我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

使用Swift 4和Xcode 9,这是一个用投影和边框舍入ImageView的工作示例。

    //set dimensions and position of image (in this case, centered)
    let imageHeight: CGFloat = 150, imageWidth: CGFloat = 150
    let xPosition = (self.view.frame.width / 2) - (imageWidth / 2)
    let yPosition = (self.view.frame.height / 2) - (imageHeight / 2)

    //set desired corner radius
    let cornerRadius: CGFloat = 20

    //create container for the image
    let imageContainer = UIView(frame: CGRect(x: xPosition, y: yPosition, width: imageWidth, height: imageHeight))

    //configure the container
    imageContainer.clipsToBounds = false
    imageContainer.layer.shadowColor = UIColor.black.cgColor
    imageContainer.layer.shadowOpacity = 1
    imageContainer.layer.shadowOffset = CGSize(width: 3.0, height: 3.0)
    imageContainer.layer.shadowRadius = 5
    imageContainer.layer.shadowPath = UIBezierPath(roundedRect: imageContainer.bounds, cornerRadius: cornerRadius).cgPath

    //create imageView
    let imageView = UIImageView(frame: imageContainer.bounds)

    //configure the imageView
    imageView.clipsToBounds = true
    imageView.layer.cornerRadius = cornerRadius
    //add a border (if required)
    imageView.layer.borderColor = UIColor.black.cgColor
    imageView.layer.borderWidth = 1.0
    //set the image
    imageView.image = UIImage(named: "bird")

    //add the views to the superview
    view.addSubview(imageContainer)
    imageContainer.addSubview(imageView)

如果你想让图像是圆形的:(并且显示为无边框)

let cornerRadius = imageWidth / 2

其他回答

这里有一个肯定有效的解决方案!

我已经创建了UIView扩展所需的边应用阴影如下


enum AIEdge:Int {
    case
    Top,
    Left,
    Bottom,
    Right,
    Top_Left,
    Top_Right,
    Bottom_Left,
    Bottom_Right,
    All,
    None
}

extension UIView {
        
    func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat)    {

        var sizeOffset:CGSize = CGSize.zero
        
        switch edge {
        case .Top:
            sizeOffset = CGSize(width: 0, height: -shadowSpace)
        case .Left:
            sizeOffset = CGSize(width: -shadowSpace, height: 0)
        case .Bottom:
            sizeOffset = CGSize(width: 0, height: shadowSpace)
        case .Right:
            sizeOffset = CGSize(width: shadowSpace, height: 0)
            
            
        case .Top_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
        case .Top_Right:
            sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
        case .Bottom_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
        case .Bottom_Right:
            sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
            
            
        case .All:
            sizeOffset = CGSize(width: 0, height: 0)
        case .None:
            sizeOffset = CGSize.zero
        }

        self.layer.cornerRadius = cornerRadius
        self.layer.masksToBounds = true

        self.layer.shadowColor = color.cgColor
        self.layer.shadowOpacity = opacity
        self.layer.shadowOffset = sizeOffset
        self.layer.shadowRadius = radius
        self.layer.masksToBounds = false

        self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
    }
}

最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。

viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)

注意:如果仍然不工作,试着从主线程调用它

DispatchQueue.main.async {
   viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}

希望有人觉得这有用!

以下是结果图片:

这是我的版本在Swift 3的UIView

let corners:UIRectCorner = [.bottomLeft, .topRight]
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()

mask.path = path.cgPath
mask.fillColor = UIColor.white.cgColor

let shadowLayer = CAShapeLayer()
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 4.0)
shadowLayer.shadowRadius = 6.0
shadowLayer.shadowOpacity = 0.25
shadowLayer.shadowPath = mask.path

self.layer.insertSublayer(shadowLayer, at: 0)
self.layer.insertSublayer(mask, at: 1)

Swift 4解决方案,使UICollectionViewCell圆形和添加阴影,没有任何扩展和并发症:)

注意:对于简单的视图,例如按钮。请看这篇文章中的@suragch的回答。 https://stackoverflow.com/a/34984063/7698092。按钮测试成功

以防有人还在努力使角落圆润,同时添加阴影。虽然这个解决方案适用于UICollectionViewCell,但它可以推广到任何视图。

这个技巧对我来说很有效,不需要做任何扩展和所有复杂的事情。我正在使用storyBoard。

技术

你必须在storyBoard的UICollectionViewCell中添加一个UIView(让我们说它是“containerView”),并在这个containerView中添加所有必需的视图(按钮,图像等)。 见截图。

连接containerView的出口。在CellforItemAtIndexPath委托函数中添加以下代码行。

//adds shadow to the layer of cell

cell.layer.cornerRadius = 3.0
    cell.layer.masksToBounds = false
    cell.layer.shadowColor = UIColor.black.cgColor
    cell.layer.shadowOffset = CGSize(width: 0, height: 0)
    cell.layer.shadowOpacity = 0.6

//makes the cell round 

let containerView = cell.containerView!
    containerView.layer.cornerRadius = 8
    containerView.clipsToBounds = true

输出

查看模拟器截图

下面的方法最适合我 (这段代码位于UIView扩展中,因此self表示一些我们必须添加阴影和圆角的UIView)

- (void)addShadowViewWithCornerRadius:(CGFloat)radius {

UIView *container = self.superview;

if (!container) {
    return;
}

UIView *shadowView = [[UIView alloc] init];
shadowView.translatesAutoresizingMaskIntoConstraints = NO;
shadowView.backgroundColor = [UIColor lightGrayColor];
shadowView.layer.cornerRadius = radius;
shadowView.layer.masksToBounds = YES;

[container addSubview:shadowView];
[container bringSubviewToFront:shadowView];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeWidth
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeWidth
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeLeading
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeLeading
                                                     multiplier:1.0
                                                       constant:2.0]];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeHeight
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeHeight
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeTop
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeTop
                                                     multiplier:1.0
                                                       constant:2.0]];
[container sendSubviewToBack:shadowView];
}

此代码与其他代码示例之间的主要区别在于,它将阴影视图添加为兄弟视图(而不是将当前视图添加为阴影视图的子视图),从而消除了以任何方式修改现有视图层次结构的需要。

我写了这个UIView分类方法来解决这个问题,使用单独的视图来表示阴影和角的半径。

-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;

// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;

[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(baseView);
}];

return baseView;
}