}.start();
}
然后,我定义处理程序:
Handler h = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what != 1) { // code if not connected
} else { // code if connected
}
}
};
...并启动测试:
isNetworkAvailable(h,2000); // get the answser within 2000 ms
不需要太复杂。最简单的框架方式是使用ACCESS_NETWORK_STATE权限并创建一个连接的方法
public boolean isOnline() {
ConnectivityManager cm =
(ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
return cm.getActiveNetworkInfo() != null &&
cm.getActiveNetworkInfo().isConnectedOrConnecting();
}
如果您有特定的主机和连接类型(wifi/移动),也可以使用requestRouteToHost。
你还需要:
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
在你的android清单中。