我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

这里它使用Swift

    /* Distance from a point (p1) to line l1 l2 */
func distanceFromPoint(p: CGPoint, toLineSegment l1: CGPoint, and l2: CGPoint) -> CGFloat {
    let A = p.x - l1.x
    let B = p.y - l1.y
    let C = l2.x - l1.x
    let D = l2.y - l1.y

    let dot = A * C + B * D
    let len_sq = C * C + D * D
    let param = dot / len_sq

    var xx, yy: CGFloat

    if param < 0 || (l1.x == l2.x && l1.y == l2.y) {
        xx = l1.x
        yy = l1.y
    } else if param > 1 {
        xx = l2.x
        yy = l2.y
    } else {
        xx = l1.x + param * C
        yy = l1.y + param * D
    }

    let dx = p.x - xx
    let dy = p.y - yy

    return sqrt(dx * dx + dy * dy)
}

其他回答

下面是devnullicus转换为c#的c++版本。对于我的实现,我需要知道交叉点,并找到他的解决方案。

public static bool PointSegmentDistanceSquared(PointF point, PointF lineStart, PointF lineEnd, out double distance, out PointF intersectPoint)
{
    const double kMinSegmentLenSquared = 0.00000001; // adjust to suit.  If you use float, you'll probably want something like 0.000001f
    const double kEpsilon = 1.0E-14; // adjust to suit.  If you use floats, you'll probably want something like 1E-7f
    double dX = lineEnd.X - lineStart.X;
    double dY = lineEnd.Y - lineStart.Y;
    double dp1X = point.X - lineStart.X;
    double dp1Y = point.Y - lineStart.Y;
    double segLenSquared = (dX * dX) + (dY * dY);
    double t = 0.0;

    if (segLenSquared >= -kMinSegmentLenSquared && segLenSquared <= kMinSegmentLenSquared)
    {
        // segment is a point.
        intersectPoint = lineStart;
        t = 0.0;
        distance = ((dp1X * dp1X) + (dp1Y * dp1Y));
    }
    else
    {
        // Project a line from p to the segment [p1,p2].  By considering the line
        // extending the segment, parameterized as p1 + (t * (p2 - p1)),
        // we find projection of point p onto the line. 
        // It falls where t = [(p - p1) . (p2 - p1)] / |p2 - p1|^2
        t = ((dp1X * dX) + (dp1Y * dY)) / segLenSquared;
        if (t < kEpsilon)
        {
            // intersects at or to the "left" of first segment vertex (lineStart.X, lineStart.Y).  If t is approximately 0.0, then
            // intersection is at p1.  If t is less than that, then there is no intersection (i.e. p is not within
            // the 'bounds' of the segment)
            if (t > -kEpsilon)
            {
                // intersects at 1st segment vertex
                t = 0.0;
            }
            // set our 'intersection' point to p1.
            intersectPoint = lineStart;
            // Note: If you wanted the ACTUAL intersection point of where the projected lines would intersect if
            // we were doing PointLineDistanceSquared, then intersectPoint.X would be (lineStart.X + (t * dx)) and intersectPoint.Y would be (lineStart.Y + (t * dy)).
        }
        else if (t > (1.0 - kEpsilon))
        {
            // intersects at or to the "right" of second segment vertex (lineEnd.X, lineEnd.Y).  If t is approximately 1.0, then
            // intersection is at p2.  If t is greater than that, then there is no intersection (i.e. p is not within
            // the 'bounds' of the segment)
            if (t < (1.0 + kEpsilon))
            {
                // intersects at 2nd segment vertex
                t = 1.0;
            }
            // set our 'intersection' point to p2.
            intersectPoint = lineEnd;
            // Note: If you wanted the ACTUAL intersection point of where the projected lines would intersect if
            // we were doing PointLineDistanceSquared, then intersectPoint.X would be (lineStart.X + (t * dx)) and intersectPoint.Y would be (lineStart.Y + (t * dy)).
        }
        else
        {
            // The projection of the point to the point on the segment that is perpendicular succeeded and the point
            // is 'within' the bounds of the segment.  Set the intersection point as that projected point.
            intersectPoint = new PointF((float)(lineStart.X + (t * dX)), (float)(lineStart.Y + (t * dY)));
        }
        // return the squared distance from p to the intersection point.  Note that we return the squared distance
        // as an optimization because many times you just need to compare relative distances and the squared values
        // works fine for that.  If you want the ACTUAL distance, just take the square root of this value.
        double dpqX = point.X - intersectPoint.X;
        double dpqY = point.Y - intersectPoint.Y;

        distance = ((dpqX * dpqX) + (dpqY * dpqY));
    }

    return true;
}

这里是与c++答案相同的东西,但移植到pascal。点参数的顺序已经改变,以适应我的代码,但还是一样的东西。

function Dot(const p1, p2: PointF): double;
begin
  Result := p1.x * p2.x + p1.y * p2.y;
end;
function SubPoint(const p1, p2: PointF): PointF;
begin
  result.x := p1.x - p2.x;
  result.y := p1.y - p2.y;
end;

