enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
当前回答
在Swift 3中,当底层枚举有rawValue时,你可以实现Strideable协议。优点是不像其他建议那样创建值数组,并且标准的Swift“for in”循环工作,这是一个很好的语法。
// "Int" to get rawValue, and Strideable so we can iterate
enum MyColorEnum: Int, Strideable {
case Red
case Green
case Blue
case Black
// required by Strideable
typealias Stride = Int
func advanced(by n:Stride) -> MyColorEnum {
var next = self.rawValue + n
if next > MyColorEnum.Black.rawValue {
next = MyColorEnum.Black.rawValue
}
return MyColorEnum(rawValue: next)!
}
func distance(to other: MyColorEnum) -> Int {
return other.rawValue - self.rawValue
}
// just for printing
func simpleDescription() -> String {
switch self {
case .Red: return "Red"
case .Green: return "Green"
case .Blue: return "Blue"
case .Black: return "Black"
}
}
}
// this is how you use it:
for i in MyColorEnum.Red ... MyColorEnum.Black {
print("ENUM: \(i)")
}
其他回答
如果您仍然想为Rank和Suit使用枚举,这里有一个不那么神秘的例子。如果您想使用for-in循环遍历每个对象,只需将它们收集到一个Array中。
标准52张牌的例子:
enum Rank: Int {
case Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
func name() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.toRaw())
}
}
}
enum Suit: Int {
case Diamonds = 1, Clubs, Hearts, Spades
func name() -> String {
switch self {
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
case .Hearts:
return "hearts"
case .Spades:
return "spades"
default:
return "NOT A VALID SUIT"
}
}
}
let Ranks = [
Rank.Ace,
Rank.Two,
Rank.Three,
Rank.Four,
Rank.Five,
Rank.Six,
Rank.Seven,
Rank.Eight,
Rank.Nine,
Rank.Ten,
Rank.Jack,
Rank.Queen,
Rank.King
]
let Suits = [
Suit.Diamonds,
Suit.Clubs,
Suit.Hearts,
Suit.Spades
]
class Card {
var rank: Rank
var suit: Suit
init(rank: Rank, suit: Suit) {
self.rank = rank
self.suit = suit
}
}
class Deck {
var cards = Card[]()
init() {
for rank in Ranks {
for suit in Suits {
cards.append(Card(rank: rank, suit: suit))
}
}
}
}
var myDeck = Deck()
myDeck.cards.count // => 52
我使用了下面的方法,假设我知道哪个是Rank enum中的最后一个值,所有的Rank在Ace之后都有增量值
我喜欢这种方式,因为它干净,小,容易理解
func cardDeck() -> Card[] {
var cards: Card[] = []
let minRank = Rank.Ace.toRaw()
let maxRank = Rank.King.toRaw()
for rank in minRank...maxRank {
if var convertedRank: Rank = Rank.fromRaw(rank) {
cards.append(Card(rank: convertedRank, suite: Suite.Clubs))
cards.append(Card(rank: convertedRank, suite: Suite.Diamonds))
cards.append(Card(rank: convertedRank, suite: Suite.Hearts))
cards.append(Card(rank: convertedRank, suite: Suite.Spades))
}
}
return cards
}
我创建了一个实用函数iterateEnum(),用于迭代任意枚举类型的情况。
下面是示例用法:
enum Suit: String {
case Spades = "♠"
case Hearts = "♥"
case Diamonds = "♦"
case Clubs = "♣"
}
for f in iterateEnum(Suit) {
println(f.rawValue)
}
输出:
♠
♥
♦
♣
但是,这仅用于调试或测试目的:这依赖于几个未记录的Swift1.1编译器行为,因此,使用它的风险由您自己承担。
代码如下:
func iterateEnum<T: Hashable>(_: T.Type) -> GeneratorOf<T> {
var cast: (Int -> T)!
