enum Suit: String {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

例如,我怎么做这样的事情:

for suit in Suit {
    // do something with suit
    print(suit.rawValue)
}

结果示例:

♠
♥
♦
♣

当前回答

实验内容是: 实验

在Card中添加一个方法,用于创建一副完整的牌,每一副牌都是rank和花色的组合。

因此,除了添加方法之外,没有修改或增强给定的代码(并且没有使用还没有教过的东西),我想出了这个解决方案:

struct Card {
    var rank: Rank
    var suit: Suit

    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }

    func createDeck() -> [Card] {
        var deck: [Card] = []
        for rank in Rank.Ace.rawValue...Rank.King.rawValue {
            for suit in Suit.Spades.rawValue...Suit.Clubs.rawValue {
                let card = Card(rank: Rank(rawValue: rank)!, suit: Suit(rawValue: suit)!)
                //println(card.simpleDescription())
                deck += [card]
            }
        }
        return deck
    }
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
let deck = threeOfSpades.createDeck()

其他回答

Swift 5解决方案:

enum Suit: String, CaseIterable {
    case spades = "♠"
    case hearts = "♥"
    case diamonds = "♦"
    case clubs = "♣"
}

// access cases like this:

for suitKey in Suit.allCases {
    print(suitKey)
}

如果您仍然想为Rank和Suit使用枚举,这里有一个不那么神秘的例子。如果您想使用for-in循环遍历每个对象,只需将它们收集到一个Array中。

标准52张牌的例子:

enum Rank: Int {
    case Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
    func name() -> String {
        switch self {
        case .Ace:
            return "ace"
        case .Jack:
            return "jack"
        case .Queen:
            return "queen"
        case .King:
            return "king"
        default:
            return String(self.toRaw())
        }
    }
}

enum Suit: Int {
    case Diamonds = 1, Clubs, Hearts, Spades
    func name() -> String {
        switch self {
        case .Diamonds:
            return "diamonds"
        case .Clubs:
            return "clubs"
        case .Hearts:
            return "hearts"
        case .Spades:
            return "spades"
        default:
            return "NOT A VALID SUIT"
        }
    }
}

let Ranks = [
    Rank.Ace,
    Rank.Two,
    Rank.Three,
    Rank.Four,
    Rank.Five,
    Rank.Six,
    Rank.Seven,
    Rank.Eight,
    Rank.Nine,
    Rank.Ten,
    Rank.Jack,
    Rank.Queen,
    Rank.King
]

let Suits = [
    Suit.Diamonds,
    Suit.Clubs,
    Suit.Hearts,
    Suit.Spades
]


class Card {
    var rank: Rank
    var suit: Suit

    init(rank: Rank, suit: Suit) {
        self.rank = rank
        self.suit = suit
    }
}

class Deck {
    var cards = Card[]()

    init() {
        for rank in Ranks {
            for suit in Suits {
                cards.append(Card(rank: rank, suit: suit))
            }
        }
    }
}

var myDeck = Deck()
myDeck.cards.count  // => 52

我在比特和字节中跌跌撞撞,创建了一个扩展,后来我发现它与@rintaro的答案非常相似。它是这样使用的:

enum E : EnumCollection {
    case A, B, C
}

Array(E.cases())    // [A, B, C]

值得注意的是,它可以在任何没有关联值的enum上使用。注意,这对于没有大小写的枚举不起作用。

与@rintaro的答案一样,这段代码使用枚举的底层表示。这种表示没有文档化,将来可能会改变,这会破坏它。我不建议在生产中使用这种方法。

代码(Swift 2.2, Xcode 7.3.1,不工作在Xcode 10):

protocol EnumCollection : Hashable {}
extension EnumCollection {
    static func cases() -> AnySequence<Self> {
        typealias S = Self
        return AnySequence { () -> AnyGenerator<S> in
            var raw = 0
            return AnyGenerator {
                let current : Self = withUnsafePointer(&raw) { UnsafePointer($0).memory }
                guard current.hashValue == raw else { return nil }
                raw += 1
                return current
            }
        }
    }
}

