我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
我在UIView中创建了一个helper
@interface UIView (Helper)
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset;
@end
你可以这样叫它
[self.view roundCornerswithRadius:5 andShadowOffset:5];
这是实现
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.5;
const float SHADOW_RADIUS = 3.0;
UIView *superView = self.superview;
CGRect oldBackgroundFrame = self.frame;
[self removeFromSuperview];
CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
[shadowView.layer setShadowOpacity:SHADOW_OPACITY];
[shadowView.layer setShadowRadius:SHADOW_RADIUS];
[shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
[self.layer setCornerRadius:CORNER_RADIUS];
[self.layer setMasksToBounds:YES];
[shadowView addSubview:self];
[superView addSubview:shadowView];
}
其他回答
检查GitHub上的示例项目,以确保正确使用组件。
简单的Swift 5解决方案,没有任何额外的子视图或子类化:
extension UIView {
func addShadow(offset: CGSize, color: UIColor, radius: CGFloat, opacity: Float) {
layer.masksToBounds = false
layer.shadowOffset = offset
layer.shadowColor = color.cgColor
layer.shadowRadius = radius
layer.shadowOpacity = opacity
let backgroundCGColor = backgroundColor?.cgColor
backgroundColor = nil
layer.backgroundColor = backgroundCGColor
}
}
请注意,在调用addShadow之前,您应该使用角半径和其他属性设置视图。
之后,像这样从viewDidLoad调用这个:
button.addShadow(offset: CGSize.init(width: 0, height: 3), color: UIColor.black, radius: 2.0, opacity: 0.35)
最终结果:
超级简单!
这里是masksToBounds冲突问题的解决方案,它适用于我。
在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:
v.layer.masksToBounds = NO;
如果你不想像David c建议的那样改变你的nibs和视图层次结构,这个方法可以帮你。为你的UIImageView添加圆角和阴影只需使用这个方法,例如:
[Utils roundCornersForImageView:myImageView withCornerRadius:6.0
andShadowOffset:2.0];
(!)出于性能原因,我不认为在像UITableView这样的东西中使用这段代码是个好主意,因为这段代码改变了视图层次结构。所以我会建议改变你的nib,并添加一个容器视图的阴影效果和使用戴维C.代码。
+ (void)roundCornersForImageView:(UIImageView *)imageView
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float BORDER_WIDTH = 1.0;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.8;
const float SHADOW_RADIUS = 3.0;
//Our old image now is just background image view with shadow
UIImageView *backgroundImageView = imageView;
UIView *superView = backgroundImageView.superview;
//Make wider actual visible rect taking into account shadow
//offset
CGRect oldBackgroundFrame = backgroundImageView.frame;
CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
[backgroundImageView removeFromSuperview];
backgroundImageView.frame = newBackgroundFrame;
//Make new UIImageView with rounded corners and put our old image
CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
roundedImageView.image = imageView.image;
[roundedImageView.layer setCornerRadius:CORNER_RADIUS];
[roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[roundedImageView.layer setBorderWidth:BORDER_WIDTH];
[roundedImageView.layer setMasksToBounds:YES];
//Set shadow preferences
[backgroundImageView setImage:nil];
[backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
[backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
[backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
[backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
//Add out two image views back to the view hierarchy.
[backgroundImageView addSubview:roundedImageView];
[superView addSubview:backgroundImageView];
}
下面的代码片段为UIView v添加了边框、边框半径和投影:
// border radius
[v.layer setCornerRadius:30.0f];
// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];
// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];
Swift 5版本:
// border radius
v.layer.cornerRadius = 30.0
// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5
// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)
您可以根据需要调整设置。
此外,将QuartzCore框架添加到您的项目中,并:
#import <QuartzCore/QuartzCore.h>
请看我关于masksToBounds的其他答案。
Note
这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。
丹尼尔。Gindi上面的回答对我很有用!然而,我不得不做一些小的调整-改变shadowFrame的大小与视图的帧大小相同,并启用用户交互。以下是更新后的代码:
+ (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame; // Modify this if needed
// Modified this line
shadowFrame.size = CGSizeMake(view.frame.size.width, view.frame.size.height);
shadowFrame.origin.x = 0.f;
shadowFrame.origin.y = 0.f;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
// Modified this line
shadow.userInteractionEnabled = YES;
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[shadow addSubview:view];
return shadow;
}
我想补充的是,在我的情况下,我试图将此添加到第三方视图控制器,即我没有对代码的直接控制。下面是我如何使用上面的函数:
UIView *shadow = [self putView:vc.view
insideShadowWithColor:[UIColor blackColor]
andRadius:5.0
andOffset:CGSizeMake(0.0, 0.0)
andOpacity:1.0];
vc.view = shadow;
vc.view.layer.cornerRadius = 5.0;
vc.view.layer.masksToBounds = YES;