function ShortestDistance2(const p,v,w : PointF) : double;
var
  l2,t : double;
  projection,tt: PointF;
begin
  // Return minimum distance between line segment vw and point p
  //l2 := length_squared(v, w);  // i.e. |w-v|^2 -  avoid a sqrt
  l2 := Distance(v,w);
  l2 := MPower(l2,2);
  if (l2 = 0.0) then begin
    result:= Distance(p, v);   // v == w case
    exit;
  end;
  // Consider the line extending the segment, parameterized as v + t (w - v).
  // We find projection of point p onto the line.
  // It falls where t = [(p-v) . (w-v)] / |w-v|^2
  t := Dot(SubPoint(p,v),SubPoint(w,v)) / l2;
  if (t < 0.0) then begin
    result := Distance(p, v);       // Beyond the 'v' end of the segment
    exit;
  end
  else if (t > 1.0) then begin
    result := Distance(p, w);  // Beyond the 'w' end of the segment
    exit;
  end;
  //projection := v + t * (w - v);  // Projection falls on the segment
  tt.x := v.x + t * (w.x - v.x);
  tt.y := v.y + t * (w.y - v.y);
  result := Distance(p, tt);
end;

在我自己的问题线程如何计算在C, c# / .NET 2.0或Java的所有情况下一个点和线段之间的最短2D距离?当我找到一个c#的答案时,我被要求把它放在这里:所以它是从http://www.topcoder.com/tc?d1=tutorials&d2=geometry1&module=Static修改的:

//Compute the dot product AB . BC
private double DotProduct(double[] pointA, double[] pointB, double[] pointC)
{
    double[] AB = new double[2];
    double[] BC = new double[2];
    AB[0] = pointB[0] - pointA[0];
    AB[1] = pointB[1] - pointA[1];
    BC[0] = pointC[0] - pointB[0];
    BC[1] = pointC[1] - pointB[1];
    double dot = AB[0] * BC[0] + AB[1] * BC[1];

    return dot;
}

//Compute the cross product AB x AC
private double CrossProduct(double[] pointA, double[] pointB, double[] pointC)
{
    double[] AB = new double[2];
    double[] AC = new double[2];
    AB[0] = pointB[0] - pointA[0];
    AB[1] = pointB[1] - pointA[1];
    AC[0] = pointC[0] - pointA[0];
    AC[1] = pointC[1] - pointA[1];
    double cross = AB[0] * AC[1] - AB[1] * AC[0];

    return cross;
}

//Compute the distance from A to B
double Distance(double[] pointA, double[] pointB)
{
    double d1 = pointA[0] - pointB[0];
    double d2 = pointA[1] - pointB[1];

    return Math.Sqrt(d1 * d1 + d2 * d2);
}

//Compute the distance from AB to C
//if isSegment is true, AB is a segment, not a line.
double LineToPointDistance2D(double[] pointA, double[] pointB, double[] pointC, 
    bool isSegment)
{
    double dist = CrossProduct(pointA, pointB, pointC) / Distance(pointA, pointB);
    if (isSegment)
    {
        double dot1 = DotProduct(pointA, pointB, pointC);
        if (dot1 > 0) 
            return Distance(pointB, pointC);

        double dot2 = DotProduct(pointB, pointA, pointC);
        if (dot2 > 0) 
            return Distance(pointA, pointC);
    }
    return Math.Abs(dist);
} 

我不是要回答问题,而是要问问题,所以我希望我不会因为某些原因而得到数百万张反对票,而是批评。我只是想(并被鼓励)分享其他人的想法,因为这个帖子中的解决方案要么是用一些奇异的语言(Fortran, Mathematica),要么被某人标记为错误。对我来说唯一有用的(由Grumdrig编写)是用c++编写的,没有人标记它有错误。但是它缺少被调用的方法(dot等)。

基于Joshua Javascript的AutoHotkeys版本:

plDist(x, y, x1, y1, x2, y2) {
    A:= x - x1
    B:= y - y1
    C:= x2 - x1
    D:= y2 - y1

    dot:= A*C + B*D
    sqLen:= C*C + D*D
    param:= dot / sqLen

    if (param < 0 || ((x1 = x2) && (y1 = y2))) {
        xx:= x1
        yy:= y1
    } else if (param > 1) {
        xx:= x2
        yy:= y2
    } else {
        xx:= x1 + param*C
        yy:= y1 + param*D
    }

    dx:= x - xx
    dy:= y - yy

    return sqrt(dx*dx + dy*dy)
}

I'm assuming you want to find the shortest distance between the point and a line segment; to do this, you need to find the line (lineA) which is perpendicular to your line segment (lineB) which goes through your point, determine the intersection between that line (lineA) and your line which goes through your line segment (lineB); if that point is between the two points of your line segment, then the distance is the distance between your point and the point you just found which is the intersection of lineA and lineB; if the point is not between the two points of your line segment, you need to get the distance between your point and the closer of two ends of the line segment; this can be done easily by taking the square distance (to avoid a square root) between the point and the two points of the line segment; whichever is closer, take the square root of that one.