我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

下面的方法最适合我 (这段代码位于UIView扩展中,因此self表示一些我们必须添加阴影和圆角的UIView)

- (void)addShadowViewWithCornerRadius:(CGFloat)radius {

UIView *container = self.superview;

if (!container) {
    return;
}

UIView *shadowView = [[UIView alloc] init];
shadowView.translatesAutoresizingMaskIntoConstraints = NO;
shadowView.backgroundColor = [UIColor lightGrayColor];
shadowView.layer.cornerRadius = radius;
shadowView.layer.masksToBounds = YES;

[container addSubview:shadowView];
[container bringSubviewToFront:shadowView];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeWidth
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeWidth
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeLeading
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeLeading
                                                     multiplier:1.0
                                                       constant:2.0]];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeHeight
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeHeight
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeTop
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeTop
                                                     multiplier:1.0
                                                       constant:2.0]];
[container sendSubviewToBack:shadowView];
}

此代码与其他代码示例之间的主要区别在于,它将阴影视图添加为兄弟视图(而不是将当前视图添加为阴影视图的子视图),从而消除了以任何方式修改现有视图层次结构的需要。

其他回答

一种方法是将带有圆角的视图放到带有投影的视图中。

UIView* roundedView = [[UIView alloc] initWithFrame: frame];
roundedView.layer.cornerRadius = 5.0;
roundedView.layer.masksToBounds = YES;

UIView* shadowView = [[UIView alloc] initWithFrame: frame];
shadowView.layer.shadowColor = [UIColor blackColor].CGColor;
shadowView.layer.shadowRadius = 5.0;
shadowView.layer.shadowOffset = CGSizeMake(3.0, 3.0);
shadowView.layer.shadowOpacity = 1.0;
[shadowView addSubview: roundedView];

然后你可以在任何你想要的地方添加shadowView。

在swift 4中进行了测试

import UIKit

extension UIView {
    @IBInspectable var dropShadow: Bool {
        set{
            if newValue {
                layer.shadowColor = UIColor.black.cgColor
                layer.shadowOpacity = 0.4
                layer.shadowRadius = 1
                layer.shadowOffset = CGSize.zero
            } else {
                layer.shadowColor = UIColor.clear.cgColor
                layer.shadowOpacity = 0
                layer.shadowRadius = 0
                layer.shadowOffset = CGSize.zero
            }
        }
        get {
            return layer.shadowOpacity > 0
        }
    }
}

生产

如果你像这样在检查器中启用它:

它将添加用户定义的运行时属性,结果是:

(我之前添加了拐角半径= 8)

:)

旧线程仍然当前…

我编辑了Daniel Gindi的方法,使它可以用于按钮等。 如果有人需要圆角,或者想要将圆角和边框结合起来,它必须在视图层上设置,这个视图层被传递给这个方法。我还设置了栅格化来加快一点。

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(CGColorRef)color 
                                 andRadius:(CGFloat)shadowRadius 
                                 andOffset:(CGSize)shadowOffset 
                                 andOpacity:(CGFloat)shadowOpacity
{
    // Must have same position like "view"
    UIView *shadow = [[UIView alloc] initWithFrame:view.frame]; 

    shadow.layer.contentsScale = [UIScreen mainScreen].scale;
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    shadow.layer.rasterizationScale = [UIScreen mainScreen].scale;
    shadow.layer.shouldRasterize = YES;

    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];

    // Move view to the top left corner inside the shadowview 
    // ---> Buttons etc are working again :)
    view.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);

    return shadow;
}

我在UIView中创建了一个helper

@interface UIView (Helper)

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset;
@end

你可以这样叫它

[self.view roundCornerswithRadius:5 andShadowOffset:5];

这是实现

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.5;
    const float SHADOW_RADIUS = 3.0;

    UIView *superView = self.superview;

    CGRect oldBackgroundFrame = self.frame;
    [self removeFromSuperview];

    CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
    [shadowView.layer setShadowOpacity:SHADOW_OPACITY];
    [shadowView.layer setShadowRadius:SHADOW_RADIUS];
    [shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];

    [self.layer setCornerRadius:CORNER_RADIUS];
    [self.layer setMasksToBounds:YES];

    [shadowView addSubview:self];
    [superView addSubview:shadowView];

}

当为容器视图分配阴影路径时,我使用以下技巧解决了这个问题:

[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]

请注意,阴影的路径是一个圆角矩形,与单元格包含的背景具有相同的角半径:

//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;

//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];

[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];

UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];