我使用Swift与iOS编程,我使用这段代码来移动UITextField,但它不起作用。我正确地调用了函数keyboardWillShow,但是文本字段没有移动。我正在使用自动布局。

override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil);
}

deinit {
    NSNotificationCenter.defaultCenter().removeObserver(self);
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        //let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)

        var frame = self.ChatField.frame
        frame.origin.y = frame.origin.y - keyboardSize.height + 167
        self.chatField.frame = frame
        println("asdasd")
    }
}

当前回答

对于任何不使用故事板设置布局约束的人。这是一种纯粹的编程方式,让它在Swift 5上工作:

在viewController中定义一个空约束。在这种情况下,我正在构建一个聊天应用程序,在屏幕的最底部有一个包含文本视图的UIView。

var discussionsMessageBoxBottomAnchor: NSLayoutConstraint = NSLayoutConstraint()

在viewDidLoad中为最底部的视图添加约束。在本例中是discussionsMessageBox。另外,为键盘事件添加监听器。

为了正确地初始化约束,您需要首先添加子视图,然后定义约束。

NotificationCenter.default.addObserver(self,
                                       selector: #selector(self.keyboardNotification(notification:)),
                                       name: NSNotification.Name.UIKeyboardWillChangeFrame,
                                       object: nil)

view.addSubview(discussionsMessageBox)

if #available(iOS 11.0, *) {
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 0)
} else {
    // Fallback on earlier versions
    discussionsMessageBoxBottomAnchor = discussionsMessageBox.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: 0)
}

NSLayoutConstraint.activate([ discussionsMessageBoxBottomAnchor ])

定义deinit。

deinit {
        NotificationCenter.default.removeObserver(self)
    }

接下来添加@JosephLord定义的代码,并对偏移量进行修正。

extension DiscussionsViewController {
    @objc func keyboardNotification(notification: NSNotification) {
        guard let userInfo = notification.userInfo else { return }
        
        let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
        let endFrameY = endFrame?.origin.y ?? 0
        let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
        let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
        let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
        let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)
        
        if endFrameY >= UIScreen.main.bounds.size.height {
            self.discussionsMessageBoxBottomAnchor.constant = 0.0
        } else {
            //Changed line
            self.discussionsMessageBoxBottomAnchor.constant = -1 * (endFrame?.size.height ?? 0.0)
        }
        
        UIView.animate(
            withDuration: duration,
            delay: TimeInterval(0),
            options: animationCurve,
            animations: { self.view.layoutIfNeeded() },
            completion: nil)
    }
}

其他回答

在Swift 4.0 -

func textFieldDidBeginEditing(_ textField: UITextField) {
        animateViewMoving(up: true, moveValue: 100)
    }

    func textFieldDidEndEditing(_ textField: UITextField) {
        animateViewMoving(up: false, moveValue: 100)
    }
    func animateViewMoving (up:Bool, moveValue :CGFloat){
        let movementDuration:TimeInterval = 0.3
        let movement:CGFloat = ( up ? -moveValue : moveValue)
        UIView.beginAnimations( "animateView", context: nil)
        UIView.setAnimationBeginsFromCurrentState(true)
        UIView.setAnimationDuration(movementDuration ) 
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
        UIView.commitAnimations()
    }
override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.

    NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

func keyboardWillShow(_ notification:Notification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardSize.height, 0)
    }
}

func keyboardWillHide(_ notification:Notification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
    }
}

如果你正在使用自动布局,我假设你已经设置了底部空间为Superview约束。如果是这种情况,您只需更新约束的值。这是你如何用一点动画来做到这一点。

func keyboardWasShown(notification: NSNotification) {
    let info = notification.userInfo!
    let keyboardFrame: CGRect = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()

    UIView.animateWithDuration(0.1, animations: { () -> Void in
        self.bottomConstraint.constant = keyboardFrame.size.height + 20
    })
}

添加硬编码的20只是为了将文本框弹出到键盘上方一点。否则键盘的上边距和文本框的下边距将会接触。

当键盘关闭时,将约束的值重置为原始值。

只需将文本框包含在视图中,然后覆盖返回视图的inputAccessoryView。 重要:您的视图应该以编程方式创建。不要使用@IBOutlets。

 override var inputAccessoryView: UIView? {
    get {
        return newlyProgramaticallyCreatedView
    }}

以下是我对Swift 2.2的解决方案:

首先注册键盘显示/隐藏通知

NSNotificationCenter.defaultCenter().addObserver(self,
                                                 selector: #selector(MessageThreadVC.keyboardWillShow(_:)),
                                                 name: UIKeyboardWillShowNotification,
                                                 object: nil)
NSNotificationCenter.defaultCenter().addObserver(self,
                                                 selector: #selector(MessageThreadVC.keyboardWillHide(_:)),
                                                 name: UIKeyboardWillHideNotification,
                                                 object: nil)

然后在与这些通知相对应的方法中,向上或向下移动主视图

func keyboardWillShow(sender: NSNotification) {
if let keyboardSize = (sender.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() {
  self.view.frame.origin.y = -keyboardSize.height
  }
}

func keyboardWillHide(sender: NSNotification) {
self.view.frame.origin.y = 0
}

诀窍在于“keyboardWillShow”部分,每次“QuickType建议栏”被展开或折叠时,该部分都会被调用。然后我们总是设置主视图的y坐标等于键盘总高度的负值(包括或不包括“QuickType栏”部分)。

最后不要忘记删除观察者

deinit {
NSNotificationCenter.defaultCenter().removeObserver(self)
}