我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

in R

     #distance beetween segment ab and point c in 2D space
getDistance_ort_2 <- function(a, b, c){
  #go to complex numbers
  A<-c(a[1]+1i*a[2],b[1]+1i*b[2])
  q=c[1]+1i*c[2]
  
  #function to get coefficients of line (ab)
  getAlphaBeta <- function(A)
  { a<-Re(A[2])-Re(A[1])
    b<-Im(A[2])-Im(A[1])
    ab<-as.numeric()
    ab[1] <- -Re(A[1])*b/a+Im(A[1])
    ab[2] <-b/a
    if(Im(A[1])==Im(A[2])) ab<- c(Im(A[1]),0)
    if(Re(A[1])==Re(A[2])) ab <- NA
    return(ab)
  }
  
  #function to get coefficients of line ortogonal to line (ab) which goes through point q
  getAlphaBeta_ort<-function(A,q)
  { ab <- getAlphaBeta(A) 
  coef<-c(Re(q)/ab[2]+Im(q),-1/ab[2])
  if(Re(A[1])==Re(A[2])) coef<-c(Im(q),0)
  return(coef)
  }
  
  #function to get coordinates of interception point 
  #between line (ab) and its ortogonal which goes through point q
  getIntersection_ort <- function(A, q){
    A.ab <- getAlphaBeta(A)
    q.ab <- getAlphaBeta_ort(A,q)
    if (!is.na(A.ab[1])&A.ab[2]==0) {
      x<-Re(q)
      y<-Im(A[1])}
    if (is.na(A.ab[1])) {
      x<-Re(A[1])
      y<-Im(q)
    } 
    if (!is.na(A.ab[1])&A.ab[2]!=0) {
      x <- (q.ab[1] - A.ab[1])/(A.ab[2] - q.ab[2])
      y <- q.ab[1] + q.ab[2]*x}
    xy <- x + 1i*y  
    return(xy)
  }
  
  intersect<-getIntersection_ort(A,q)
  if ((Mod(A[1]-intersect)+Mod(A[2]-intersect))>Mod(A[1]-A[2])) {dist<-min(Mod(A[1]-q),Mod(A[2]-q))
  } else dist<-Mod(q-intersect)
  return(dist)
}



 

其他回答

这是一个为有限线段而做的实现,而不是像这里的大多数其他函数那样的无限线(这就是为什么我做这个)。

Paul Bourke的理论实施。

Python:

def dist(x1, y1, x2, y2, x3, y3): # x3,y3 is the point
    px = x2-x1
    py = y2-y1

    norm = px*px + py*py

    u =  ((x3 - x1) * px + (y3 - y1) * py) / float(norm)

    if u > 1:
        u = 1
    elif u < 0:
        u = 0

    x = x1 + u * px
    y = y1 + u * py

    dx = x - x3
    dy = y - y3

    # Note: If the actual distance does not matter,
    # if you only want to compare what this function
    # returns to other results of this function, you
    # can just return the squared distance instead
    # (i.e. remove the sqrt) to gain a little performance

    dist = (dx*dx + dy*dy)**.5

    return dist

AS3:

public static function segmentDistToPoint(segA:Point, segB:Point, p:Point):Number
{
    var p2:Point = new Point(segB.x - segA.x, segB.y - segA.y);
    var something:Number = p2.x*p2.x + p2.y*p2.y;
    var u:Number = ((p.x - segA.x) * p2.x + (p.y - segA.y) * p2.y) / something;

    if (u > 1)
        u = 1;
    else if (u < 0)
        u = 0;

    var x:Number = segA.x + u * p2.x;
    var y:Number = segA.y + u * p2.y;

    var dx:Number = x - p.x;
    var dy:Number = y - p.y;

    var dist:Number = Math.sqrt(dx*dx + dy*dy);

    return dist;
}

Java

private double shortestDistance(float x1,float y1,float x2,float y2,float x3,float y3)
    {
        float px=x2-x1;
        float py=y2-y1;
        float temp=(px*px)+(py*py);
        float u=((x3 - x1) * px + (y3 - y1) * py) / (temp);
        if(u>1){
            u=1;
        }
        else if(u<0){
            u=0;
        }
        float x = x1 + u * px;
        float y = y1 + u * py;

        float dx = x - x3;
        float dy = y - y3;
        double dist = Math.sqrt(dx*dx + dy*dy);
        return dist;

    }

在我自己的问题线程如何计算在C, c# / .NET 2.0或Java的所有情况下一个点和线段之间的最短2D距离?当我找到一个c#的答案时,我被要求把它放在这里:所以它是从http://www.topcoder.com/tc?d1=tutorials&d2=geometry1&module=Static修改的:

