我想在某个点暂停我的应用程序。换句话说,我希望我的应用程序执行代码,但在某一点上,暂停4秒,然后继续执行其余的代码。我该怎么做呢?

我用的是Swift。


当前回答

DispatchQueue.global(qos: .background).async {
    sleep(4)
    print("Active after 4 sec, and doesn't block main")
    DispatchQueue.main.async{
        //do stuff in the main thread here
    }
}

其他回答

在Swift 3.0中尝试以下实现

func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
    DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { 
        completion()
    }
}

使用

delayWithSeconds(1) {
   //Do something
}

如果你的代码已经在后台线程中运行,在Foundation: thread .sleep(forTimeInterval:)中使用这个方法暂停线程。

例如:

DispatchQueue.global(qos: .userInitiated).async {

    // Code is running in a background thread already so it is safe to sleep
    Thread.sleep(forTimeInterval: 4.0)
}

(当代码在主线程上运行时,请参阅其他答案以获得建议。)

使用DispatchQueue的. asyncafter方法,可以在给定时间后执行代码。例如,执行…在主线程中,1秒后看起来是这样的:

DispatchQueue.main.asyncAfter(deadline: .now() + 1) { ... }

使用我方便的延迟包装器结构,你可以以更奇特的方式执行它:

struct Delay {

    @discardableResult
    init(_ timeInterval: TimeInterval, queue: DispatchQueue = .main, executingBlock: @escaping () -> Void) {
        queue.asyncAfter(deadline: .now() + timeInterval, execute: executingBlock)
    }

}

用法:

Delay(0.4) { ... }

Using a dispatch_after block is in most cases better than using sleep(time) as the thread on which the sleep is performed is blocked from doing other work. when using dispatch_after the thread which is worked on does not get blocked so it can do other work in the meantime. If you are working on the main thread of your application, using sleep(time) is bad for the user experience of your app as the UI is unresponsive during that time. Dispatch after schedules the execution of a block of code instead of freezing the thread:

斯威夫特≥ 3.0

let seconds = 4.0
DispatchQueue.main.asyncAfter(deadline: .now() + seconds) {
    // Put your code which should be executed with a delay here
}

Swift≥5.5(异步):

func foo() async {
    try await Task.sleep(nanoseconds: UInt64(seconds * Double(NSEC_PER_SEC)))
    // Put your code which should be executed with a delay here
}

Swift < 3.0

let time = dispatch_time(dispatch_time_t(DISPATCH_TIME_NOW), 4 * Int64(NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {
    // Put your code which should be executed with a delay here
}

我同意Palle的观点,在这里使用dispatch_after是一个很好的选择。但是您可能不喜欢GCD调用,因为编写它们非常烦人。相反,你可以添加这个方便的助手:

public func delay(bySeconds seconds: Double, dispatchLevel: DispatchLevel = .main, closure: @escaping () -> Void) {
    let dispatchTime = DispatchTime.now() + seconds
    dispatchLevel.dispatchQueue.asyncAfter(deadline: dispatchTime, execute: closure)
}

public enum DispatchLevel {
    case main, userInteractive, userInitiated, utility, background
    var dispatchQueue: DispatchQueue {
        switch self {
        case .main:                 return DispatchQueue.main
        case .userInteractive:      return DispatchQueue.global(qos: .userInteractive)
        case .userInitiated:        return DispatchQueue.global(qos: .userInitiated)
        case .utility:              return DispatchQueue.global(qos: .utility)
        case .background:           return DispatchQueue.global(qos: .background)
        }
    }
}

现在你只需在后台线程上延迟你的代码,就像这样:

delay(bySeconds: 1.5, dispatchLevel: .background) { 
    // delayed code that will run on background thread
}

在主线程上延迟代码甚至更简单:

delay(bySeconds: 1.5) { 
    // delayed code, by default run in main thread
}

如果你喜欢一个框架,也有一些更方便的功能,然后签出handysswift。你可以通过SwiftPM将它添加到你的项目中,然后像上面的例子一样使用它:

import HandySwift    

delay(by: .seconds(1.5)) { 
    // delayed code
}