代码(Swift 3, Xcode 8.1,不工作在Xcode 10):

protocol EnumCollection : Hashable {}
extension EnumCollection {
    static func cases() -> AnySequence<Self> {
        typealias S = Self
        return AnySequence { () -> AnyIterator<S> in
            var raw = 0
            return AnyIterator {
                let current : Self = withUnsafePointer(to: &raw) { $0.withMemoryRebound(to: S.self, capacity: 1) { $0.pointee } }
                guard current.hashValue == raw else { return nil }
                raw += 1
                return current
            }
        }
    }
}

我不知道为什么我需要typealias,但编译器抱怨没有它。

其他的解决方法都是可行的,但它们都假设了可能的等级和花色的数量,或者第一和最后的等级是什么。的确,在可预见的未来,一副纸牌的布局可能不会有太大变化。然而,一般来说,编写尽可能少假设的代码会更简洁。我的解决方案:

我已经在Suit枚举中添加了一个原始类型,所以我可以使用Suit(rawValue:)来访问Suit案例:

enum Suit: Int {
    case Spades = 1
    case Hearts, Diamonds, Clubs
    func simpleDescription() -> String {
        switch self {
            case .Spades:
                return "spades"
            case .Hearts:
                return "hearts"
            case .Diamonds:
                return "diamonds"
            case .Clubs:
                return "clubs"
        }
    }
    func color() -> String {
        switch self {
        case .Spades:
            return "black"
        case .Clubs:
            return "black"
        case .Diamonds:
            return "red"
        case .Hearts:
            return "red"
        }
    }
}

enum Rank: Int {
    case Ace = 1
    case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
    case Jack, Queen, King
    func simpleDescription() -> String {
        switch self {
            case .Ace:
                return "ace"
            case .Jack:
                return "jack"
            case .Queen:
                return "queen"
            case .King:
                return "king"
            default:
                return String(self.rawValue)
        }
    }
}

在Card的createDeck()方法实现的下面。init(rawValue:)是一个可失败的初始化式,返回一个可选值。通过在两个while语句中展开并检查它的值,不需要假设Rank或Suit情况的数量:

struct Card {
    var rank: Rank
    var suit: Suit
    func simpleDescription() -> String {
        return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
    }
    func createDeck() -> [Card] {
        var n = 1
        var deck = [Card]()
        while let rank = Rank(rawValue: n) {
            var m = 1
            while let suit = Suit(rawValue: m) {
                deck.append(Card(rank: rank, suit: suit))
                m += 1
            }
            n += 1
        }
        return deck
    }
}

下面是如何调用createDeck方法:

let card = Card(rank: Rank.Ace, suit: Suit.Clubs)
let deck = card.createDeck()

我的解决方案是声明一个包含所有枚举可能性的数组。所以for循环可以遍历所有这些。

//Function inside struct Card
static func generateFullDeck() -> [Card] {
    let allRanks = [Rank.Ace, Rank.Two, Rank.Three, Rank.Four, Rank.Five, Rank.Six, Rank.Seven, Rank.Eight, Rank.Nine, Rank.Ten, Rank.Jack, Rank.Queen, Rank.King]
    let allSuits = [Suit.Hearts, Suit.Diamonds, Suit.Clubs, Suit.Spades]
    var myFullDeck: [Card] = []

    for myRank in allRanks {
        for mySuit in allSuits {
            myFullDeck.append(Card(rank: myRank, suit: mySuit))
        }
    }
    return myFullDeck
}

//actual use:
let aFullDeck = Card.generateFullDeck()    //Generate the desired full deck

var allDesc: [String] = []
for aCard in aFullDeck {
    println(aCard.simpleDescription())    //You'll see all the results in playground
}