在。net下使用c#和WPF(而不是Windows窗体或控制台),创建一个只能作为单个实例运行的应用程序的正确方法是什么?
我知道它与某种叫做互斥的神秘事物有关,我很少能找到有人费心停下来解释其中一个是什么。
代码还需要通知已经运行的实例,用户试图启动第二个实例,如果存在命令行参数,还可能传递任何命令行参数。
在。net下使用c#和WPF(而不是Windows窗体或控制台),创建一个只能作为单个实例运行的应用程序的正确方法是什么?
我知道它与某种叫做互斥的神秘事物有关,我很少能找到有人费心停下来解释其中一个是什么。
代码还需要通知已经运行的实例,用户试图启动第二个实例,如果存在命令行参数,还可能传递任何命令行参数。
当前回答
看起来有一个很好的方法来处理这个问题:
WPF单实例应用程序
这提供了一个类,您可以添加它来管理所有互斥量和消息传递的cruff,从而将实现简化到非常简单的程度。
其他回答
永远不要使用命名互斥来实现单实例应用程序(至少在生产代码中不要这样做)。恶意代码可以很容易地DoS(拒绝服务)你的屁股…
下面是一个示例,它允许您拥有应用程序的单个实例。当加载任何新实例时,它们将参数传递给正在运行的主实例。
public partial class App : Application
{
private static Mutex SingleMutex;
public static uint MessageId;
private void Application_Startup(object sender, StartupEventArgs e)
{
IntPtr Result;
IntPtr SendOk;
Win32.COPYDATASTRUCT CopyData;
string[] Args;
IntPtr CopyDataMem;
bool AllowMultipleInstances = false;
Args = Environment.GetCommandLineArgs();
// TODO: Replace {00000000-0000-0000-0000-000000000000} with your application's GUID
MessageId = Win32.RegisterWindowMessage("{00000000-0000-0000-0000-000000000000}");
SingleMutex = new Mutex(false, "AppName");
if ((AllowMultipleInstances) || (!AllowMultipleInstances && SingleMutex.WaitOne(1, true)))
{
new Main();
}
else if (Args.Length > 1)
{
foreach (Process Proc in Process.GetProcesses())
{
SendOk = Win32.SendMessageTimeout(Proc.MainWindowHandle, MessageId, IntPtr.Zero, IntPtr.Zero,
Win32.SendMessageTimeoutFlags.SMTO_BLOCK | Win32.SendMessageTimeoutFlags.SMTO_ABORTIFHUNG,
2000, out Result);
if (SendOk == IntPtr.Zero)
continue;
if ((uint)Result != MessageId)
continue;
CopyDataMem = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Win32.COPYDATASTRUCT)));
CopyData.dwData = IntPtr.Zero;
CopyData.cbData = Args[1].Length*2;
CopyData.lpData = Marshal.StringToHGlobalUni(Args[1]);
Marshal.StructureToPtr(CopyData, CopyDataMem, false);
Win32.SendMessageTimeout(Proc.MainWindowHandle, Win32.WM_COPYDATA, IntPtr.Zero, CopyDataMem,
Win32.SendMessageTimeoutFlags.SMTO_BLOCK | Win32.SendMessageTimeoutFlags.SMTO_ABORTIFHUNG,
5000, out Result);
Marshal.FreeHGlobal(CopyData.lpData);
Marshal.FreeHGlobal(CopyDataMem);
}
Shutdown(0);
}
}
}
public partial class Main : Window
{
private void Window_Loaded(object sender, RoutedEventArgs e)
{
HwndSource Source;
Source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
Source.AddHook(new HwndSourceHook(Window_Proc));
}
private IntPtr Window_Proc(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam, ref bool Handled)
{
Win32.COPYDATASTRUCT CopyData;
string Path;
if (Msg == Win32.WM_COPYDATA)
{
CopyData = (Win32.COPYDATASTRUCT)Marshal.PtrToStructure(lParam, typeof(Win32.COPYDATASTRUCT));
Path = Marshal.PtrToStringUni(CopyData.lpData, CopyData.cbData / 2);
if (WindowState == WindowState.Minimized)
{
// Restore window from tray
}
// Do whatever we want with information
Activate();
Focus();
}
if (Msg == App.MessageId)
{
Handled = true;
return new IntPtr(App.MessageId);
}
return IntPtr.Zero;
}
}
public class Win32
{
public const uint WM_COPYDATA = 0x004A;
public struct COPYDATASTRUCT
{
public IntPtr dwData;
public int cbData;
public IntPtr lpData;
}
[Flags]
public enum SendMessageTimeoutFlags : uint
{
SMTO_NORMAL = 0x0000,
SMTO_BLOCK = 0x0001,
SMTO_ABORTIFHUNG = 0x0002,
SMTO_NOTIMEOUTIFNOTHUNG = 0x0008
}
[DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)]
public static extern uint RegisterWindowMessage(string lpString);
[DllImport("user32.dll")]
