在。net下使用c#和WPF(而不是Windows窗体或控制台),创建一个只能作为单个实例运行的应用程序的正确方法是什么?
我知道它与某种叫做互斥的神秘事物有关,我很少能找到有人费心停下来解释其中一个是什么。
代码还需要通知已经运行的实例,用户试图启动第二个实例,如果存在命令行参数,还可能传递任何命令行参数。
在。net下使用c#和WPF(而不是Windows窗体或控制台),创建一个只能作为单个实例运行的应用程序的正确方法是什么?
我知道它与某种叫做互斥的神秘事物有关,我很少能找到有人费心停下来解释其中一个是什么。
代码还需要通知已经运行的实例,用户试图启动第二个实例,如果存在命令行参数,还可能传递任何命令行参数。
当前回答
我喜欢一个解决方案,以允许多个实例,如果exe是从其他路径调用。我修改了CharithJ溶液方法一:
static class Program {
[DllImport("user32.dll")]
private static extern bool ShowWindow(IntPtr hWnd, Int32 nCmdShow);
[DllImport("User32.dll")]
public static extern Int32 SetForegroundWindow(IntPtr hWnd);
[STAThread]
static void Main() {
Process currentProcess = Process.GetCurrentProcess();
foreach (var process in Process.GetProcesses()) {
try {
if ((process.Id != currentProcess.Id) &&
(process.ProcessName == currentProcess.ProcessName) &&
(process.MainModule.FileName == currentProcess.MainModule.FileName)) {
ShowWindow(process.MainWindowHandle, 5); // const int SW_SHOW = 5; //Activates the window and displays it in its current size and position.
SetForegroundWindow(process.MainWindowHandle);
return;
}
} catch (Exception ex) {
//ignore Exception "Access denied "
}
}
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
其他回答
更新2017-01-25。在尝试了一些东西之后,我决定使用VisualBasic.dll,它更容易,工作效果更好(至少对我来说)。我让我之前的答案只是作为参考…
只是作为参考,这是我如何不传递参数(我找不到任何理由这样做…我指的是带有参数的单个应用程序,这些参数可以从一个实例传递到另一个实例)。 如果需要文件关联,那么应用程序应该(根据用户的标准期望)为每个文档实例化。如果你必须传递args到现有的应用程序,我想我会使用vb dll。
不传递参数(只是单实例应用程序),我更喜欢不注册一个新的窗口消息,不覆盖Matt Davis解决方案中定义的消息循环。虽然添加一个VisualBasic dll不是一个大问题,但我不喜欢添加一个新的引用只是做单个实例应用程序。此外,我更喜欢用Main实例化一个新类,而不是调用Shutdown from app. startup重写以确保尽快退出。
希望大家都喜欢……或者会启发一点:-)
项目启动类应该设置为“SingleInstanceApp”。
public class SingleInstanceApp
{
[STAThread]
public static void Main(string[] args)
{
Mutex _mutexSingleInstance = new Mutex(true, "MonitorMeSingleInstance");
if (_mutexSingleInstance.WaitOne(TimeSpan.Zero, true))
{
try
{
var app = new App();
app.InitializeComponent();
app.Run();
}
finally
{
_mutexSingleInstance.ReleaseMutex();
_mutexSingleInstance.Close();
}
}
else
{
MessageBox.Show("One instance is already running.");
var processes = Process.GetProcessesByName(Assembly.GetEntryAssembly().GetName().Name);
{
if (processes.Length > 1)
{
foreach (var process in processes)
{
if (process.Id != Process.GetCurrentProcess().Id)
{
WindowHelper.SetForegroundWindow(process.MainWindowHandle);
}
}
}
}
}
}
}
WindowHelper:
using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Threading;
namespace HQ.Util.Unmanaged
{
public class WindowHelper
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetForegroundWindow(IntPtr hWnd);
这是通过事件实现的相同的事情。
public enum ApplicationSingleInstanceMode
{
CurrentUserSession,
AllSessionsOfCurrentUser,
Pc
}
public class ApplicationSingleInstancePerUser: IDisposable
{
private readonly EventWaitHandle _event;
/// <summary>
/// Shows if the current instance of ghost is the first
/// </summary>
public bool FirstInstance { get; private set; }
/// <summary>
/// Initializes
/// </summary>
/// <param name="applicationName">The application name</param>
/// <param name="mode">The single mode</param>
public ApplicationSingleInstancePerUser(string applicationName, ApplicationSingleInstanceMode mode = ApplicationSingleInstanceMode.CurrentUserSession)
{
string name;
if (mode == ApplicationSingleInstanceMode.CurrentUserSession)
name = $"Local\\{applicationName}";
else if (mode == ApplicationSingleInstanceMode.AllSessionsOfCurrentUser)
name = $"Global\\{applicationName}{Environment.UserDomainName}";
else
name = $"Global\\{applicationName}";
try
{
bool created;
_event = new EventWaitHandle(false, EventResetMode.ManualReset, name, out created);
FirstInstance = created;
}
catch
{
}
}
public void Dispose()
{
_event.Dispose();
}
}
这是我用的。它结合了进程枚举来执行切换和互斥,以防止“活动点击器”:
public partial class App
{
[DllImport("user32")]
private static extern int OpenIcon(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
var p = Process
