我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
这里有一个肯定有效的解决方案!
我已经创建了UIView扩展所需的边应用阴影如下
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
注意:如果仍然不工作,试着从主线程调用它
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
希望有人觉得这有用!
以下是结果图片:
其他回答
如果你因为圆角、子视图和masksToBounds而挣扎,那么尝试使用我的函数:
- (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame; // Modify this if needed
shadowFrame.size.width = 0.f;
shadowFrame.size.height = 0.f;
shadowFrame.origin.x = 0.f;
shadowFrame.origin.y = 0.f;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
shadow.userInteractionEnabled = NO; // Modify this if needed
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[view.superview insertSubview:shadow belowSubview:view];
[shadow addSubview:view];
return shadow;
}
在你的视图中调用它。无论你的视图是否有圆角,无论它的大小,它的形状-一个漂亮的阴影将被绘制出来。
只要保留函数的返回值,这样当你想要删除表时就可以引用它(或者例如使用insertSubview:aboveView:)
Evan Mulawski提供的答案将会非常有效。问题是你必须将视图的背景色设置为clearColor,并将masksToBounds属性设置为NO。
你可以为视图设置任何你想要的颜色
v.layer.backgroundColor = your color;
希望这能有所帮助。
这里有一个肯定有效的解决方案!
我已经创建了UIView扩展所需的边应用阴影如下
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
注意:如果仍然不工作,试着从主线程调用它
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
希望有人觉得这有用!
以下是结果图片:
这里是masksToBounds冲突问题的解决方案,它适用于我。
在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:
v.layer.masksToBounds = NO;
如果你不想像David c建议的那样改变你的nibs和视图层次结构,这个方法可以帮你。为你的UIImageView添加圆角和阴影只需使用这个方法,例如:
[Utils roundCornersForImageView:myImageView withCornerRadius:6.0
andShadowOffset:2.0];
(!)出于性能原因,我不认为在像UITableView这样的东西中使用这段代码是个好主意,因为这段代码改变了视图层次结构。所以我会建议改变你的nib,并添加一个容器视图的阴影效果和使用戴维C.代码。
+ (void)roundCornersForImageView:(UIImageView *)imageView
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float BORDER_WIDTH = 1.0;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.8;
const float SHADOW_RADIUS = 3.0;
//Our old image now is just background image view with shadow
UIImageView *backgroundImageView = imageView;
UIView *superView = backgroundImageView.superview;
//Make wider actual visible rect taking into account shadow
//offset
CGRect oldBackgroundFrame = backgroundImageView.frame;
CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
[backgroundImageView removeFromSuperview];
backgroundImageView.frame = newBackgroundFrame;
//Make new UIImageView with rounded corners and put our old image
CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
roundedImageView.image = imageView.image;
[roundedImageView.layer setCornerRadius:CORNER_RADIUS];
[roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[roundedImageView.layer setBorderWidth:BORDER_WIDTH];
[roundedImageView.layer setMasksToBounds:YES];
//Set shadow preferences
[backgroundImageView setImage:nil];
[backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
[backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
[backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
[backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
//Add out two image views back to the view hierarchy.
[backgroundImageView addSubview:roundedImageView];
[superView addSubview:backgroundImageView];
}