public static extern IntPtr SendMessageTimeout(
IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam,
SendMessageTimeoutFlags fuFlags, uint uTimeout, out IntPtr lpdwResult);
}
基于Matt Davis的答案,为方便起见包装成一个类。
public static class SingleAppInstanceChecker
{
/// <summary>
/// Arbitrary unique string
/// </summary>
private static Mutex _mutex = new Mutex(true, "0d12ad74-026f-40c3-bdae-e178ddee8602");
public static bool IsNotRunning()
{
return _mutex.WaitOne(TimeSpan.Zero, true);
}
}
使用示例:
private void Application_Startup(object sender, StartupEventArgs e)
{
if (!SingleAppInstanceChecker.IsNotRunning())
{
MessageBox.Show("Application is already running.");
// Exit application using:
// Environment.Exit(1);
// Application.Current.Shutdown();
// Etc...
return;
}
// Allow startup and continue with normal processing
// ...
}
这是我的两分钱
static class Program
{
[STAThread]
static void Main()
{
bool createdNew;
using (new Mutex(true, "MyApp", out createdNew))
{
if (createdNew) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var mainClass = new SynGesturesLogic();
Application.ApplicationExit += mainClass.tray_exit;
Application.Run();
}
else
{
var current = Process.GetCurrentProcess();
foreach (var process in Process.GetProcessesByName(current.ProcessName).Where(process => process.Id != current.Id))
{
NativeMethods.SetForegroundWindow(process.MainWindowHandle);
break;
}
}
}
}
}
好吧,我有一个一次性的类,对于大多数用例来说很容易:
像这样使用它:
static void Main()
{
using (SingleInstanceMutex sim = new SingleInstanceMutex())
{
if (sim.IsOtherInstanceRunning)
{
Application.Exit();
}
// Initialize program here.
}
}
下面就是:
/// <summary>
/// Represents a <see cref="SingleInstanceMutex"/> class.
/// </summary>
public partial class SingleInstanceMutex : IDisposable
{
#region Fields
/// <summary>
/// Indicator whether another instance of this application is running or not.
/// </summary>
private bool isNoOtherInstanceRunning;
/// <summary>
/// The <see cref="Mutex"/> used to ask for other instances of this application.
/// </summary>
private Mutex singleInstanceMutex = null;
/// <summary>
/// An indicator whether this object is beeing actively disposed or not.
/// </summary>
private bool disposed;
#endregion
#region Constructor
/// <summary>
/// Initializes a new instance of the <see cref="SingleInstanceMutex"/> class.
/// </summary>
public SingleInstanceMutex()
{
this.singleInstanceMutex = new Mutex(true, Assembly.GetCallingAssembly().FullName, out this.isNoOtherInstanceRunning);
}
#endregion
#region Properties
/// <summary>
/// Gets an indicator whether another instance of the application is running or not.
/// </summary>
public bool IsOtherInstanceRunning
{
get
{
return !this.isNoOtherInstanceRunning;
}
}
#endregion
#region Methods
/// <summary>
/// Closes the <see cref="SingleInstanceMutex"/>.
/// </summary>
public void Close()
{
this.ThrowIfDisposed();
this.singleInstanceMutex.Close();
}
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!this.disposed)
{
/* Release unmanaged ressources */
if (disposing)
{
/* Release managed ressources */
this.Close();
}
this.disposed = true;
}
}
/// <summary>
/// Throws an exception if something is tried to be done with an already disposed object.
/// </summary>
/// <remarks>
/// All public methods of the class must first call this.
/// </remarks>
public void ThrowIfDisposed()
{
if (this.disposed)
{
throw new ObjectDisposedException(this.GetType().Name);
}
}
#endregion
}