enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
enum Suit: String {
case spades = "♠"
case hearts = "♥"
case diamonds = "♦"
case clubs = "♣"
}
例如,我怎么做这样的事情:
for suit in Suit {
// do something with suit
print(suit.rawValue)
}
结果示例:
♠
♥
♦
♣
当前回答
实验内容是: 实验
在Card中添加一个方法,用于创建一副完整的牌,每一副牌都是rank和花色的组合。
因此,除了添加方法之外,没有修改或增强给定的代码(并且没有使用还没有教过的东西),我想出了这个解决方案:
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
func createDeck() -> [Card] {
var deck: [Card] = []
for rank in Rank.Ace.rawValue...Rank.King.rawValue {
for suit in Suit.Spades.rawValue...Suit.Clubs.rawValue {
let card = Card(rank: Rank(rawValue: rank)!, suit: Suit(rawValue: suit)!)
//println(card.simpleDescription())
deck += [card]
}
}
return deck
}
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
let deck = threeOfSpades.createDeck()
其他回答
这是一个相当老的帖子,来自Swift 2.0。现在有一些更好的解决方案,使用了swift 3.0的新特性: 在Swift 3.0中迭代一个Enum
关于这个问题,有一个解决方案,它使用了Swift 4.2的一个新功能(在我写这篇编辑时还没有发布): 我如何得到一个Swift枚举的计数?
在这个帖子中有很多好的解决方案,但其中一些非常复杂。我喜欢尽可能地简化。这里有一个解决方案,可能适用于不同的需求,但我认为它在大多数情况下都很好:
enum Number: String {
case One
case Two
case Three
case Four
case EndIndex
func nextCase () -> Number
{
switch self {
case .One:
return .Two
case .Two:
return .Three
case .Three:
return .Four
case .Four:
return .EndIndex
/*
Add all additional cases above
*/
case .EndIndex:
return .EndIndex
}
}
static var allValues: [String] {
var array: [String] = Array()
var number = Number.One
while number != Number.EndIndex {
array.append(number.rawValue)
number = number.nextCase()
}
return array
}
}
迭代:
for item in Number.allValues {
print("number is: \(item)")
}
我使用计算属性,它返回所有值的数组(感谢这篇文章http://natecook.com/blog/2014/10/loopy-random-enum-ideas/)。但是,它也使用int原始值,但我不需要在单独的属性中重复枚举的所有成员。
Xcode 6.1在如何使用rawValue获取enum成员方面做了一点改变,所以我修正了listing。还修复了第一个rawValue错误的小错误。
enum ValidSuits: Int {
case Clubs = 0, Spades, Hearts, Diamonds
func description() -> String {
switch self {
case .Clubs:
return "♣︎"
case .Spades:
return "♠︎"
case .Diamonds:
return "♦︎"
case .Hearts:
return "♥︎"
}
}
static var allSuits: [ValidSuits] {
return Array(
SequenceOf {
() -> GeneratorOf<ValidSuits> in
var i=0
return GeneratorOf<ValidSuits> {
return ValidSuits(rawValue: i++)
}
}
)
}
}
这看起来像一个黑客,但如果你使用原始值,你可以这样做
enum Suit: Int {
case Spades = 0, Hearts, Diamonds, Clubs
...
}
var suitIndex = 0
while var suit = Suit.fromRaw(suitIndex++) {
...
}
下面是我用来迭代枚举和从一个枚举提供多个值类型的方法
enum IterateEnum: Int {
case Zero
case One
case Two
case Three
case Four
case Five
case Six
case Seven
//tuple allows multiple values to be derived from the enum case, and
//since it is using a switch with no default, if a new case is added,
//a compiler error will be returned if it doesn't have a value tuple set
var value: (french: String, spanish: String, japanese: String) {
switch self {
case .Zero: return (french: "zéro", spanish: "cero", japanese: "nuru")
case .One: return (french: "un", spanish: "uno", japanese: "ichi")
case .Two: return (french: "deux", spanish: "dos", japanese: "ni")
case .Three: return (french: "trois", spanish: "tres", japanese: "san")
case .Four: return (french: "quatre", spanish: "cuatro", japanese: "shi")
case .Five: return (french: "cinq", spanish: "cinco", japanese: "go")
case .Six: return (french: "six", spanish: "seis", japanese: "roku")
case .Seven: return (french: "sept", spanish: "siete", japanese: "shichi")
}
}
//Used to iterate enum or otherwise access enum case by index order.
