我有一个对象x。我想将其复制为对象y,这样对y的更改不会修改x。我意识到复制从内置JavaScript对象派生的对象会导致额外的、不需要的财产。这不是问题,因为我正在复制我自己的一个文字构造对象。
如何正确克隆JavaScript对象?
我有一个对象x。我想将其复制为对象y,这样对y的更改不会修改x。我意识到复制从内置JavaScript对象派生的对象会导致额外的、不需要的财产。这不是问题,因为我正在复制我自己的一个文字构造对象。
如何正确克隆JavaScript对象?
当前回答
Jan Turo的上述答案非常接近,由于兼容性问题,可能是在浏览器中使用的最佳选择,但这可能会导致一些奇怪的枚举问题。例如,执行:
for ( var i in someArray ) { ... }
在遍历数组元素后,将clone()方法赋给i。下面是一个避免枚举并适用于node.js的改编:
Object.defineProperty( Object.prototype, "clone", {
value: function() {
if ( this.cloneNode )
{
return this.cloneNode( true );
}
var copy = this instanceof Array ? [] : {};
for( var attr in this )
{
if ( typeof this[ attr ] == "function" || this[ attr ] == null || !this[ attr ].clone )
{
copy[ attr ] = this[ attr ];
}
else if ( this[ attr ] == this )
{
copy[ attr ] = copy;
}
else
{
copy[ attr ] = this[ attr ].clone();
}
}
return copy;
}
});
Object.defineProperty( Date.prototype, "clone", {
value: function() {
var copy = new Date();
copy.setTime( this.getTime() );
return copy;
}
});
Object.defineProperty( Number.prototype, "clone", { value: function() { return this; } } );
Object.defineProperty( Boolean.prototype, "clone", { value: function() { return this; } } );
Object.defineProperty( String.prototype, "clone", { value: function() { return this; } } );
这避免了使clone()方法可枚举,因为defineProperty()默认为false。
其他回答
//
// creates 'clone' method on context object
//
// var
// clon = Object.clone( anyValue );
//
!((function (propertyName, definition) {
this[propertyName] = definition();
}).call(
Object,
"clone",
function () {
function isfn(fn) {
return typeof fn === "function";
}
function isobj(o) {
return o === Object(o);
}
function isarray(o) {
return Object.prototype.toString.call(o) === "[object Array]";
}
function fnclon(fn) {
return function () {
fn.apply(this, arguments);
};
}
function owns(obj, p) {
return obj.hasOwnProperty(p);
}
function isemptyobj(obj) {
for (var p in obj) {
return false;
}
return true;
}
function isObject(o) {
return Object.prototype.toString.call(o) === "[object Object]";
}
return function (input) {
if (isfn(input)) {
return fnclon(input);
} else if (isobj(input)) {
var cloned = {};
for (var p in input) {
owns(Object.prototype, p)
|| (
isfn(input[p])
&& ( cloned[p] = function () { return input[p].apply(input, arguments); } )
|| ( cloned[p] = input[p] )
);
}
if (isarray(input)) {
cloned.length = input.length;
"concat every filter forEach indexOf join lastIndexOf map pop push reduce reduceRight reverse shift slice some sort splice toLocaleString toString unshift"
.split(" ")
.forEach(
function (methodName) {
isfn( Array.prototype[methodName] )
&& (
cloned[methodName] =
function () {
return Array.prototype[methodName].apply(cloned, arguments);
}
);
}
);
}
return isemptyobj(cloned)
? (
isObject(input)
? cloned
: input
)
: cloned;
} else {
return input;
}
};
}
));
//
老问题的新答案!如果您有幸将ECMAScript 2016(ES6)与Spread Syntax一起使用,这很简单。
keepMeTheSame = {first: "Me!", second: "You!"};
cloned = {...keepMeTheSame}
这为对象的浅层副本提供了一种干净的方法。创建一个深度副本,意味着为每个递归嵌套对象中的每个值创建一个新副本,这需要使用上面更重的解决方案。
JavaScript不断发展。
我最喜欢的优雅JS对象克隆解决方案是
function CloneObject() {}
function cloneObject(o) {
CloneObject.prototype = o;
return new CloneObject();
}
使用cloneObject(object)获取JS对象的克隆。
与许多复制解决方案不同,此克隆在克隆对象中保持原型关系。
对克隆简单对象感兴趣:
JSON.parse(JSON.stringify(JSON_inoriginal));
来源:如何通过引用将JavaScript对象复制到新变量NOT?
我已经编写了自己的实现。不确定它是否算作更好的解决方案:
/*
a function for deep cloning objects that contains other nested objects and circular structures.
objects are stored in a 3D array, according to their length (number of properties) and their depth in the original object.
index (z)
|
|
|
|
|
| depth (x)
|_ _ _ _ _ _ _ _ _ _ _ _
/_/_/_/_/_/_/_/_/_/
/_/_/_/_/_/_/_/_/_/
/_/_/_/_/_/_/...../
/................./
/..... /
/ /
/------------------
object length (y) /
*/
实施情况如下:
function deepClone(obj) {
var depth = -1;
var arr = [];
return clone(obj, arr, depth);
}
/**
*
* @param obj source object
* @param arr 3D array to store the references to objects
* @param depth depth of the current object relative to the passed 'obj'
* @returns {*}
*/
function clone(obj, arr, depth){
if (typeof obj !== "object") {
return obj;
}
var length = Object.keys(obj).length; // native method to get the number of properties in 'obj'
var result = Object.create(Object.getPrototypeOf(obj)); // inherit the prototype of the original object
if(result instanceof Array){
result.length = length;
}
depth++; // depth is increased because we entered an object here
arr[depth] = []; // this is the x-axis, each index here is the depth
arr[depth][length] = []; // this is the y-axis, each index is the length of the object (aka number of props)
// start the depth at current and go down, cyclic structures won't form on depths more than the current one
for(var x = depth; x >= 0; x--){
// loop only if the array at this depth and length already have elements
if(arr[x][length]){
for(var index = 0; index < arr[x][length].length; index++){
if(obj === arr[x][length][index]){
return obj;
}
}
}
}
arr[depth][length].push(obj); // store the object in the array at the current depth and length
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) result[prop] = clone(obj[prop], arr, depth);
}
return result;
}