新的iPhone 5屏幕有新的纵横比和新的分辨率(640 x 1136像素)。

开发新的应用程序或将现有应用程序转换到新的屏幕尺寸需要什么?

我们应该记住什么,使应用程序“通用”的旧显示器和新的宽屏纵横比?


当前回答

你可以使用这个定义来计算你是否使用基于屏幕大小的iPhone 5:

#define IS_IPHONE_5 ( fabs( ( double )[ [ UIScreen mainScreen ] bounds ].size.height - ( double )568 ) < DBL_EPSILON )

然后使用简单的if语句:

    if (IS_IPHONE_5) {

    // What ever changes
    }

其他回答

我添加了新的默认启动图像,(在检查其他几个SE答案…)确保我的故事板都自动大小和子视图,但视网膜4英寸仍然是信箱。

然后我注意到我的信息plist有一个行项目“启动图像”设置为“Default.png”,因此我删除了它,神奇的字母盒不再出现。希望这能让别人免受我所经历的疯狂。

Download and install latest version of Xcode. Set a Launch Screen File for your app (in the general tab of your target settings). This is how you get to use the full size of any screen, including iPad split view sizes in iOS 9. Test your app, and hopefully do nothing else, since everything should work magically if you had set auto resizing masks properly, or used Auto Layout. If you didn't, adjust your view layouts, preferably with Auto Layout. If there is something you have to do for the larger screens specifically, then it looks like you have to check height of [[UIScreen mainScreen] bounds] as there seems to be no specific API for that. As of iOS 8 there are also size classes that abstract screen sizes into regular or compact vertically and horizontally and are recommended way to adapt your UI.

我建议在你的应用程序中根据你的UI界面使用自动调整蒙版,这节省了很多麻烦,比为iPhone 4和5屏幕制作不同的UI更好。

首先显示这张图片。在那个图像中,你显示了视网膜4支持的警告,所以点击这个警告,然后点击添加,这样你的视网膜4启动屏幕自动添加到你的项目中。

在你使用这段代码之后

if([[UIScreen mainScreen] bounds].size.height == 568)
    {
        // For iphone 5
    }
    else
    {
        // For iphone 4 or less
    }

在iOS设备和iOS模拟器上测试时,有一个小问题。看起来模拟器(XCode 6.0.1)在[[UIScreen mainScreen] bounds]中给出了宽度和高度的切换值。大小,取决于设备方向。

因此,在确定正确的物理屏幕尺寸时,这可能是一个问题。此代码还有助于区分所有2014年。iPhone型号:

iPhone4s iPhone5(和iPhone5s) iPhone6(及iPhone6+)

它也可以很容易地改变,使区别,如iPhone6从iPhone6+。

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;

    if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
    {
        if (iOSDeviceScreenSize.width > 568 || // for iOS devices
            iOSDeviceScreenSize.height > 568) // for iOS simulator
        {   // iPhone 6 and iPhone 6+

            // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone6
            storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone6" bundle:nil];

            NSLog(@"loaded iPhone6 Storyboard");
        }
        else if (iOSDeviceScreenSize.width == 568 || // for iOS devices
                 iOSDeviceScreenSize.height == 568) // for iOS simulator
        {   // iPhone 5 and iPod Touch 5th generation: 4 inch screen (diagonally measured)

            // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone5
            storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone5" bundle:nil];

            NSLog(@"loaded iPhone5 Storyboard");
        }
        else
        {   // iPhone 3GS, 4, and 4S and iPod Touch 3rd and 4th generation: 3.5 inch screen (diagonally measured)

                // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
            storyboard = [UIStoryboard story    boardWithName:@"MainStoryboard_iPhone" bundle:nil];

                NSLog(@"loaded iPhone4 Storyboard");
        }
    }
    else if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
    {   // The iOS device = iPad

        storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPadnew" bundle:nil];

        NSLog(@"loaded iPad Storyboard");
    }

    // rest my code
}