我不明白为什么当我使用setTimeout函数时,我的react组件开始到infinite console.log。一切都在工作,但PC开始滞后的地狱。
有人说这个函数在超时时改变我的状态还有那个重新渲染组件,设置新定时器等等。现在我需要知道如何证明它是正确的。
export default function Loading() {
// if data fetching is slow, after 1 sec i will show some loading animation
const [showLoading, setShowLoading] = useState(true)
let timer1 = setTimeout(() => setShowLoading(true), 1000)
console.log('this message will render every second')
return 1
}
明确在不同版本的代码中没有帮助:
const [showLoading, setShowLoading] = useState(true)
let timer1 = setTimeout(() => setShowLoading(true), 1000)
useEffect(
() => {
return () => {
clearTimeout(timer1)
}
},
[showLoading]
)
您的计算机延迟是因为您可能忘记将空数组作为useEffect的第二个参数传递,并在回调中触发了setState。这将导致一个无限循环,因为useEffect在呈现时被触发。
下面是一个在挂载时设置定时器并在卸载时清空定时器的工作方法:
function App() {
React.useEffect(() => {
const timer = window.setInterval(() => {
console.log('1 second has passed');
}, 1000);
return () => { // Return callback to run on unmount.
window.clearInterval(timer);
};
}, []); // Pass in empty array to run useEffect only on mount.
return (
<div>
Timer Example
</div>
);
}
ReactDOM.render(
<div>
<App />
</div>,
document.querySelector("#app")
);
<script src="https://unpkg.com/react@16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>
如果在其他人给出的例子中使用useEffect钩子来避免连续地将setInterval方法附加(挂载)和分离(卸载)到事件循环,您可能会转而使用useReducer。
想象这样一个场景:给定的秒和分,你要开始倒数……
下面我们得到了一个减速器函数,它执行倒计时逻辑。
const reducer = (state, action) => {
switch (action.type) {
case "cycle":
if (state.seconds > 0) {
return { ...state, seconds: state.seconds - 1 };
}
if (state.minutes > 0) {
return { ...state, minutes: state.minutes - 1, seconds: 60 };
}
case "newState":
return action.payload;
default:
throw new Error();
}
}
现在我们要做的就是在每个间隔中分派循环动作:
const [time, dispatch] = useReducer(reducer, { minutes: 0, seconds: 0 });
const { minutes, seconds } = time;
const interval = useRef(null);
//Notice the [] provided, we are setting the interval only once (during mount) here.
useEffect(() => {
interval.current = setInterval(() => {
dispatch({ type: "cycle" });
}, 1000);
// Just in case, clear interval on component un-mount, to be safe.
return () => clearInterval(interval.current);
}, []);
//Now as soon as the time in given two states is zero, remove the interval.
useEffect(() => {
if (!minutes && !seconds) {
clearInterval(interval.current);
}
}, [minutes, seconds]);
// We could have avoided the above state check too, providing the `clearInterval()`
// inside our reducer function, but that would delay it until the next interval.
您的计算机延迟是因为您可能忘记将空数组作为useEffect的第二个参数传递,并在回调中触发了setState。这将导致一个无限循环,因为useEffect在呈现时被触发。
下面是一个在挂载时设置定时器并在卸载时清空定时器的工作方法:
function App() {
React.useEffect(() => {
const timer = window.setInterval(() => {
console.log('1 second has passed');
}, 1000);
return () => { // Return callback to run on unmount.
window.clearInterval(timer);
};
}, []); // Pass in empty array to run useEffect only on mount.
return (
<div>
Timer Example
</div>
);
}
ReactDOM.render(
<div>
<App />
</div>,
document.querySelector("#app")
);
<script src="https://unpkg.com/react@16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>