enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

下面是我用来迭代枚举和从一个枚举提供多个值类型的方法

enum IterateEnum: Int {
    case Zero
    case One
    case Two
    case Three
    case Four
    case Five
    case Six
    case Seven

    //tuple allows multiple values to be derived from the enum case, and
    //since it is using a switch with no default, if a new case is added,
    //a compiler error will be returned if it doesn't have a value tuple set
    var value: (french: String, spanish: String, japanese: String) {
        switch self {
        case .Zero: return (french: "zéro", spanish: "cero", japanese: "nuru")
        case .One: return (french: "un", spanish: "uno", japanese: "ichi")
        case .Two: return (french: "deux", spanish: "dos", japanese: "ni")
        case .Three: return (french: "trois", spanish: "tres", japanese: "san")
        case .Four: return (french: "quatre", spanish: "cuatro", japanese: "shi")
        case .Five: return (french: "cinq", spanish: "cinco", japanese: "go")
        case .Six: return (french: "six", spanish: "seis", japanese: "roku")
        case .Seven: return (french: "sept", spanish: "siete", japanese: "shichi")
        }
    }

    //Used to iterate enum or otherwise access enum case by index order.
    //Iterate by looping until it returns nil
    static func item(index: Int) -> IterateEnum? {
        return IterateEnum.init(rawValue: index)
    }

    static func numberFromSpanish(number: String) -> IterateEnum? {
        return findItem { $0.value.spanish == number }
    }

    //use block to test value property to retrieve the enum case        
    static func findItem(predicate: ((_: IterateEnum) -> Bool)) -> IterateEnum? {

        var enumIndex: Int = -1
        var enumCase: IterateEnum?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = IterateEnum.item(index: enumIndex)

            if let eCase = enumCase {

                if predicate(eCase) {
                    return eCase
                }
            }
        } while enumCase != nil
        return nil
    }
}

var enumIndex: Int = -1
var enumCase: IterateEnum?

// Iterate until item returns nil
repeat {
    enumIndex += 1
    enumCase = IterateEnum.item(index: enumIndex)
    if let eCase = enumCase {
        print("The number \(eCase) in french: \(eCase.value.french), spanish: \(eCase.value.spanish), japanese: \(eCase.value.japanese)")
    }
} while enumCase != nil

print("Total of \(enumIndex) cases")

let number = IterateEnum.numberFromSpanish(number: "siete")

print("siete in japanese: \((number?.value.japanese ?? "Unknown"))")

输出如下:

法语中的数字Zero: zéro,西班牙语中的数字cero,日语中的数字nuru 数字一在法语中是un,西班牙语中是uno,日语中是ichi 法语中的数字2是deux,西班牙语中的数字2是dos,日语中的数字2是ni 法语中的“三”是“trois”,西班牙语中的“tres”,日语中的“san” 法语中的“四”是quatre,西班牙语中的“四”是cuatro,日语中的“四”是shi 数字五在法语中是cinq,西班牙语中是cinco,日语中是go 数字6在法语中是Six,西班牙语是seis,日语是roku 法语中的数字“七”是“sept”,西班牙语中的“siete”,日语中的“shichi”

共8例

Siete在日语中的意思是:shichi


更新

我最近创建了一个协议来处理枚举。该协议需要一个Int原始值的enum:

protocol EnumIteration {

    //Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil

    static func item(index:Int) -> Self?
    static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
    static func findItem(predicate:((enumCase:Self)->Bool)) -> Self?
    static func count() -> Int
}

extension EnumIteration where Self: RawRepresentable, Self.RawValue == Int {

    //Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
    static func item(index:Int) -> Self? {
        return Self.init(rawValue: index)
    }

    static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {

        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)

            if let eCase = enumCase {
                item(index: enumIndex, enumCase: eCase)
            }
        } while enumCase != nil
        completion?()
    }

    static func findItem(predicate:((enumCase:Self)->Bool)) -> Self? {

        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)

            if let eCase = enumCase {

                if predicate(enumCase:eCase) {
                    return eCase
                }
            }
        } while enumCase != nil
        return nil
    }

    static func count() -> Int {
        var enumIndex:Int = -1
        var enumCase:Self?

