有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

对于 SwiftUI

我找到了这些解决方案,你可以在这里查看https://stackoverflow.com/a/56763282/3716103

我强烈推荐第一个

选项1:使用Path + GeometryReader

(更多关于GeometryReader的信息:https://swiftui-lab.com/geometryreader-to-the-rescue/)

struct ContentView : View {
    var body: some View {

        Text("Hello World!")
            .foregroundColor(.white)
            .font(.largeTitle)
            .padding(20)
            .background(RoundedCorners(color: .blue, tl: 0, tr: 30, bl: 30, br: 0))
    }
}

RoundedCorners

struct RoundedCorners: View {

    var color: Color = .white

    var tl: CGFloat = 0.0
    var tr: CGFloat = 0.0
    var bl: CGFloat = 0.0
    var br: CGFloat = 0.0

    var body: some View {
        GeometryReader { geometry in
            Path { path in

                let w = geometry.size.width
                let h = geometry.size.height

                // Make sure we do not exceed the size of the rectangle
                let tr = min(min(self.tr, h/2), w/2)
                let tl = min(min(self.tl, h/2), w/2)
                let bl = min(min(self.bl, h/2), w/2)
                let br = min(min(self.br, h/2), w/2)

                path.move(to: CGPoint(x: w / 2.0, y: 0))
                path.addLine(to: CGPoint(x: w - tr, y: 0))
                path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false)
                path.addLine(to: CGPoint(x: w, y: h - be))
                path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false)
                path.addLine(to: CGPoint(x: bl, y: h))
                path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false)
                path.addLine(to: CGPoint(x: 0, y: tl))
                path.addArc(center: CGPoint(x: tl, y: tl), radius: tl, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false)
            }
            .fill(self.color)
        }
    }
}

RoundedCorners_Previews

struct RoundedCorners_Previews: PreviewProvider {
    static var previews: some View {
        RoundedCorners(color: .pink, tl: 40, tr: 40, bl: 40, br: 40)
    }
}

其他回答

一种编程的方法是创建一个UIView在UIView顶部有圆角的部分。或者你可以把顶部藏在什么东西下面。

我的解决方案圆角的UIView和uitextfields在swift是使用

.layer.cornerRadius

and

layer.maskedCorners

实际的UIView或UITextFields。

例子:

fileprivate func inputTextFieldStyle() {
        inputTextField.layer.masksToBounds = true
        inputTextField.layer.borderWidth = 1
        inputTextField.layer.cornerRadius = 25
        inputTextField.layer.maskedCorners = [.layerMaxXMaxYCorner,.layerMaxXMinYCorner]
        inputTextField.layer.borderColor = UIColor.white.cgColor
    }

通过使用

layerMaxXMaxYCorner。

and

layerMaxXMinYCorner。

,我可以指定UITextField的右上角和右下角是四舍五入的。

你可以在这里看到结果:

    // Create the path (with only the top-left corner rounded)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds 
                           byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight) 
                           cornerRadii:CGSizeMake(7.0, 7.0)];

// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = cell.stripBlackImnageView.bounds;
maskLayer.path = maskPath.CGPath; 
// Set the newly created shapelayer as the mask for the image view's layer
view.layer.mask = maskLayer;

使用这个扩展设置角圆角和圆角边界

像这样使用:

override func viewWillLayoutSubviews() {
            super.viewWillLayoutSubviews()

         myView.roundCornersWithBorder(corners: [.topLeft, .topRight], radius: 8.0)
    
        myView.roundCorners(corners: [.topLeft, .topRight], radius: 8.0)

        }



extension UIView {
   func roundCorners(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
    
    func roundCornersWithBorder(corners: UIRectCorner, radius: CGFloat) {
        let maskLayer = CAShapeLayer()
        maskLayer.frame = bounds
        maskLayer.path = UIBezierPath(roundedRect: bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: radius, height: radius)).cgPath
        
        layer.mask = maskLayer
        
        // Add border
        let borderLayer = CAShapeLayer()
        borderLayer.path = maskLayer.path // Reuse the Bezier path
        borderLayer.fillColor = UIColor.clear.cgColor
        borderLayer.strokeColor = UIColor(red:3/255, green:33/255, blue:70/255, alpha: 0.15).cgColor
        borderLayer.lineWidth = 2
        borderLayer.frame = bounds
        layer.addSublayer(borderLayer)
    }
    
}

只查看toppleft和TopRight角半径

lazy var footerBackgroundView: UIView = {

    let view = UIView()
    view.translatesAutoresizingMaskIntoConstraints = false
    view.backgroundColor = .blue

    //Make Corners Radius TopLeft & Top Right
    view.clipsToBounds = true
    view.layer.cornerRadius = 8
    view.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner] 
    
    return view
}()