switch sizeof(T) {
case 0: return GeneratorOf(GeneratorOfOne(unsafeBitCast((), T.self)))
case 1: cast = { unsafeBitCast(UInt8(truncatingBitPattern: $0), T.self) }
case 2: cast = { unsafeBitCast(UInt16(truncatingBitPattern: $0), T.self) }
case 4: cast = { unsafeBitCast(UInt32(truncatingBitPattern: $0), T.self) }
case 8: cast = { unsafeBitCast(UInt64($0), T.self) }
default: fatalError("cannot be here")
}
var i = 0
return GeneratorOf {
let next = cast(i)
return next.hashValue == i++ ? next : nil
}
}
其基本思想是:
枚举的内存表示,不包括有关联类型的枚举,只是一个案例的索引,当案例的计数是2…256,它和UInt8是一样的,当257…65536,它是UInt16等等。因此,它可以是unsafeBitcast对应的无符号整数类型。 枚举值的. hashvalue与case的索引相同。 从无效索引位转换的枚举值的. hashvalue为0。
为Swift2修改,并从@Kametrixom的回答中实现了选角想法:
func iterateEnum<T: Hashable>(_: T.Type) -> AnyGenerator<T> {
var i = 0
return anyGenerator {
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
return next.hashValue == i++ ? next : nil
}
}
对Swift3的修订:
func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
var i = 0
return AnyIterator {
let next = withUnsafePointer(to: &i) {
$0.withMemoryRebound(to: T.self, capacity: 1) { $0.pointee }
}
if next.hashValue != i { return nil }
i += 1
return next
}
}
针对Swift3.0.1修订:
func iterateEnum<T: Hashable>(_: T.Type) -> AnyIterator<T> {
var i = 0
return AnyIterator {
let next = withUnsafeBytes(of: &i) { $0.load(as: T.self) }
if next.hashValue != i { return nil }
i += 1
return next
}
}
enum Rank: Int
{
case Ace = 0
case Two, Three, Four, Five, Six, Seve, Eight, Nine, Ten
case Jack, Queen, King
case Count
}
enum Suit : Int
{
case Spades = 0
case Hearts, Diamonds, Clubs
case Count
}
struct Card
{
var rank:Rank
var suit:Suit
}
class Test
{
func makeDeck() -> Card[]
{
let suitsCount:Int = Suit.Count.toRaw()
let rankCount:Int = Rank.Count.toRaw()
let repeatedCard:Card = Card(rank:Rank.Ace, suit:Suit.Spades)
let deck:Card[] = Card[](count:suitsCount*rankCount, repeatedValue:repeatedCard)
for i:Int in 0..rankCount
{
for j:Int in 0..suitsCount
{
deck[i*suitsCount+j] = Card(rank: Rank.fromRaw(i)!, suit: Suit.fromRaw(j)!)
}
}
return deck
}
}
根据Rick的回答:这要快5倍
以下是我的建议。这不是完全令人满意的(我对Swift和OOP很陌生!),但也许有人可以改进它。这个想法是让每个枚举提供自己的范围信息作为.first和.last属性。它只向每个枚举添加了两行代码:仍然有点硬编码,但至少它没有复制整个集合。它确实需要将Suit enum修改为Int类型,就像Rank enum一样,而不是无类型的。
而不是重复整个解决方案,下面是我添加到。在case语句之后的某个地方(Suit enum类似):
var first: Int { return Ace.toRaw() }
var last: Int { return King.toRaw() }
以及我用来将deck构建为String数组的循环。(问题定义没有说明牌组是如何构造的。)
func createDeck() -> [String] {
var deck: [String] = []
var card: String
for r in Rank.Ace.first...Rank.Ace.last {
for s in Suit.Hearts.first...Suit.Hearts.last {
card = Rank.simpleDescription( Rank.fromRaw(r)!)() + " of " + Suit.simpleDescription( Suit.fromRaw(s)!)()
deck.append( card)
}
}
return deck
}
这并不令人满意,因为属性与元素而不是enum相关联。但它确实为“for”循环增加了清晰度。我希望它是Rank。而不是Rank.Ace.first。它适用于任何元素,但很难看。有人能演示一下如何将其提升到enum级别吗?
为了使它工作,我从Card结构中提取了createDeck方法。我不知道如何从该结构返回一个[String]数组,这似乎是一个糟糕的地方,把这样的方法无论如何。