        //Iterate until item returns nil
        repeat {
            enumIndex += 1
            enumCase = Self.item(enumIndex)
        } while enumCase != nil

        //last enumIndex (when enumCase == nil) is equal to the enum count
        return enumIndex
    }
}

其他回答

Swift 5解决方案:

enum Suit: String, CaseIterable {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

// access cases like this:

for suitKey in Suit.allCases {
    print(suitKey)
}
enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King

    func simpleDescription() -> String {
        switch self {
        case .Ace: return "ace"
        case .Jack: return "jack"
        case .Queen: return "queen"
        case .King: return "king"
        default: return String(self.toRaw())
        }
    }
}

enum Suit: Int {
    case Spades = 1
    case Hearts, Diamonds, Clubs

    func simpleDescription() -> String {
        switch self {
        case .Spades: return "spades"
        case .Hearts: return "hearts"
        case .Diamonds: return "diamonds"
        case .Clubs: return "clubs"
        }
    }

    func color() -> String {
        switch self {
        case .Spades, .Clubs: return "black"
        case .Hearts, .Diamonds: return "red"
        }
    }
}

struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }

    static func createPokers() -> Card[] {
        let ranks = Array(Rank.Ace.toRaw()...Rank.King.toRaw())
        let suits = Array(Suit.Spades.toRaw()...Suit.Clubs.toRaw())
        let cards = suits.reduce(Card[]()) { (tempCards, suit) in
            tempCards + ranks.map { rank in
                Card(rank: Rank.fromRaw(rank)!, suit: Suit.fromRaw(suit)!)
            }
        }
        return cards
    }
}

枚举有toRaw()和fromRaw()方法。所以如果你的原始值是Int,你可以从第一个枚举迭代到最后一个枚举:

enum Suit: Int {
    case Spades = 1
    case Hearts, Diamonds, Clubs
    func simpleDescription() -> String {
        switch self {
        case .Spades:
            return "spades"
        case .Hearts:
            return "hearts"
        case .Diamonds:
            return "diamonds"
        case .Clubs:
            return "clubs"
        }
    }
}

for i in Suit.Spades.toRaw()...Suit.Clubs.toRaw() {
    if let covertedSuit = Suit.fromRaw(i) {
        let description = covertedSuit.simpleDescription()
    }
}

一个问题是在运行simpleDescription方法之前需要测试可选值,因此我们首先将convertedSuit设置为我们的值,然后将常量设置为convertedSuit.simpleDescription()

这看起来像一个黑客,但如果你使用原始值,你可以这样做

enum Suit: Int {  
    case Spades = 0, Hearts, Diamonds, Clubs  
 ...  
}  

var suitIndex = 0  
while var suit = Suit.fromRaw(suitIndex++) {  
   ...  
}  

它花了我一点,而不仅仅是一个方法在结构像swift书调用,但我在枚举中设置了下一个函数。我会使用一个协议,我不知道为什么,但有秩设置为int混乱。

enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King
    func simpleDescription() -> String {
        switch self {
        case .Ace:
            return "ace"
        case .Jack:
            return "jack"
        case .Queen:
            return "Queen"
        case .King:
            return "King"
        default:
            return String(self.toRaw())
        }
    }
    mutating func next() -> Rank {
        var rank = self
        var rawrank = rank.toRaw()
        var nrank: Rank = self
        rawrank = rawrank + 1
        if let newRank = Rank.fromRaw(rawrank) {
            println("\(newRank.simpleDescription())")
            nrank = newRank
        } else {
            return self
        }
        return nrank
    }
}

enum Suit {
    case Spades, Hearts, Diamonds, Clubs
    func color() -> String {
        switch self {
        case .Spades, .Clubs:
            return "black"
        default:
            return "red"
        }
    }
    func simpleDescription() -> String {
        switch self {
        case .Spades:
            return "spades"
        case .Hearts:
            return "hearts"
        case .Diamonds:
            return "diamonds"
        case .Clubs:
            return "clubs"
        }
    }
    mutating func next() -> Suit {
        switch self {
        case .Spades:
            return Hearts
        case .Hearts:
            return Diamonds
        case .Diamonds:
            return Clubs
        case .Clubs:
            return Spades
        }
    }
}

struct Card {
    var rank: Rank
    var suit: Suit
    func deck() -> Card[] {
        var tRank = self.rank
        var tSuit = self.suit
        let tcards = 52 // we start from 0
        var cards: Card[] = []
        for i in 0..tcards {
            var card = Card(rank: tRank, suit: tSuit)
            cards.append(card)
            tRank = tRank.next()
            tSuit = tSuit.next()
        }
        return cards
    }
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }
}

var card = Card(rank: .Ace, suit: .Spades)
var deck = card.deck()

我使用了一些常识,但这可以通过将花色乘以等级来轻松纠正(如果你没有使用标准的桥牌,你必须相应地改变枚举,如果基本上只是通过不同的枚举进行步骤)。为了节省时间,我使用了ranks rawValues,如果你愿意,你也可以为西装做同样的事情。然而,这个例子没有它,所以我决定在不改变suit rawValue的情况下找出它