//Compute the dot product AB . BC
private double DotProduct(double[] pointA, double[] pointB, double[] pointC)
{
    double[] AB = new double[2];
    double[] BC = new double[2];
    AB[0] = pointB[0] - pointA[0];
    AB[1] = pointB[1] - pointA[1];
    BC[0] = pointC[0] - pointB[0];
    BC[1] = pointC[1] - pointB[1];
    double dot = AB[0] * BC[0] + AB[1] * BC[1];

    return dot;
}

//Compute the cross product AB x AC
private double CrossProduct(double[] pointA, double[] pointB, double[] pointC)
{
    double[] AB = new double[2];
    double[] AC = new double[2];
    AB[0] = pointB[0] - pointA[0];
    AB[1] = pointB[1] - pointA[1];
    AC[0] = pointC[0] - pointA[0];
    AC[1] = pointC[1] - pointA[1];
    double cross = AB[0] * AC[1] - AB[1] * AC[0];

    return cross;
}

//Compute the distance from A to B
double Distance(double[] pointA, double[] pointB)
{
    double d1 = pointA[0] - pointB[0];
    double d2 = pointA[1] - pointB[1];

    return Math.Sqrt(d1 * d1 + d2 * d2);
}

//Compute the distance from AB to C
//if isSegment is true, AB is a segment, not a line.
double LineToPointDistance2D(double[] pointA, double[] pointB, double[] pointC, 
    bool isSegment)
{
    double dist = CrossProduct(pointA, pointB, pointC) / Distance(pointA, pointB);
    if (isSegment)
    {
        double dot1 = DotProduct(pointA, pointB, pointC);
        if (dot1 > 0) 
            return Distance(pointB, pointC);

        double dot2 = DotProduct(pointB, pointA, pointC);
        if (dot2 > 0) 
            return Distance(pointA, pointC);
    }
    return Math.Abs(dist);
} 

我不是要回答问题,而是要问问题,所以我希望我不会因为某些原因而得到数百万张反对票,而是批评。我只是想(并被鼓励)分享其他人的想法,因为这个帖子中的解决方案要么是用一些奇异的语言(Fortran, Mathematica),要么被某人标记为错误。对我来说唯一有用的(由Grumdrig编写)是用c++编写的,没有人标记它有错误。但是它缺少被调用的方法(dot等)。

在javascript中使用几何:

var a = { x:20, y:20};//start segment    
var b = { x:40, y:30};//end segment   
var c = { x:37, y:14};//point   

// magnitude from a to c    
var ac = Math.sqrt( Math.pow( ( a.x - c.x ), 2 ) + Math.pow( ( a.y - c.y ), 2) );    
// magnitude from b to c   
var bc = Math.sqrt( Math.pow( ( b.x - c.x ), 2 ) + Math.pow( ( b.y - c.y ), 2 ) );    
// magnitude from a to b (base)     
var ab = Math.sqrt( Math.pow( ( a.x - b.x ), 2 ) + Math.pow( ( a.y - b.y ), 2 ) );    
 // perimeter of triangle     
var p = ac + bc + ab;    
 // area of the triangle    
var area = Math.sqrt( p/2 * ( p/2 - ac) * ( p/2 - bc ) * ( p/2 - ab ) );    
 // height of the triangle = distance    
var h = ( area * 2 ) / ab;    
console.log ("height: " + h);

C#

改编自@Grumdrig

public static double MinimumDistanceToLineSegment(this Point p,
    Line line)
{
    var v = line.StartPoint;
    var w = line.EndPoint;

    double lengthSquared = DistanceSquared(v, w);

    if (lengthSquared == 0.0)
        return Distance(p, v);

    double t = Math.Max(0, Math.Min(1, DotProduct(p - v, w - v) / lengthSquared));
    var projection = v + t * (w - v);

    return Distance(p, projection);
}

public static double Distance(Point a, Point b)
{
    return Math.Sqrt(DistanceSquared(a, b));
}

public static double DistanceSquared(Point a, Point b)
{
    var d = a - b;
    return DotProduct(d, d);
}

public static double DotProduct(Point a, Point b)
{
    return (a.X * b.X) + (a.Y * b.Y);
}

这是一个自成体系的Delphi / Pascal版本的函数,基于上面约书亚的答案。使用TPoint用于VCL屏幕图形,但应该易于根据需要进行调整。

function DistancePtToSegment( pt, pt1, pt2: TPoint): double;
var
   a, b, c, d: double;
   len_sq: double;
   param: double;
   xx, yy: double;
   dx, dy: double;
begin
   a := pt.x - pt1.x;
   b := pt.y - pt1.y;
   c := pt2.x - pt1.x;
   d := pt2.y - pt1.y;

   len_sq := (c * c) + (d * d);
   param := -1;

   if (len_sq <> 0) then
   begin
      param := ((a * c) + (b * d)) / len_sq;
   end;

   if param < 0 then
   begin
      xx := pt1.x;
      yy := pt1.y;
   end
   else if param > 1 then
   begin
      xx := pt2.x;
      yy := pt2.y;
   end
   else begin
      xx := pt1.x + param * c;
      yy := pt1.y + param * d;
   end;

   dx := pt.x - xx;
   dy := pt.y - yy;
   result := sqrt( (dx * dx) + (dy * dy))
end;