//Iterate by looping until it returns nil
static func item(index: Int) -> IterateEnum? {
return IterateEnum.init(rawValue: index)
}
static func numberFromSpanish(number: String) -> IterateEnum? {
return findItem { $0.value.spanish == number }
}
//use block to test value property to retrieve the enum case
static func findItem(predicate: ((_: IterateEnum) -> Bool)) -> IterateEnum? {
var enumIndex: Int = -1
var enumCase: IterateEnum?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = IterateEnum.item(index: enumIndex)
if let eCase = enumCase {
if predicate(eCase) {
return eCase
}
}
} while enumCase != nil
return nil
}
}
var enumIndex: Int = -1
var enumCase: IterateEnum?
// Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = IterateEnum.item(index: enumIndex)
if let eCase = enumCase {
print("The number \(eCase) in french: \(eCase.value.french), spanish: \(eCase.value.spanish), japanese: \(eCase.value.japanese)")
}
} while enumCase != nil
print("Total of \(enumIndex) cases")
let number = IterateEnum.numberFromSpanish(number: "siete")
print("siete in japanese: \((number?.value.japanese ?? "Unknown"))")
输出如下:
法语中的数字Zero: zéro,西班牙语中的数字cero,日语中的数字nuru 数字一在法语中是un,西班牙语中是uno,日语中是ichi 法语中的数字2是deux,西班牙语中的数字2是dos,日语中的数字2是ni 法语中的“三”是“trois”,西班牙语中的“tres”,日语中的“san” 法语中的“四”是quatre,西班牙语中的“四”是cuatro,日语中的“四”是shi 数字五在法语中是cinq,西班牙语中是cinco,日语中是go 数字6在法语中是Six,西班牙语是seis,日语是roku 法语中的数字“七”是“sept”,西班牙语中的“siete”,日语中的“shichi”
共8例
Siete在日语中的意思是:shichi
更新
我最近创建了一个协议来处理枚举。该协议需要一个Int原始值的enum:
protocol EnumIteration {
//Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
static func item(index:Int) -> Self?
static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
static func findItem(predicate:((enumCase:Self)->Bool)) -> Self?
static func count() -> Int
}
extension EnumIteration where Self: RawRepresentable, Self.RawValue == Int {
//Used to iterate enum or otherwise access enum case by index order. Iterate by looping until it returns nil
static func item(index:Int) -> Self? {
return Self.init(rawValue: index)
}
static func iterate(item:((index:Int, enumCase:Self)->()), completion:(()->())?) {
var enumIndex:Int = -1
var enumCase:Self?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = Self.item(enumIndex)
if let eCase = enumCase {
item(index: enumIndex, enumCase: eCase)
}
} while enumCase != nil
completion?()
}
static func findItem(predicate:((enumCase:Self)->Bool)) -> Self? {
var enumIndex:Int = -1
var enumCase:Self?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = Self.item(enumIndex)
if let eCase = enumCase {
if predicate(enumCase:eCase) {
return eCase
}
}
} while enumCase != nil
return nil
}
static func count() -> Int {
var enumIndex:Int = -1
var enumCase:Self?
//Iterate until item returns nil
repeat {
enumIndex += 1
enumCase = Self.item(enumIndex)
} while enumCase != nil
//last enumIndex (when enumCase == nil) is equal to the enum count
return enumIndex
}
}
Swift 4 + 2。
从Swift 4.2 (Xcode 10)开始,只需将协议一致性添加到CaseIterable中,就可以从allCases中受益。要添加这个协议一致性,你只需要在某个地方写:
extension Suit: CaseIterable {}
如果枚举是你自己的,你可以直接在声明中指定一致性:
enum Suit: String, CaseIterable { case spades = "♠"; case hearts = "♥"; case diamonds = "♦"; case clubs = "♣" }
然后下面的代码将打印所有可能的值:
Suit.allCases.forEach {
print($0.rawValue)
}
与早期Swift版本的兼容性(3。X和4.x)
如果您需要支持Swift 3。x或4.0,你可以通过添加以下代码来模仿Swift 4.2的实现:
#if !swift(>=4.2)
public protocol CaseIterable {
associatedtype AllCases: Collection where AllCases.Element == Self
static var allCases: AllCases { get }
}
extension CaseIterable where Self: Hashable {
static var allCases: [Self] {
return [Self](AnySequence { () -> AnyIterator<Self> in
var raw = 0
var first: Self?
return AnyIterator {
let current = withUnsafeBytes(of: &raw) { $0.load(as: Self.self) }
if raw == 0 {
first = current
} else if current == first {
return nil
}
raw += 1
return current
}
})
}
}
#endif