enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

有时,您可能会处理具有底层原始整数类型的枚举类型,这种类型在整个软件开发生命周期中都会发生变化。下面是一个很适合这种情况的例子:

public class MyClassThatLoadsTexturesEtc
{
    //...

    // Colors used for gems and sectors.
    public enum Color: Int
    {
        // Colors arranged in order of the spectrum.
        case First = 0
        case Red, Orange, Yellow, Green, Blue, Purple, Pink
        // --> Add more colors here, between the first and last markers.
        case Last
    }

    //...

    public func preloadGems()
    {
        // Preload all gems.
        for i in (Color.First.toRaw() + 1) ..< (Color.Last.toRaw())
        {
            let color = Color.fromRaw(i)!
            loadColoredTextures(forKey: color)
        }
    }

    //...
}

其他回答

我使用了下面的方法,假设我知道哪个是Rank enum中的最后一个值,所有的Rank在Ace之后都有增量值

我喜欢这种方式,因为它干净,小,容易理解

 func cardDeck() -> Card[] {
     var cards: Card[] = []
     let minRank = Rank.Ace.toRaw()
     let maxRank = Rank.King.toRaw()

     for rank in minRank...maxRank {
         if var convertedRank: Rank = Rank.fromRaw(rank) {
             cards.append(Card(rank: convertedRank, suite: Suite.Clubs))
             cards.append(Card(rank: convertedRank, suite: Suite.Diamonds))
             cards.append(Card(rank: convertedRank, suite: Suite.Hearts))
             cards.append(Card(rank: convertedRank, suite: Suite.Spades))
         }
    }

    return cards
}

在Swift中,枚举类型可以像EnumType一样访问。案例:

let tableView = UITableView(frame: self.view. view)UITableViewStyle.Plain)

大多数情况下,只有当您有几个选项可以使用,并且确切地知道在每个选项上要做什么时,才会使用枚举类型。

在处理枚举类型时,使用for-in结构没有太大意义。

你可以这样做,例如:

func sumNumbers(numbers : Int...) -> Int {
    var sum = 0

    for number in numbers{
        sum += number
    }

    return sum
}

实验内容是: 实验

在Card中添加一个方法,用于创建一副完整的牌,每一副牌都是rank和花色的组合。

因此,除了添加方法之外,没有修改或增强给定的代码(并且没有使用还没有教过的东西),我想出了这个解决方案:

struct Card {
    var rank: Rank
    var suit: Suit

    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }

    func createDeck() -> [Card] {
        var deck: [Card] = []
        for rank in Rank.Ace.rawValue...Rank.King.rawValue {
            for suit in Suit.Spades.rawValue...Suit.Clubs.rawValue {
                let card = Card(rank: Rank(rawValue: rank)!, suit: Suit(rawValue: suit)!)
                //println(card.simpleDescription())
                deck += [card]
            }
        }
        return deck
    }
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
let deck = threeOfSpades.createDeck()

原则上,如果你不为enum的大小写使用原始值赋值,这样做是可能的:

enum RankEnum: Int {
  case Ace
  case One
  case Two
}

class RankEnumGenerator: Generator {
    var i = 0
    typealias Element = RankEnum
    func next() -> Element? {
        let r = RankEnum.fromRaw(i)
        i += 1
        return r
    }
}

extension RankEnum {
    static func enumerate() -> SequenceOf<RankEnum> {
        return SequenceOf<RankEnum>({ RankEnumGenerator() })
    }
}

for r in RankEnum.enumerate() {
    println("\(r.toRaw())")
}
enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King

    func simpleDescription() -> String {
        switch self {
        case .Ace: return "ace"
        case .Jack: return "jack"
        case .Queen: return "queen"
        case .King: return "king"
        default: return String(self.toRaw())
        }
    }
}

enum Suit: Int {
    case Spades = 1
    case Hearts, Diamonds, Clubs

    func simpleDescription() -> String {
        switch self {
        case .Spades: return "spades"
        case .Hearts: return "hearts"
        case .Diamonds: return "diamonds"
        case .Clubs: return "clubs"
        }
    }

    func color() -> String {
        switch self {
        case .Spades, .Clubs: return "black"
        case .Hearts, .Diamonds: return "red"
        }
    }
}

struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }

    static func createPokers() -> Card[] {
        let ranks = Array(Rank.Ace.toRaw()...Rank.King.toRaw())
        let suits = Array(Suit.Spades.toRaw()...Suit.Clubs.toRaw())
        let cards = suits.reduce(Card[]()) { (tempCards, suit) in
            tempCards + ranks.map { rank in
                Card(rank: Rank.fromRaw(rank)!, suit: Suit.fromRaw(suit)!)
            }
        }
        return cards
    }
}