.GetProcessesByName(Process.GetCurrentProcess().ProcessName);
foreach (var t in p.Where(t => t.MainWindowHandle != IntPtr.Zero))
{
OpenIcon(t.MainWindowHandle);
SetForegroundWindow(t.MainWindowHandle);
Current.Shutdown();
return;
}
// there is a chance the user tries to click on the icon repeatedly
// and the process cannot be discovered yet
bool createdNew;
var mutex = new Mutex(true, "MyAwesomeApp",
out createdNew); // must be a variable, though it is unused -
// we just need a bit of time until the process shows up
if (!createdNew)
{
Current.Shutdown();
return;
}
new Bootstrapper().Run();
}
}
看起来有一个很好的方法来处理这个问题:
WPF单实例应用程序
这提供了一个类,您可以添加它来管理所有互斥量和消息传递的cruff,从而将实现简化到非常简单的程度。
我最喜欢的解决方案来自MVP丹尼尔·沃恩: 强制执行单实例Wpf应用程序
它使用MemoryMappedFile将命令行参数发送给第一个实例:
/// <summary>
/// This class allows restricting the number of executables in execution, to one.
/// </summary>
public sealed class SingletonApplicationEnforcer
{
readonly Action<IEnumerable<string>> processArgsFunc;
readonly string applicationId;
Thread thread;
string argDelimiter = "_;;_";
/// <summary>
/// Gets or sets the string that is used to join
/// the string array of arguments in memory.
/// </summary>
/// <value>The arg delimeter.</value>
public string ArgDelimeter
{
get
{
return argDelimiter;
}
set
{
argDelimiter = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="SingletonApplicationEnforcer"/> class.
/// </summary>
/// <param name="processArgsFunc">A handler for processing command line args
/// when they are received from another application instance.</param>
/// <param name="applicationId">The application id used
/// for naming the <seealso cref="EventWaitHandle"/>.</param>
public SingletonApplicationEnforcer(Action<IEnumerable<string>> processArgsFunc,
string applicationId = "DisciplesRock")
{
if (processArgsFunc == null)
{
throw new ArgumentNullException("processArgsFunc");
}
this.processArgsFunc = processArgsFunc;
this.applicationId = applicationId;
}
/// <summary>
/// Determines if this application instance is not the singleton instance.
/// If this application is not the singleton, then it should exit.
/// </summary>
/// <returns><c>true</c> if the application should shutdown,
/// otherwise <c>false</c>.</returns>
public bool ShouldApplicationExit()
{
bool createdNew;
string argsWaitHandleName = "ArgsWaitHandle_" + applicationId;
string memoryFileName = "ArgFile_" + applicationId;
EventWaitHandle argsWaitHandle = new EventWaitHandle(
false, EventResetMode.AutoReset, argsWaitHandleName, out createdNew);
GC.KeepAlive(argsWaitHandle);
if (createdNew)
{
/* This is the main, or singleton application.
* A thread is created to service the MemoryMappedFile.
* We repeatedly examine this file each time the argsWaitHandle
* is Set by a non-singleton application instance. */
thread = new Thread(() =>
{
try
{
using (MemoryMappedFile file = MemoryMappedFile.CreateOrOpen(memoryFileName, 10000))
{
while (true)
{
argsWaitHandle.WaitOne();
using (MemoryMappedViewStream stream = file.CreateViewStream())
{
var reader = new BinaryReader(stream);
string args;
try
{
args = reader.ReadString();
}
catch (Exception ex)
{
Debug.WriteLine("Unable to retrieve string. " + ex);
continue;
}
string[] argsSplit = args.Split(new string[] { argDelimiter },
StringSplitOptions.RemoveEmptyEntries);
processArgsFunc(argsSplit);
}
}
}
}
catch (Exception ex)
{
Debug.WriteLine("Unable to monitor memory file. " + ex);
}
});
thread.IsBackground = true;
thread.Start();
}
else
{
/* Non singleton application instance.
* Should exit, after passing command line args to singleton process,
* via the MemoryMappedFile. */
using (MemoryMappedFile mmf = MemoryMappedFile.OpenExisting(memoryFileName))
{
using (MemoryMappedViewStream stream = mmf.CreateViewStream())
{
var writer = new BinaryWriter(stream);
string[] args = Environment.GetCommandLineArgs();
string joined = string.Join(argDelimiter, args);
writer.Write(joined);
}
}
argsWaitHandle.Set();
}
return !createdNew;
}
}